Just to confirm (quick pyfa warrioring) that it would appear his tank wasn’t ‘active’ as according to pyfa with everything turned off that fit has ~33k ehp, tornados do ~10k alpha ea (rule of thumb) , so 4x is sufficient to kill it… if he’d turned on the hardeners the ehp jumps up to ~54k, so 2 more tornadoes would have been required… but with the ~1bil of loot that dropped it still would’ve been worth ganking
Armor bonuses apply at the end of the cycle so it’s possible the tank was running but he died before the first cycle completed! Pyfa tells me a faction 800mm plate increases armor by 50% while adding half a second to align time - I have an Occator and will see if I can fit a plate and still boost into warp with a single pulse of the AB.
I used MWD/cloak while living in Catch and it works - I’m still flying those ships - but I don’t think the reduction in risk is worth the increased workload in highsec, at least for the cargo I haul. I admit that’s subjective - people have different tolerance for risk.
This is true, however if he’d had his hardeners active it would’ve required 2 additional tornadoes to nuke it in ‘one’ hit (which was my initial assumption)… I’m not sure on the cycle time of large autos vs a medium rep… would be interesting to see if you’d get any reps off before the 2nd volley hits!
Which I guess is also the issue with the heated invulns… knowing they need to be heated is… situational
I find it fascinating that the devs would grant this enormous overheat bonus for active modules to a ship that requires a decent passive buffer tank to survive long enough to get any benefit from the active modules - you know they knew!
For completeness, the Occator with an 800mm Fed Navy plate still warps off a gate with 1 pulse of the AB. It may be a bit slower at the station dock but not noticeable.
The ships are not balanced towards HS.
Ships are balanced towards NS. Otherwise all T1 ships would be balanced to have the same ratio DPS/isk
So out of HS, the buffer is useless because Concord is not there and actual repping is mandatory.
What would actually be useful in both case, is a flat bonus to resist.
At most, the bonus is 37.5% rep more, so that means a total 27.3 % resist bonus would achieve the same thing for active tank, while still providing +37.5% ehp more for passive tanks. so replacing the +7.5% bonus to repping by a +5% resist bonus, per level, would achieve similar result (yet lower : +25% resist is actually +33% ehp and rep instead of +37.5%), just actually useful in HS for people who know what they are doing.
I personally wouldn’t feel comfortable taking the hits to mobility and EHP, but your analysis seems sound and meets your needs so I can’t really argue with you.
Thanks for sharing your thoughts.
(I do the AB/iStab thing with my Impel as well, along with a MWD/iStab on Orcas.)
No, the buffer provides the same benefit as it does in HS… if you don’t have help available that’s not the fault of HS/LS/NS/WH (i.e. whatever system you are in).