So here’s 2 cents from an ‘old’ player:
The cyno changes make little sense in their implementation, but overall are a needed change. You removed the ability for any ship to fit one, but then gave the only 2 ships left the same duration bonus - so its now pointless and you could have just changed the plain cyno duration as a module. Next, you changed your minds on using coverts for JFs, so then you added an “industrial” cyno… which is literally a plain cyno built to make it “easier” for JFs. This actually just made JF logistics slightly more complicated!
Let’s ponder why:
The basic industrial sitting at 20k m3 packaged (ship alone) is too large to reasonably haul built replacements, and not to mention, they are still stuck with the 10min plain cyno as before… (Is this a throw back to some surprise battlebadger nostalgia?) This comes right after you gave us a “free cyno ship” button (A.K.A. the “Board my Corvette” button). So, why not make something similar to the effect you want to achieve but with less dumb mixed in. Suggestion for that: make the industrial cyno only fittable on ORE frigates and only lockable by JFs as it is now. Either way!! The logistical powers can adjust to this(explaination further below)!
The largest hurdle to most anything in EVE happens to be the ability to stay stocked and supplied. This is a hurdle for any group, regardless of size really. You need methods to move materials into and out of nullsec semi-safely to allow those goods to even be worth a damn. (I.E. if you have a phoenix hull in a good NPC station in range of the forge, then you can charge top prices… but if that same ship is all the way out in Outer Ring then good luck selling it for half priced)
BUT WAIT! ITS ALL OKAY and you need to get back to important internet spaceships… where I can’t hear your complaints through the vacuum!!
The new cyno changes will greatly change the localized pricing of capital hulls since moving them will now carry high risks. Not surprisingly, this really only effects lowsec start-ups. The people unable to build them, and replacements, with any reasonable speed will now be at the whims of well established groups who can gate their cap fleet around their localized pocket. This probably isn’t an intended repercussion, but MEH! Lets see what happens!
For other things(logistics wise)… I don’t really think its going to change much. Sure, JFing huge amounts of modules, ammo, minerals, and the such will become restricted to only established supply routes. Big deal? Its expensive to setup the route (expensive compared to a 10b hull? not really), but after the initial setup I’m sure you won’t be losing much beyond maybe 25m if you lose every single cyno from one end of the galaxy to the other.
Conclusion
Y’all a bunch of whiny bitches! Either determine a route is worth spending the isk to establish the supply line, or fall back to using a Blops ship to bridge a blockade runner to your t3 scout/cyno. The only real change they could make to bring the health back to where it was for JFs is to allow ORE frigates to light industrial cynos. Not much changed with them really.
The truest issue with the EVE community is the fact that people aren’t willing to risk much. Really, the new meta is ‘no risk without reinforcements’. Stop being afraid of losing a digital ship and start trying to create stories of triumph or epic failure.
We will all adapt in the end. There used to be a time where JFs didn’t exist. Blops didn’t exist. There used to be a time where moving equipment was done mainly by carriers. All of this, and many “key” aspects of the game have changed over the 13 years I’ve been apart of New Eden.
As I have seen it done for 13 years now, we will adapt as we always have.