The might have. I don’t see the change there, either. Seeing as the change would be effectively useless, I imagine they’re taking another look to get it to work properly.
I am unsure as to why CCP made this kind of change to Eve. Is it someone on the inside that hates their job and wants Eve to slowly hemorrhage its player base? Is it because trump tweeted about it and CCP is appeasing Trump? Is it because there’s a genuine problem with cynos ingame?
There are big problems with the game and the general population decline of the game due to its over micro management by individuals within CCP that believe they need to edit and patch perfection. The micro managers within CCP will continue on putting death blows into the game and hemorrhaging its player base due to moves just like these. I am now a passive/afk player within Eve but I do still have 2 accounts continuously subbed because I am in awe of the spaceship orchestra that is Eve Online.
I await for further changes by CCP to make the game more unpalatable. Keep up the good work CCP.
inb4 I got griefed by CCP for cyno changes
Actually there is one thing easy to do : just swap cyno ships with covert cyno.
Black Ops, Blockade Runner, Covert Ops, Etana, Force Recon Ship, Prospect, Rabisu, Stealth Bomber, Strategic Cruiser can open ----> a Cynosural Field Generator 1 and Black Ops, Force Recon Ship can open a ------> Covert Cynosural Field Generator 1
You will see it will work like a charm and nobody will complain anymore. Edit : because it will make sens.
So you think all but removing Blops ability by limiting their ability to move would be better than what we have now?
And, you think no-one would complain about it
remoove what ? you have the force recon. We are talking about covert cyno where nobody can warp on.
Your idea would leave only ONE ship viable for moving Blops gangs around.
I’m not sure what you mean by this.
But i can tell you your idea would not be welcomed by anyone who uses Blops capable ships.
Oh sorry, is it increasing difficulty for you ? I fly blobs, and i know that it is “harder” and more expensiv to open a cyno than a covert cyno right now.
Edit : you can warp on cyno, you can’t warp on cover cyno, if you hunt and catch something it is then normal to use a force recon or to open a covert cyno with blops (to call reinforcment). For now it is ridiculous (easy) to open a covert cyno (in money and difficulty) and absurd to moove caps (only force recon and blobs to open a regular cyno). The idea of making harder to open a cyno is good, they did something cheap and easy for indus but expensiv for everything else. Idea is good, but they did it badly.
Umm Thanks CCP. I mean at least it’s something.
So let me get this straight…
Black Ops Cynos move at most a battleship.
Regular Cynos move titans…
And you think that Titans should be easier and cheaper to move than Battleships based on what you are saying.
There is not only titans and what happenend for maybe 15 years ? You could use an ibis to drop a titan. You have plenty of people using capitals, low sec pirates, wh people, null sec. People who mooves from a null to another.
Do you find ok to have to use a 350m ship to open a regular cyno and get popped in low ?
You can warp from your overview on a cyno, not on a covert cyno… If you use a bomber, he may pop before you titan will arrive. Then it is your choice to use something tanky or not. So yeah different use.
Yes this is what i am saying.
Then yeah, I totally disagree. Capitals should require a greater investment to jump around. The ibis for years was a mistake and people got too used to having to risk no value.
Regular Cynos are more valuable strategically than Covert, so more expensive ships should be needed.
That said… I wouldn’t object to Battleships being able to carry a regular cyno. That’s enough value on grid and adds value to doing a battleship roam to compensate for the slower movement. But I wouldn’t go anywhere smaller than Battleships and T2 specialist ships designed for fleets like the Force Recon.
Do you fly capitals ?
Keep in mind it was also from a different time. Back when you had clone insurance, noobship cynos made more sense because you could just fit a cyno training into a default clone so you wouldnt have to pay clone insurance every time your cyno got podded.
Ok, first off you say using rookie ships for cynos was too easy to move titans, then say bombers would be harder to move titans - It has to be one or the other.
Second, if as you say you fly blops would you be prepared to fly a billion isk+ battleship or a 300 mil+ T2 cruiser around to find a target so you can bring in bombers to kill it?
Reality, when dropping caps the cyno only has to live long enough to get the next one on grid - with your idea it would be very simple to light a cheap bomber cyno and bridge in any number of replacements (only takes seconds to bridge in backup if planned correctly) - far cheaper and more effective than what we have now.
I’ve lit cynos on bombers within point range of a target and had them survive long enough to jump a fleet/gang in. So while your idea would severely limit how Blops are used, it would be a boon for capital groups.
Jumping capitals around has always involved risk and it had nothing to do with what ship the cyno was on. Very rarely would a rookie ship be used to cyno caps into a fight, they just died to fast. Rookie ships were used to move capitals from point A to B and all CCP did with the changes is make more busy work for capital pilots, more busy work means they get moved/used less.
CCP tried and failed to “fix” anything with the cyno changes - All they did was add more cost, time and effort to a play style those who can afford that play style are happy to pay. Large dominating capital groups are all but unaffected by the cyno changes, while once again CCP reduces the ability of smaller groups to compete.
One day, if we are very lucky, CCP will employ someone who understands there is a difference between “balance” & “nerf”.,.
You can’t, because bombers can’t jump on regular cynos, only with a titan bridge to keep a gate open.
Do you understand that this is our actual mecanic ? The question is not titan or not, you have : rorquals, fax, carriers, dreads. It is each time a player mooving his capital. Not everybody use caps crafted on site at all.
Cheap is 30 to 40 millions, it is cheap compare to the only solution we actually have a force recon. I mean… We don’t have any choice for regular cyno’s but you have plenty of choices for covert wich are specific in use. This is a non sens.
EDIT : There is no busy work or whatever, this is giving free kills of force recons for low sec guys only.
Having only 1 costly choice for regular cynos is one of the dumbest things CCP ever thought up BUT you can’t as CCP often do, nerf one play style to “fix” another.
Cyno changes are broken, they have reduced what little capital content there was to a trickle - And Hilmar the dementia ridden seems happy about it all.
I will give here a funny exemple. We can’t have any TItans or super in wh space, none, you can’t create them inside a wormhole (you need a sov and wh are unclaimable). I am ready to loose a dread inside a wormhole, bcse risk is rewarding, I know I am taking risks with behind the idea of having something in return. So : I am ready to offer other people content.
I am not ready to loose (and can’t afford to) a force recon just to moove my ship to a wormhole. Because it is 350 each time you get catched. I prefer and I can afford to loose 10 bombers trying to moove my dread (the cost of 1 for recon). It simply breaks and stop my gamestyle. So nothing happen. No dreads, no cyno. Less content, less taste to play.
Small edit : I was with low sec guys for a while those days, on com someone asked help to moove a cap, someone else answered I could help you but I won’t risk a cyno sorry. So then nothing happenend. People living and producing caps in null sec don’t see the patch difference despite : Oh no, I can’t open anymore a cyno with my rorqual to make a titan jump to protect me (it was broken). I’ve listen a stream about fc’s speaking. They spoke about cyno change and said, we play less and less with caps, like almost none anymore. They find it sad. Caps is something you reach later in the game, it is skill intensive, it is like an investment. If you can’t moove them, how to use them ? Why did you invest ? Or you need to produce simply on place. Oh yeah, you need an azbel… But wait, you can’t dock with your cap in an Azbel… you need a fortizar. No worry, just put 13b//14b (10b forti lets say 4b azbel) without fit on the table for both. And you will play with a 2b dread fitted… Of course… This is another non sens, you can craft, you can undock with a cap from an azbel, but you can’t dock. This is so ridiculous. And we are talking about the same class of citadels, one is industrial, not the other. Non sens.
It is good that not every ships can open a cyno, but we need more specific ships than just force recon or black ops. Create one, cheap, i don’t know…
I don’t understand your argument. You seem to be talking about dreadnoughts and supercapitals. But then you talk about 350M isk being too expensive to risk.
Because the only use is to open a cyno, you are an easy target, a free kill of 350m, just to open a gate to moove your cap. Force recons are excellent ships to hunt, and the only way you have know to open a cyno.
Do I have to explain each part of what I said ? What you don’t understand ? Read again carefully maybe.
To make simple :
In wormhole space
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The high end for a player (biggest ships you can play with) is : Fax, carriers and dreads / and rorquals (i don’t mine, i forgot them…). You can’t use or play with Titan and super (they are too big in mass to intrance into any wormhole and you can’t produce them inside, because you need a sovereignity to produce them and wormhole space is unclaimable).
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If you want to bring a capital in wormhole space, you don’t have the choice really, you have to find a low sec or a null sec. They are wandering wormhole, wich means they spawn randomly leading to a random destination. So you can’t choose your intrance really. Once you have found your low sec or null sec, you have to open cyno to bring your cap. A wormhole like this has 24 hours lifespan (48h exist but super rare). When you descover the wormhole, you don’t know how much life remains, if the wormhole is reaching the end of his natural life, you got between 4 hours and 1 second before he will collapse naturally. So you don’t use them, too risky, you need a “fresh” wormhole. To find your intrance, it takes time, it is like “a job himself”. Your second job is to bring it. You have risks to got your capital catched by players while you cross wormholes to bring your cap in your final destination.
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You can produce then your capital inside the wormhole : it takes 10 days to craft it. Ok be patient. But you need or an azbel, or a fortizar. If you put a fortizar inside, you need an orca to place it. So let’s say 11b as the cheapest solution. So you don’t buy capitals in low sec anymore, you don’t participate in the economy. You have to invest money, bring minerals or parts… etc… so you prefer to buy one and moove it, because you like simple things (and you still play this game), so return to point 2)
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Well why are you stupid enough to play with capitals in wh space. Use a simple imba leshak with nestors, take no risks, add no content… Well, yeah why not. (OR break the game mecanic and farm drifters with astrahus…)
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I prefer to play eve online. And in eve online : risk is rewarding. I hope it is still true.
Leave the cows out of it