They aren’t saying they won’t bring the graphic back, but there is legitimate negative gameplay impact from the graphic, which was clearly not an intended mechanic for a visual update.
ok…fair point. I guess it’s just that the 0.0 guys are always so quick to tell the rest of us to suck it up and get used to the effects of new mechanics - even accidental effects of which there have been a few over the years - and I was just rather enjoying the distinct whiff of hypocrisy emanating from deep space over the cloak timer issue.
looking forward to seeing it back soon guys!
Something like 80% of players stay in high sec, and that’s where most of the omega players are, too.
This animation doesn’t affect wormholes anyway.
It’s better for everyone if a feature is working as intended before its deployed. This isn’t CCP kowtowing to null players, it’s just good defect response.
Kudos to CCP for quickly recognizing an unintended change and seeking to fix it.
The zoom on the planet is supposed to be showing what bad sharpening looks like
…to illustrate the type of issue that can occur when sharpening is applied incorrectly. There is artifacting at the edge of the planet, the gradient has lost its smoothness and the surface of the planet is starting to look too pixelated.
There was a problem with the moon image in the devblog. It seemed that the dimensions / zoom went a bit wrong. We’ve replaced it with a better version. Thanks for flagging it
Please also look at the default camera behaviour post jump while you’re tweaking it. I’ve heard different things from other people, but I’m definitely getting a consistent thing where the camera would default to a “look at” of the gate I just came through once the animation had ended.
Some times it’s crucial to know the exact location of your ship relative to the gate as soon as you come in, if you’re trying to run a camp or begin engaging hostiles. The camera should default to being centered on your ship when the animation completes.
Thanks!
Edit: to clarify, camera would be centered on the in-gate vs my cloaked ship.
Thanks for taking it back so quickly. Can we have a longer testing and feedback phase on SiSi before you push it again on TQ (no worry about spoilers anymore)?
Personally I like the jump animation as short and crisp as possible and get control on my ship again on the earliest. So the animation length must be determined by how long the jump technical runs and not the other way round. And don’t fix it by increasing the jump time, it’s already taking too long.
The texture indeed looks much clearer, though didn’t get the chance to see the new warp tunnel before it was reverted…
I think loading into local 8 seconds prior to being able to control ship is a more severe issue than aftergate cloak timer starting prematurely.
ccp is trying to slow down the players in too many aspects. sometimes i can go make coffee between 2 actions
Intended effects, yeah, that’s ‘this is what they want to do, we’ll have to suck it up’. Unintended effects, like ‘yeah, that freighter you’ve been setting up to ambush already has his cloak timer counting down, get ready with the tornados in Niarja’… no, nobody should be forced to put up with errors that negatively impact gameplay. That’d just be stupid.
That’s great and while trying to avoid the “why did you not notice or care enough about this BEFORE it launched”, let me get this straight:
The solution is NOT to stretch the timer start so it matches the unnecessarily lengthy animation but rather to make the animation less unnecessarily lengthy so it matches the game’s normal jump time and timers.
Or perhaps, gasp, even make the whole jumping mechanic take LESS time. I know AFK miners in high sec don’t need this but the few players who DO fly around kinda do.
The gate jump effect is horrendous, leave it off, forever. So good it was removed. If anyone like it, ok then, make it possible to toggle on/off, but default it to off imo.
That was rude of me, but I’m a wormholer, too.
can we have “turn off gate warp animation” option that will return black screen and loading bar? @CCPlease.
I just leave this here. Maybe CCP should apply CAS and Clear Vision to the UI as well? That L is ridiculously blurred for no reason whatsoever.
Its extremely annoying. The singular point of the warp animation is to keep a person entertained while they are moved to another node in the server farm. This is as dumb as the Windows 10 welcome animation that is meant to keep you entertained while your profile builds and has to keep running for many seconds until it is complete.
i’d rather they added shadows/outlines for UI text… reading white on white can be challenging sometimes when you are in (Caldari)space.
Yes, that would be so nice. The red portion of the invasion bar on top of a red, orange or even yellow star in the agency is very hard to see, too. Typical CCP UI development competence.
The sharpening looks cranked, way too overdone especialy in asteroid belts with all the rock debris. I dont know why you have to cram so many options into a single “post processing” option. I like the other pp effects but the cranked sharpening has completly ruined the setting for me.