"The new Jumpgate, cyno and Abyssal travel animations have been added.
- Made substantial improvements after being taken back into incubation.
- Implemented several improvements and bug fixes to reduce the the total jump times. (see graph below)
- Added new dynamic visuals (camera placement and intersystem tunnel effects) enhancing the overall player experience."
Question: Why the hell would you bring this trash back out of incubation? It still is forced on us. It Still generates nausea. It still overrides your camera offset and camera shake options. What the ■■■■ did you actually do to fix this trash?
And STILL no option to be excluded from using it. Its like @CCP_Sisyphus didn’t read the responses he got in the ORGINAL THREAD:
#393- 2013-06-08 10:53:25 UTC
Wading into a can of worms I’m sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a “turn off” not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus
Here I am trying to help recruit new players into this game and you just re-release something that literally 97 PAGES of critique and comments where it was determined it needed to be worked on.
I can’t even fathom the ineptitude of whoever looked at this project and approved it without looking at the key points of issue that continually came up previously. It’s, a forced prospective issue, it’s repetitive and unnecessary, it completely ignores a user’s previous settings (by forcing bobbing and shaking and overriding the option chosen for offset camera).
Is it too much to expect your developers actually pay attention to players BEFORE it goes to the point where we have to threaten discontinuing subscriptions? I don’t want to quit this game but I also don’t want to nearly vomit every gate jump I make.