- Reduce the DPS potential of combat recons.
- Increase the tanking potential of combat recons.
- Add EWAR range bonuses to combat recons if they don’t already have them.
Right now, combat recons often don’t use one type of EWAR due to lack of range and/or lack of tanking options when they fit a useful amount of EWAR. Instead, combat recons are generalists that neglect one type of EWAR in favor of largely useless weapon bonuses (the Curse being a bit of an exception) and associated high slots. Ultimately, this means that certain types of EWAR are completely neglected except of for hyper specialized tasks (i.e. ships to jam entosis ships) or disposable ships that new players can bring if they can’t fly anything more useful.
Rework the bonuses and slot layouts to make combat recons tanky, long-range EWAR specialists. Here is a starting place for some discussion:
Slot layout: 3 highs, 9 mids, 3 lows
Trade missile max velocity bonus for 20% ECM range/falloff bonus (per skill level)
Slot layout: 3 highs, 7 mids, 5 lows
Trade projectile damage bonus for 10% target painter optimal range bonus (per skill level)
Slot layout: 3 highs, 6 mids, 6 lows
Trade hybrid range bonus for 10% damp range/falloff bonus (per skill level)
Slot layout: 4 highs, 4 mids, 7 lows
Add 15% bonus to weapon disruptor optimal range
Reduce drone bay to 75m3
Note: Somewhat related to this, the Celestis and Blackbird probably should lose their range bonuses and get better DPS capability in order to reduce overlaps with their longer-range T2 brethren, but I felt that going into detail about that was a bit too much for one thread.