Hi Varrra,
This is a common request, as you’re definitely not the first to see wrecks on dscan that you cannot reach.
It is only natural that people then ask themselves and the game “what if I could reach them?”. And then probes come to mind.
As this is such a common request I’ve already answered the same question many times in the past, so here’s the things that need to be considered:
The negative consequences of reaching wrecks with probes
Combat probing currently has a healthy balance.
Players are able to counter combat probes by fitting sensor boosters and signal amplifiers, implants and more modules to reduce their signature and increase their sensor strength to make it much, much harder for combat probes to be able to scan their ships.
Players can also spend a significant amount of extra ISK for their MTUs to increase their sensor strength by a factor 3 for ‘packrat’ and 6 for ‘magpie’ versions, so that hostiles have trouble probing not only their ships but also their MTUs:
Now if people could simply ‘combat probe the wrecks’ all of this delicate balance and gameplay of tools and counter-tools is thrown out of the window.
Combat probing balance, gone.
The next issue and one that isn’t often talked about is that despawn mechanics are not fun to interact with. Despawning things in games are a necessary evil, as things cannot linger forever but seeing things despawn in your face is jarring and bad gameplay. The least bad despawn design is to make things despawn after they stopped being relevant for players.
Wrecks in a site for example stay for 2 hours so that someone who has been creating those wrecks has plenty of time to loot and salvage them, but eventually they’re considered ‘no more relevant’ and will despawn.
Your suggestion is to make these fields of wrecks, of which many are likely end-of-life and thus about to despawn, suddenly relevant again for players by allowing players to warp to these wreck fields.
This will cause far more players to see stuff despawn right from under their nose, and is very frequently going to result in frustration and disappointment. In other words, not fun gameplay.
Alternative recommendations to access wrecks
If you wish to find wrecks as salvager you can already easily do so.
You could have access to that field of wrecks you see now on dscan if you had done a bit of preparation:
- bookmark sites that people are currently running. Once someone is finished in a site and left wrecks behind, you now have a bookmark to those wrecks!
- or just bookmark all sites in your systems
- combat probe the player doing those sites if he’s in a site without signature
- combat probe the MTU of the player doing those sites, or the MTUs left behind
- cooperate with the players creating wrecks, ask them to leave bookmarks behind for you in a shared folder
- create your own wrecks by running your own sites
Lastly you could triangulate the location of the wrecks with your warp drive, in-warp bookmarks and your directional scanner. While this is a fun exercise to kill AFK players at a safe or find a mystery container in space at a safe, I probably wouldn’t spend the time to get to a site with NPC wrecks containing a few million ISK worth of salvage. But it is possible!
Salvaging doesn’t need us to be able to combat probe the wrecks. In fact, I think it’s better for the game if we cannot do that.