I returned to New Eden last November after a long AFK period and started using Corporation Projects and Freelance Jobs heavily. For small/medium corporations, this is a major management breakthrough! it enables in-client automation for rewards, SRP/compensation, and activity tracking without relying on third‑party websites or bots.
After several months of day-to-day use, I’d like to suggest a set of incremental improvements (mostly “patching gaps” in the existing system rather than major redesigns):
- Add “negative/exclusion” filters (ACL-style blacklist logic)
Allow projects/jobs to not only include filters, but also exclude specific:
ship types/hulls,
regions/constellations/systems,
organizations (corp/alliance etc., based on existing available dimensions).
Why:
AOE ships in PvE can generate friendly-fire PvP damage and unintentionally trigger PvP reward rules. Some hulls (e.g., Ishtar) are too PvE-common to be valid SRP hulls for PvP, but without exclusions we must split rules into many separate projects. Roaming/harvesting teams often need “kills outside home space” rules—being able to exclude home space would reduce duplication significantly.
-
Increase selection limits for filter parameters (10 is too low)
Raise the cap by several times. Real corp policies require larger whitelists/blacklists (approved hull lists, operational areas, etc.). The current cap forces unnecessary project fragmentation. -
Insurance/SRP option to exclude cargo / ship hangar contents
Add toggles so payouts can be calculated with options like:
hull + fit only,
exclude cargo,
exclude ship hangar contents.
This prevents payout inflation and reduces abuse/arbitrage risk.
-
Fix missing/incorrect hull valuation on some killmails (hurts insurance)
Some hulls (Triglavian ships, capitals, etc.) have missing/incorrect valuations for long periods, which weakens project-based insurance/SRP and forces manual handling or separate projects. -
On project closure/deletion, return remaining funds to a specified corp wallet
Instead of always returning to the master wallet, allow returning to:
the originally selected funding wallet, or
a wallet chosen by the project manager.
This supports budgeting and reduces accounting overhead.
-
Allow editing existing projects/jobs (instead of copy/recreate)
Support direct editing (or a versioned “edit and publish” workflow). Today’s copy/recreate/retire process is too heavy for iterative policy changes. -
If Freelance Jobs are meant to replace/cover corp-project functionality, increase job capacity limits
If CCP prefers Freelance Jobs for stronger ISK sinks and structured participation, please significantly raise:
how many jobs a member can accept simultaneously,
location/availability constraints.
As an example, I already need ~46 projects just for basic rewards/SRP/ADM incentives; if those must become Freelance Jobs under current limits, it’s not feasible.
These changes reduce reliance on external tooling and lower the learning/operations burden for small corps, letting players focus on gameplay rather than manual bookkeeping.