Corporation in Eve were always part of the coop game play. But the way the system works right now is just advocacy for stagnation of the game. And there is a lot of stagnation in the game right now.
a) Players stay in dead or totally inactive corporation not to mess up their “employment history”.
b) Players stay in caustic corps in order to avoid messing up their “employment history”.
c) Players stay in corps that do not have much drive to advance as a core player group in order to avoid messing up their “employment history”.
d) Players stay in corps even if the CEO has not showed up for months in order to avoid messing up their “employment history”.
e) Players stay in corps even if the corp has not done one corp event in month in order to avoid messing up their “employment history”.
f) Players that made the mistake of messing up their “employment history” are being rejected by corps labelled as “corp hoppers”. That mistake will confine you into solo playing for a while or can even burn your character. Yet this happens a lot in Eve. The common error of corp jumping is that players think they will progress faster in the game thinking the grass is greener elsewhere while it’s the skilling system that creates this rather boring grind in Eve.
g) One player corporation should not even exist in Eve. A cap to 5 players or even 10 players should be instated. Traders might say “Well I need my corp to do this or that”. Well then recruit players to deliver your market contract deliveries. Move your butt in this game other than just watch graphics of the market all day.
h) NPC corps should not even exist. You want to solo fine but you will be alone or join a player corp. NPC corps are so useless since nobody talks or chat in them. NPC corp are a useless structure of the game. Being alone and do solo playing will motivate players to seek joining a corp. In fact NPC corps creates among player this stigma they can be in a corp while not be in one for real.
The only real downside is spying one corp over another by sending peeps into a corp. But this happens anyway regardless of “employment history”. And by the way EVE is one of these rare game if not the only one I can think that has this stupid “employment history” function and it is of little use compared to all the disadvantages it introduce in the game especially stagnation of the game. The disadvantages out ways by far any advantage of this feature of the game.
What good there is if players that have made mistakes in their past “employment history” leave the game. Who pays for the game server and the salary of the devs? Devs of the game and the publisher should do everything possible to keep players in the game and get players to pay for monthly accounts. Doing the opposite is vain and stupid. Why do you manage a game just to see your paying accounts leave the game is beyond my comprehension. And this happens a lot in Eve. And considering the skilling system some leave for good vowing to never return to the game.
I could list more of this stuff about corps. But upon these summary considerations the “employment history” should be taken out of the game. A cap of minimal players should be adopted when creating a corp. NPC corps should be abolished period.
And if CCP wakes up and listen to what I wrote a lot of dead corps will disappear and a lot of new corps will rise. Players who stagnate in NPC corps or in dead player corps will seek new asylum in new player corps and uni player corps will disappear. Player corps CEO’s will have to be dynamic to keep their corp mates and this will benefit the game as a whole.
My Grand-Father had a business for fifty years and he told me one day “If you loose one client you loose then more”. This wisdoms in business is not exactly the business plan of Eve and CCP as a publisher. When Eve Online was created Twitter, Facebook, Discord and Reddit didn’t existed yet and these days people talk and exchange everywhere on the net. Back then there was just a couple of games on the market but these days good games are legion. So twenty years of seeing paying accounts leave and be closed because of vain and useless game features is the lot of Eve and explains after two decades the state of the game at the moment. The environment of Eve has changed but Eve as a game has not adapted to the changing evolution of the net. There is no in between at this point. Either Eve thrives or disappears because this is what the gaming market dictates at the moment. It’s either success of failure because there is a lot of competition on the gaming market and Eve devs will have to take a real hard look at the game moving forward.
But if CCP wakes up and listen to what I wrote a lot of dead corps will disappear and a lot of new corps will rise. Players who stagnate in NPC corps or dead players corps will seek new asylum in new player corps and uni player corps will disappear. Player corps CEO’s will have to be dynamic to keep their players and this will benefit the game as a whole.
But I know I am writing this in vain and I will just get a bunch of insults from brainless clowns who wonder around in the forums…