CSM 13 - High Sec Issues/Suggestions/Ideas

Well that is actually an interesting idea and I would gladly see that implemented. What I think is missing is the tooling around wardecs. CCP removed watchlists which where an important part for both sides to see if they have to be on the lookout for enemies. There should be intel tools available to both sides to get a proper hide and seek mechanic again.

I also think there should be some tools to incentivice more conflict in Highsec with actual meaning. Here was my proposal I did a while ago: What we need is more tools not a wardec mini-game. A proposal for the expansion of the contract system

In general all I see from CCP and CSM right now is an attempt at limiting the game play even more, removing parts of it or the whole thing all together. That just makes things more boring and if they think more boring and less stuff to play = better retention then they haven’t learned a thing yet from past changes or even some common sense.

I don’t rely on wardecs to play EVE, they are completely useless to me in the current form except for the occasional war where I fight with my solo corp against multiple other players who are territorial and don’t just run 30 jumps away on the first sign of trouble. i’m not interested in killing structures and if they are tied to that even the last reason to use them for small groups you could actually defend against is gone and then it’s all just organized big fleets which tear citadels apart without any chance for an unorganized defender.