What has brought us here is CCP’s realization that too many players will rather stop playing than being under wardec. What they want is a enjoyable game without wardecs. If they get that game by dropping corp, they keep playing. If they can’t find a way to have it without stop playing, they stop playing and that’s forever.
So, what is CCP trying to address? People not wanting to PvP? Well, that people exists. If CCP wants their money, they must have it their way. There is only one way in which wardecs accomodate that kind of customer: No. Effin. Wardecs.
Some players claim that those players are better out. But it’s up to CCP to decide wheter they want that money or not. Because nobody has ever suggested “oh, let’s pay 25 bucks a month so CCP can stay in business and we can keep our 2003 game paying for its 2018 costs”.
All solutions I’ve read will only work if people wants to PvP. But the issue is not this. The issue is people who don’t want to PvP. CCP needs them, EVE Online needs them, and PvPrs need them.
The only things that wardecs accomplish are to let people shoot each other without CONCORD intervention, and to let people shoot structures (which rarely happens anyway).
So there’s two “needs” to cover with wardecs:
- people shoot each other voluntarily
- structures get removed without owner consent
Everything else it’s just a waste of time. Goals? Rewards? Punishments? Add intricate mechanics aimed at people who couldn’t figure they could just drop corp instead of stop playing EVE? That’s bullsh*t. A effin waste of time. 1% of the player base might use the new wardec mechanic after CCP spends a lot of effort to not remove a mechanic that no longer has a place.
Want a consensual war? The system works already.
Want to forcefully remove structures? Wardec them and only them.
Or, since removing structures without capitals is a PITA, hand it over to the game. The moment the structure owner is moved to the long term storage (aka 90 days aka when he’s officially inactive) the structure is magically "stored"and all 3rd party contents are transferred to the nearest NPC station. That would remove the clutter of inactive strcutures and would ease the job of removing those who some might (occasionally) put a fight for.
EVE Online doesn’t neds non-consensual free ganking passes. They were a thing while the game was large and thriving, but now they are just a way to shoot CCP’s foot.
KISS: only mutual wars and structure wardecs PLUS authomated temporary removal of inactive structures.
Everything else, including whatever CCP will implement to acclaiming success among 1% of the player base, will be a waste of time. A false issue in denial of reality: when given the chance to stop playing or be forced to PvP 24/7, people stops playing. Time to get real… or charge the survivors with the actual price of the game as they like it.