Because right now, the effort involved in AEGIS sov and clearing citadels is simply not worth the benefits. The gameplay involved is not just boring, but actively annoying, both on an offensive, and defensive standpoint.
Even if you do slog through the mechanics of entosis warfare and multiple timers for each structure in a system, there’s nothing actually guaranteeing you the fight you wanted. We went north last summer to glass Tribute under the current mechanics. Here, let me give you some light reading on the subject:
https://imperium.news/breaking-news-sh1-being-evacuated/ [Note this one!]
https://imperium.news/p3en-e-keepstar-down-another-one-bites-the-dust/
https://imperium.news/imperium-vs-panfam-a-week-of-war-part-4/
https://imperium.news/imperium-vs-panfam-a-week-of-war-part-5/
https://imperium.news/tributes-ihubs-wiped-clean/
https://imperium.news/last-panfam-keepstar-tribute-falls/
That’s a month-long campaign. We got one or two fights early, but by and large, nothing. The other side ran away—and it was the right move! That space wasn’t worth them losing their supercapitals over any more than it was worth us losing ours over in 2016.
That month-long campaign consisted of the largest organization in the game running as many fleets as we could fill, 24/7 including around downtime, for a month solid, just burning structures. Yes, for the Keepstars, we unpacked the supercapitals. It was so damned boring that we ended up doing stupid crap like coordinated ‘everyone Lance the Keepstar all at onc-OOPS WE TOTALLY DIDN’T MEAN TO KILL A FEW OF OUR OWN FAXES THAT WERE IN THE WAY’.
There is a level of work involved in making a bloc-level war happen that just does not exist in any other part of the game. A hundred or so people work non-stop for weeks to get things set up just to move the coalition to forward staging. Coordinators, FCs, logisticians (haulers, not spacepriests), diplomats… and that’s before the fighting even has a chance to kick off.
Scared? Hell no. It’s not a matter of ‘scared’. It’s just freakin’ imaginary pixels, what the hell is there to be scared of? But there’s no payoff. You don’t get the big supercapital fight that would actually matter, would actually siphon off some of the wealth that needs to get removed. HAC fleets? Let 'em burn, they’re cheap compared to the real money items. Keepstars? 1 of them costs less than 5 titans, and you have to slog through like 4 hours[1] of shooting 1 static object that doesn’t even bother shooting back, just to get one explosion, and oh yeah, there’s forty more structures in the system that all have to be hit 3 times on 3 different days.
It’s. Not. Worth. It.
The mechanics involved simply don’t make the grind worth the payoff.
Edit to add: Give us a system that works, please. Give us a system where something like the current ADMs keep bloc footprints as small as they can be—only make it, you know, do what we were promised with ADMs. Make it count everything people do in the system. Because right now, it doesn’t. Industry doesn’t count. Trade doesn’t count. PI doesn’t count.
Then marry that to a system that gives an active defense a signficant bonus, but otherwise? Hell no. If you don’t show, if you don’t actively defend your crap, blow it up. Make absentee landlords lose their crap easily—but make the attacker actually have to put skin in the game. None of this ‘one idiot in a frigate’ crap.
You want to take a system, you make an investment of time and effort. You want to hold a system, you make an investment of time and effort. As soon as either side isn’t willing to make that investment, award the damned point to the other team and let them get on with the next one.
Do that, and FIX SUPERCAPITALS, and maybe then, people will actually fight.
1. In order to realistically threaten a keepstar, you need a supercapital force. That means time dilation, so you spend longer shooting it than the ‘15 minutes to RF at damage cap!’ mechanic promises. It’s stupid.