We don’t disagree much, the game should evolve and needs changes.
Business sense: situation = seller assures asset safety, customer believes and acts accordingly. Seller then backtracks.
First off, changing a very fundamental rule, namely that one doesn’t lose what was stored in a player owned structure - with all the provisos - even if that structure is destroyed, into a rule that is obviously aimed at currently inactive players creates a sense of unfairness that is very different from the usual “unfairness” we as players create/experience/enjoy/hate in the game itself. One was led to believe that what is stored is safe, until one day ccp decides to pull this stunt, which may be amusing to those that gather the loot, true. But trust is broken, at the least. There have to be rules you can rely on, fixed rules. Businesses exist by grace of trust in the product and the communications from the company.
Second, a game where (despite official assurances/statements via official web pages etc) one can lose what was built up is a very different game than what one signed up for initially. Yes, everyone who is currently active can adapt/adjust, but only up to the point where ccp doesn’t pull another stunt. And even when they give new reassurances they have lost, through this one act, credibility. Next up, npc stations, skill points, isk, who knows ? Why not simply delete titans from the game, eh ? Adapting to changing mechanics is one thing, adapting to ‘hey, we just gave your stuff away’ is not possible. Anyone who is okay with what is happening should realize that once that line is crossed and accepted anything goes.
Third, more of a side note really. One doesn’t “own anything in the game”. True… but with an interesting question. Not the intellectual property, design, artwork etc for sure, but what about the results of your efforts ? Those results were not company produced, only facilitated. As an example for those who like fat killboards, how about deleting all entries, no trace of your adventures and fun, no reputation etc. Just to exemplify that those would be serious losses for those players too, not caused by player interactions in the game, but by the company itself. That affects not only how one experiences the game as a whole but likely also the amount of effort and subscription one is willing to invest.
Fourth. One could not have found a better and more dramatic way (bar taking away sp) to kick potentially returning veteran players in the shins and drive them away. A warm welcome back indeed… Congrats, you just lost part of a customer base who were willing to reinvest.
I have no problem with a new “no asset safety in player structures when abandoned” rule, none whatsoever. Because there is a way out - at least for as long as the current “assurance” holds perhaps, coz now we don’t know anymore what the value is of such an “assurance”. What I do have a problem with is that inactive players do not have that same way out. Their stuff has been confiscated and scattered. Again, they should have been exempt. Fair is fair.