CSM meeting

That would literally establish a new world order in highsec.

hi @Ash_Beldrulf

now you are a funny guy eh?
i make a guess now… none of this points will be on the plan for next CSM meeting alt least not in the way you are looking for …

read the 2nd post in the thread good … the truth is there … thanks @Bjorn_Tyrson for his work

JuuR

And CODE could be their enforcers to make sure that miners pay up :slight_smile:

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1/5 - Over mining and particularly drone afk mining are already an issue. No need to increase it.

2 - As a newer player I have to agree that while this is a long standing mechanic, it’s use feels super gimmicky and absurd. Super futuristic game using bumper cars as a mechanic with no damage done or even treating it as a hostile act.

3 - I would agree that industrial ship variation is extremely bland. A balance pass on them is due since many of them are downright not used. Orcas and Roq need to be regained in while transports in general are downright boring.

6 - This is a difficult one. Ganking is currently a risk vs profit scenario. Preferably it shouldn’t be so binary. However this is a very large highsec concord rebalancing issue. Not an easy patch.

7/8 - This will always be a thing. If any industry becomes untouchable it’s bad for the market as a whole. Delve is a perfect example of industry/farming/mining left unchecked.

9 - This one does have some merit. Not sure what a good fix would be since the issue they were meant to fix is no longer a driving issue of the economy.

Not one reply on when the next CSM meeting should be. If anyone has any information on when the next CSM meeting is please reply.

“As the CSM begins prepping for the next summit in February,” from another thread

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Don’t expect much though. All your points only seem to buff your own activity, which is highsec afk mining with an Orca, with no regards to actual ship balance.

The next meeting is tomorrow (we meet every Friday). The next summit is February 15-22.

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Would please bring the issues up that I listed above. I know that War Decs and other larger issues are the main focus but please don’t over look Industrial and Miner issues.

They’re non-issues.

Therefore they’re not going to look at it.

Also nice stealthy nerf ganking reeeeeeeeeeeeee thread bro

I’ve got a list of miner related stuff, but it’s primarily things like ore composition.

Can you explain a little more on each of these subjects exactly what the problem is and what you think an acceptable solution would be?

I suspect that ore composition thing is about putting more mexallon into nullsec ores.

Considering that it’s a design feature to stop the region being entirely self sufficient, I don’t support it.

  1. An Ore Industrial Command ship need to be in the middle of fleet and in the middle of the belt to give maximum boosting coverage. When an Ore Industrial Command ships is the middle of the fleet that massively increases the distances that the mining or ice drones have fly to complete a whole mining cycle. I have maximum skills for drone velocity, mining drones and Ore Industrial Command ships. The mining drones tech II have a velocity of 687.5 m/sec and the Ice Harvesting Drone tech II have a 337.50 m/sec with my skills. I comparison a Heavy Combat Drone aka Ogre tech 1 has a maximum velocity of 1,250 with my skills, a Medium Combat Drone aka Valkyrie tech 1 has a velocity of 3,125 m/sec and Light Combat Drones aka Warrior Tech 1 has a velocity of 5,250 m/sec with my skills.

Solution - Increase the velocity of Mining Drones and Ice Mining Drones or increase the bonus from skill training. I would like to see the velocity increase by 50-100%.

  1. The bumping mechanic is broken when used to hold down Freighters or high mass ships. There is no difference in be held down by bumping or being hit by a warp scram.

Solution - Unknown but I would think going suspect.

  1. The issue with the Industrial ships, Transport ships, Freighters, Mining Barges, Exhumers and Mining Frigates are all a little different from ship to ship. All of the ships are no where close to the same power level of any combat ships in New Eden. If these ships evolved along side the combat ships they would be quicker or have more tank aka more slots, cpu and power grid to tank harder. There is a reason that you mostly see only Procurers mining.

Solution - All of the ships above need a complete balance pass. If you need more information on these, I can message you in game with more information.

  1. Before this patch if you hit a Freighter with a webber the Freighter would instantly warp even if it was unaligned. This is the active counter to be bumped for ever in a Freighter. This also reward active game play and decrease warp align time.

Solution - Bring back the trick or increase the alignment time of Freighters or look into the bumping mechanic

  1. Modulated Strip Miners II cost a lot and us a mining crystal charge that is specific to the ore that is being mined. The Modulated Strip Miner II has the same cycle time as it’s tech I counter part and only increase the mining amount by 8% at most.

Solution - Increase the the amount mined to 10%-15% or reduce the cycle time by 10%-15%.

  1. There are real consequences for ganking in the game. I have seen -10 standing characters still ganking in High Sec space. Gankers are free to travel around high sec in pods even at -10 standing and free to continue to gank.

Solution - Don’t let gankers dock at any NPC owned stations throughout High Sec once they hit -4 security standing. Start allowing NPCs to pod gankers PERIOD! Removing players from High Sec at -5 or -6 standing. Allow gate guns that lead into High Sec to kill -6+ players. Make consequences High Sec ganking matter!

  1. Since I have been playing I saw the old war dec mechanic used to extort aka strong arm robbing players in the game. I saw small corps selectively targeted for this activity. I thought once the war dec mechanic was changed that is would slow down because of social only corps but it has not. I have spoken with many social only corps that are still be targeted by gankers and bumpers for the purpose of extortion aka strong arm robbery. I have seen the extortionists follow these small corp around for a week and laughing about being able to drive players from the game.

Solution - Change the bumping mechanic and have real consequences for ganking.

  1. For the last 6 months in High Sec I had been seeing larger corps/alliance use the old war dec system to turn areas of high sec into renters space through threat of violence in game. I was hoping that war dec changes would decrease this activity but it only made it worse. Now the largest alliances and corps are targeting any corps that have structures for this activity since they can not longer target everyone not in an NPC corp. This is effecting the game by removing infrastructure that is needed in any area of space. These predatory alliances and corps are not replacing the infrastructure once it is removed. They have no desire to make high sec better or the space they are trying to control better and want to line their pockets or pad their zkillboard.

Solution - Make War Dec costly, remove the profit from War Decs, make War Decs a fight for control and not tool for extortion. Make the cost increase for difference in the corp or alliance size. Make War Dec only good for a single solar system so it would be used to remove stations in that system or a single constellation. If a corp or alliance want to buy off all concord to have a War Dec (aka buying targets) across all of New Eden it should a massive expense.

  1. NPC miners mine way too much. I have personally seen NPC miners clear a whole system of ore. On top of them mining the amount that NPC miners mine is counted in the daily belt spawning formula like a player mined it. If a player plays late time zones, most system will be mined out or very limited as where they can mine.

Solution - Remove the amount the NPC mine from the daily spawning formula, this way players compete for the ore on a single day and not forever with the NPC driving down the ore totals that spawned daily. Limit the amount of ore that NPC miners in a 4 hour period, that would allow for a larger portion left over for late time zone players. Allow the evil NPC to engage NPC miners to drive them away. It is funny to warp into a belt and 4 Angel rats seating right beside a 6-8 ship NPC mining fleet. Also decrease the return rate for the NPC miners, once a NPC is driven off right now they return in about 15-20 minutes and have be ran off again. This a productive loss for players.

I have no issues with bottleneck minerals and would never want that changed. That helps to promote trade and alliances for mineral/ore.

nothing wrong with that
drones don’t need any more speed

nope

even more nope
UNLESS you want 4-4 to be flashy yellow 24/7 :joy:

that’s the point… diversity… holy wow

because they’re not combat ships… how convenient

it still works…

8% without crystal… lul

nothing wrong with that, also, lowseccers also have the right to go into highsec whenever they please. so you’d lock out more than you originally planned (I’m so surprised /s)

no place is safe, working as intended

kill them, problem solved
better even, change belts (ZOMG THE EFFORT REQUIRED)

all in all, you sound like a bot-aspirant with all your safety requests :joy:
dismissed

I’ll give some constructive feedback unlike the inevitable trol… he’s fast got it up before I even finished this sentence.

  1. The Orca has 5 mid slots, if your own output is a concern then sacrifice a slot for drone speed. Unfortunately, a change of this nature just increase the capability of a afk solo drone miner which is a bad thing.

  2. Agreed. When people constantly ask if a exploited tactic is legal and ticks people off, it may want to be looked at.

  3. Agreed a balance/redesign pass is likely needed. Since newer players are often drawn to some of these role it can be a killjoy to find out the lack of usefulness of some of the ships or lack of progression in others.

  4. That sounds like a glitch was fixed. Putting it back in would be a bit counter productive to bug fighting.

  5. The cost of the modules is in line, the problem is other options made from over farmed resources have become extremely cheap. Making a T2 variant stronger just makes the T1 module cheaper, creating a creep cycle of cost vs power. Having mining modules be made of salvaging material may help normalize the prices more for example.

  6. Agreed that the consequences for pirates in highsec are a little odd. Not being arrested on site when landing at an NPC station is a head scratcher. I’d prefer to see neg rating pilots be actively hunted NPCs in high sec space.

  7. Ransoming and renter tactics will never go away. However addressing 2 and 6 help remove tools.

  8. This is already being addressed in the war deck changes.

  9. The NPC miners (to my knowledge) were added because the lack of competition in belts due to decrease player count left huge amounts of ore to be mined by “safe” miners. They implemented them to drive players toward other sectors in search of higher mining profits. This is their purpose, removing mass quantity of ore.

However, the time zone discrepancy is indeed a thing. Since they spawn at 6am EST that’s 12 hours of not only NPCs but PCs chipping away at the available pockets. The optimal answer is have the asteroids spawn like anomolies throughout the day, but I’m guessing that is a coding limitation.

Lemme dig it up, but I remember it being something along the lines of removing isogen from Spudomain, adding something to Ochre, and a few other things. I don’t think it was just a mex buff, although you and I both hear that a lot.

EDIT: Dug it up

  1. Remove isogen from Spod
  2. Lower pyerite yield from Gneiss
  3. Slightly lower pyrerite yield from Spod
  4. Add a slight amount of Mex to Ochre to make it more useful

So, yeah, there’s a little mex buff.

Also had a request to require the rest of BCs to use noxcium in their building, as only Caldari ships do now.

Asteroid belts being transformed into ore anomalies could resolve a good part of the NPC miners problem with downtime (if these npc can go into these anoms that is). That way every miners is annoyed the same and not only people that log in late.

As for mining, first could a 25% nerf to the drone yield of orca be planned, or a nerf to the tank, these ships are a little too much go-to in highsec and way harder to gank than any proper mining ship. And second thing, the retriever/mackinaw ship is sad to see as it is, using a proc/skiff is better solo (way less risks of gank and can kill/tank ns rats), and covetor/hulk is perfect for fleets. The only “convenience” of not warping in/out as much as the others doesn’t have the value of the ships (especially the exhumer).

@Brisc_Rubal
Do you have any rough agenda/topics program already laid out?
Looking to see what you are focused on as a group with the CSM; trying to add only anything else that might be missing (imo). Please keep those lines of communication open; any communication here on these forums beats the EVE version of telephone via reddit/mumble/discord.etc. Thank you.

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