I’ll start with navy ships.
Tempest Fleet Issue:
10% projectile Tracking bonus per level
10% projectile Damage bonus per level
Reason: This brings it in line with the firetail, stabber fleet and hurricane fleet issue. It fills a niche not currently occupied by any other large projectile ship. Its fine if this does less raw damage than a t1 pest, as you get great tracking as a replacement. It also may create a high alpha doctrine with artillery at the cost of much lower RoF compared to other options.
Typhoon Fleet Issue:
7.5% damage bonus to heavy missiles, cruise missiles and torpedos per level
5% signature radius reduction per level
Reason: Gun bonus on fleet phoon is worthless. It does less damage than t1/fleet pest, no difference in utility, as well as the mach and mael also being better gun platforms. So id like to focus more on its missile bonus and give it something unique. A tank bonus that could help against capitals, or in fleets/bombs. This would bring its sig radius down to that of a BC. Alternatively, you could go with the same t1 phoon application bonus, or a target painter bonus.
Raven Navy Issue:
-1 Launcher
5% Damage bonus to heavy missiles, cruise missiles and torpedos
5% bonus to explosion radius per level
Reason: 8 launcher slots looks cool, but it eats up tons of CPU/PG, especially with torpedos. Id like to remove 1 launcher, but leave it as a utility high for more flexibility. Then add a damage bonus while removing the velocity bonus, to bring it in line with the navy drake, nosprey and hookbill. Yes this gives it huge alpha with torpedos, cruise missiles and heavy missiles, more than the barghest, but it doesnt have the range, speed or scram bonus like the barghest. It would have the application to straight up brawl with and break active tanks. Or snipe with cruise missiles, or burst damage with RHML. Sprinkle in some extra CPU to make shield tank and torpedos viable.
Scorpion Navy Issue:
5% rate of fire bonus for heavy, cruise and torpedo launchers
4% shield resist bonus per level
Reason: No changes to traits, SNI traits are strong and its a good ship. Just overshadowed by the rattlesnake being almost the same price. What it does need is for its sig resolution buffed. Its at 92mm which is worse than dreads and some carriers (literally takes 30s to lock ec300s). A PG buff of about 1500-2000 would also help with some minor fitting constraints.
Armageddon Navy Issue:
-1 Turret
-1 High
+1 Mid
10% bonus to large laser turret damage per level
5% bonus to armor hitpoints per level
Reason: RoF bonus with 7 turrets and cap bonus seem to cancel each other out. Makes it feel like the only reason the cap bonus is there is to offset how shitty lasers suck cap with a RoF bonus. This also gives weak alpha. Which makes the whole thing feel like a wasted bonus. So we remove a turret, reducing cap need and add a damage bonus. Then, move a high to a mid, to finally give amarr a battleship that can brawl or have some flexibility. The large dronebay, utility high and bonused lasers would mean it could do a lot of damage and control smaller targets to some extent. Removing the 1 turret would also help fitting. The tank bonus gives it something unique over the abaddon and keeps it similar in progression to the navy aug.
Apocolypse Navy Issue:
10% Tracking Bonus per level
10% Optimal Bonus per level
Increase base speed and cap
Reason: The napoc isnt a bad ship, just doesnt have a place in the current meta. Its bonuses arent bad for lasers. Hence why im keeping them, just upping the bonuses. Adding some speed could create new roles of being a small gang platform, like an Oracle, and cap addition to help it with any cap issues from 8 guns.
Megathron Navy Issue:
7.5% damage per level
5% Rate of fire per level
Make it a large navy exequor, able push out massive damage. Seperates from t1 mega as it has less tracking, same as vindi, but a lot more damage plus a utility high.
Dominix Navy Issue
12.5% bonus to drone damage and hitpoints per level
7.5% bonus to armor repairer amount per level
Reason: This was a hard one, as i couldnt think of a tank bonus that worked for gallente that wasnt active tank except for hull buffer increase. Not going hull bonus though, as it really cheapens the hull and frankly every Domi NI, Mega NI and Brutix NI is hull tanked and boring as hell. With active armor rep bonus, it might help shift the focus on hull tanking to armor tanking once again. This brings it in line with the Myrm/VNI but keeps it different enough from the hyperion. Would still retain turret hardpoints if you want some additional dps.
Caracal Navy Issue:
7.5% bonus to rate of fire for rapid light, heavy missile and heavy assault missile launchers per level
5% bonus to heavy assault and heavy missile explosion radius per level
-1 low
+1 Mid
+Extra CPU/PG
+15m3 of drone bay
Reason: The navy caracal in its current form has lethargic dps, poor slot layout and restrictive fitting. I see CCP’s original intent was to make it a pure missile ship that applies well. The issue is its fitting was poor to do anything more than an LSE+invuln for tank and not sacrifice your mids to actually utilize your application bonus. 6 mids opens up for more tank and/or application. The loss of a low means you do potentially lose some dps from a bcu or tank from the DCU. However, you bypass that drawback with a better base dps bonus. So 2 BCU w/ DCU will be comparable or better than previous stats with 3 BCU. The 3 extra drones gives it some minor additional dps to keep it competitive dps wise with other navy ships.
Stabber Fleet Issue:
7.5% bonus to medium projectile turret Rate of Fire per level
10% bonus to medium projectile turret tracking per level
+Fitting
+Speed
Reason: Needs more damage and fitting to go with artillery or fits that actually have some form of tank other than the ancient 1600 plate+180’s dual prop fit.
Rokh:
This one is really simple and is more for fun than anything.
It already has 4 launcher slots. Give it 8 launcher slots and 8 turret hardpoints. This makes it versatile in either a rail/sniping platform or a hybrid of the SNI and old/current RNI.
Also, fix its scan res, it also has 93mm scan res which is dumb for the same reasons as listed on the SNI.