As we all know in the dev blog about some changes, CCP finally does good work to shake up the meta. It covers some really needed changes like the Orthrus nerf, but there are still more ships to look at, like Command ships or the Garmur.
My suggestions
Garmur: This ship is an extremely strong kiter a like 40+km. Due to its defensive scrams it is nearly impossible to catch them.
-25 m/s speed
+10% mass
+20 m3 dronebay, +10 mbit bandwith
Gallente frigate skill bonus: 5% to warp distruptor and scrambler optimal range(was 10%)
witht these changes, the Garmur is less powerful as an ultralongrange kiter, but with the added dronebay it might becomes interesting as a brawler.
Abaddon: As we know, all battleships get extended cargobay and lock range, but there are still a few battleships that aren’t worth using, like the abaddon and rokh. Also, these ships are just slightly faster than minmatar caps.
+11 m/s speed
+2000 cap
+4000 PG
Rokh: This ship is said to be the worst battleship in game, it should be a close range combat ship like the merlin and moa.
+15 m/s speed
+1000 cap
+2000 PG
caldari battleship bonus: 5% to large hybrid turret damage(was 10& to optimal range)
Nestor: A nice supprt battleship, but it is slower than most capital ships and fitting prob modules makes it even slower
+45 m/s speed
+80000t mass
-0.15 intertia
Drake: Another ship said to be bad. the Drake navy gets a bonus to all damage types, while the drake remains strongly locked to kinetic.
Caldari battlecruiser skill: 10% bonus to heavy assault and heavy missile damage(removed kinetic lock)
Command ships in general: all battlecruisers have received role bonuses long ago, but not the command ships.
all command ships: add the rolebonus from the T1 ships to them(turret/missile range bonuses mostly)
Nighthawk: due to its 7/5/5 slot layout, this ship feels rather useless
-1 Low slot
+1 med slot
caldari battlecruiser skill bonus: 10%(+2.5%) to missile damage
command ship skill bonus: 10% to missile damage(was rof bonus)
Damnation: This ship can get ridicoulous amounts of EHP with its dual tank bonus and it would overlap with the upcoming monitor, while it lacks combat capabilitys.
amarr battlecruiser skill bonus: 10% bonus to drone hp and damage(was 4% to armor resistance)
+150 m3 dronebay, +25mbit bandwith
Eos: not sure why it has a tracking bonus that most of the time remains unused
command ship skill: +7500m drone control range(was tracking bonus)
+150 m3 dronebay
claymore: The dual rof bonus doesn’t make sense as the absolute vaule is less on the 2nd bonus than on the 1st bonus
minmatar battlecruiser skill: 7.5% to missile launcher rof(+2.5%)
command ships: 7.5% to assault and heavy missile damage(was 5% to rof)
Zealot: pretty obvious why
-1 low slot
+1 mid slot
+50 m3 dronebay, +25 mbit drones
Stratios for last: all drone ships have total one less slot than non drone ships. A Cynabal for example has 15 slots and a Gila 14, so the stratios should also have only 14.
-1 hi slot
+25 mbit bandwith
I’m sure these are not all problems, but at least some of(in my opinion most urgently needed changes)
let me know what you think