Suggestion for more ship balancing

Garmur is easily catch-able with a decently fit dramiel, even still, fly something to counter it, no garmur will be able to take on a beam slicer 1 on 1 unless the slicer pilot is completely retarded. It’s fine as is.

Abaddon is starting to see more use atm, adding powergrid doesnt do anything to help it anyway as it has enough to do pretty much whatever right now, 11m/s speed buff why? It doesn’t need it because its a heavy amarr battleship, they’re meant to be slow. Extra cap is nice on any amarr ships but meh, not really needed.

Rokh: Clearly you have no ■■■■■■■ clue what you’re talking about. If the rokh was such a terrible battleship then why are groups such as PL/NC using them regularly? Look at its bonuses, it has range bonuses over damage ones, which means its meant to run rails at range, which it does amazingly, not even gonna comment on the rest of this part.

Nestor needs to remain low mass so it can actually enter C1 wormholes, tiny buffs to stats such as speed arent gonna make it any less useless though, ccp need to play around with it’s bonuses, one good suggestion for this is allow it to be the only cov ops cloak capable battleship, removing the rep bonus and giving it something a bit more specialised.

Removing the damage lock is a good idea, however the main problem with the drake is heavy missile application, a better idea is to reduce the missile damage % to 7.5 per level and give it a 5% application bonus per level so it can apply more of its DPS.

Command ships aren’t really in need of tweaks atm honestly, they all have their merits and there isn’t really anything you can do to bring them all up to competitive viability with just one change, would need to look at each one and figure out a balanced way to make them more competitive.

Nighthawk sure, remove 1 low and add a mid, it needs it desperately since its EHP is barely on par with the DNI. Aside from that give it the same sort of bonus as the drake, slightly reduce its damage bonus and give it a small application bonus.

Damnation is perfectly fine as is, no need to touch it.

The eos’ tracking bonus is a bit strange, however I don’t think it need the drone control range bonus, I think it makes sense to give it an ishtar-like bonus, such as giving it 5% bonus to sentry damage.

Claymore: Meh, guess this makes sense. Could also do a bonus similar to the hookbills, have the RoF bonus on minmatar BC and then on command ships do 7.5% bonus to explosive hams/hms and 5% on other damage types.

Zealot, no just no. The high low slot count on the zealot is great, it allows it to have a solid tank and it absolutely doesn’t need a drone bay. I don’t really see why it needs any significant change, maybe a slight buff in speed/lower mass?

Stratios doesn’t need changing.

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As much I would love to warp cloaked in my beloved Nestor, I would argue that this is a really bad idea since it would push it into the OP category.

sigh… the rep bonus is one of the most important ingredients of this ship. It unfolds its full potential in a pack of other Nestors (its also why it has this weird ship maintenance bay), because then you don’t need to rely on local reps anymore and can fit a tank that allows you to laugh at even Drifter Doomsdays.

Fit heavy beams on a Zealot and tell us how great the tank is.

The Absolution may want an optimal bonus. The Nighthawk could use a little range too

You don’t like Caldari very much, do you?

True, but great for railguns if you want.

lets not forget the med laser builds

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Zealot: [Zealot, ARMOR HACS]

1600mm Rolled Tungsten Compact Plates
Damage Control II
Energized Adaptive Nano Membrane II
Dark Blood Adaptive Nano Plating
Corpii A-Type Thermal Plating
Heat Sink II
Heat Sink II

10MN Y-S8 Compact Afterburner
Tracking Computer II, Tracking Script
Tracking Computer II, Tracking Script

Heavy Beam Laser II
Heavy Beam Laser II
Heavy Beam Laser II
Heavy Beam Laser II
Heavy Beam Laser II

Medium Trimark Armor Pump II
Medium Ancillary Current Router II

Also, about the drake quote, why dont you stop being a little bitch and cutting the quote half way through, and instead copy the whole paste. I didn’t say to just cut the damage down, I said to reduce the damage slightly and introduce an application bonus, which in fact isn’t really a damage nerf, it just allows you to apply more of the dps.

So the new navy drake then?

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That’s a lot of compact for a fleet boat.

That fit has 47 spare pg and 33 spare cpu, i put it together in 30 seconds. So, what was your original point? It can get plenty tank with heavy beams, which is good, considering it can project to 100km and still have like 75k ehp linked

If the drake is going to fight against anything smaller than a cruiser with regularity, it’s more likely to fit RLMLs than HMLs. At that point, an application bonus is somewhat redundant/useless. Cruiser and bigger? Heavies apply just fine.

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Drakes are not bonused to RLML. Drake navy’s bonus only affects HML/HAMs now. So at best you’d have 6 unbonused RLML on t1 drake or 7 on a DNI.

An application bonus actually helps a lot against frigates, both with HAMs and HML. If you build off that application bonus, then you can get some good damage applied to thing smaller than cruisers. Then when fighting cruisers+, rage/fury will apply max damage.

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To honor the Rokh for its early use as Smart Bombing BS, I think that it should be given range bonuses when using large Smart Bombs that lose their destructive power over a greater distance plus increased resistances in the resistance holes that RnK used.

As well as limited edition skin for the Rokh as well.

This could be a limited ship edition with no more than 10,000 would be produced that would be sold at every major Empire Space trade hub.

Cost? 1.2 billion each. Or it could be picked up as a BPC drop.

Finally someone that actually plays the game and understands what I said.

These forums are full of idiots who have barely actually played the game, last time I comment in here haha.

But yeah drake can become super competitive again with application bonus, would also turn it into a viable counter for the inevitable munnin spam.

except he doesn’t play…

if you are going after anything smaller than a cruiser in a drake or DNI you fit rapid lights. the fact that it is not bonused to them is irrelevant. Do to this an application rather than raw DPS is a nerf to DPS. not to mention drakes are not exactly the first pick for solo BC meaning webs and paints are already there helping your aplication

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The ham navy Drake does 1000dps now.

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And 54k ehp without links, meanwhile the Eagle projects out to 140/165km with 93k ehp and no links.
The Sacrilege can get close with 83k ehp and heavy missiles but HACs are so expensive now that nobody wants to fly them anyways.

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Zealots are still under 150m iirc. * runs for the bomb shelter*

:roll_eyes:

If you actually played instead of living in the echo chamber of your head, you can good application against frigs with a DNI+rigor and fed web. Stop being bad. I fly drakes all the time, HML and HAM, HAM drake setup for application obliterates frigs. HML still works, just not at 2012 levels of power.

With javelin hams, that rigor isn’t really necessary on the Drake Navy Issue, a web is usually enough.
With precision heavy missiles on a regular Drake maybe. I find a guidance computer with the precision script does well unless you are shooting t2 logistic frigates.

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vs a turret BC where i only need the web and don’t need to give up the rig…

javelin do not give better application over standard/faction and those have better base damage

vs a turret BC where i only need the web and don’t need to give up the rig…

We arent talking about turret bc’s cupcake. Try and keep up with your own argument.

You said drakes fit rlml. The only reason a drake fits rlml is if you want links and act as support. Which a CD would do that role way better, or even a cyclone as it has spare highs and is faster.

A brawl HAM drake that i use all the time mulchs frigs that come in to tackle. An RLML drake leaves itself open to being destroyed by a single cruiser. HML drake is also feasible, you just need application. Its not heavy’s that hold back the drake, its the agility/speed. Most frigs can burn out of point range before theu die, but thats to be expected with a bc. A HML drake is way more flexible in targets than an RLML drake.

T1 drake with 6 RLML and 3 t2 bcus does 305dps. A caracal does 335dps. Why are you using an rlml drake when a caracal does the job better?

Inb4 vague response with no reasons given and tallking up RLML drake when your KB shows you dont even use them.