Hello fellow capsuleers
So I have been thinking about this for some time and I believe that it could bring a lot to the game, for big and small corporations alike.
The idea is to be able to make sub/daughter corporations, within a corp. Complete with their own divisions and corporate hangars if the sub-corp has rented an office space, or even if the main corp has office space.
The idea is that the sub-corp is subjected to the taxes from the main corp, but is also able to set its own tax for the members. The sub-corp wouldn’t be able to set its own standings, but follow the main corp “blindly”.
This would also be very helpful for players who have a lot of alt characters within the same corp, as it would make internal logistics between the characters a lot easier.
For bigger corporations this would make it easier to setup a more complex internal structure, with a lot less effort, and less planning in third-party programs.
This would of course require some skills. I don’t think it’s necessary to demand high skill levels for sub-corp CEOs, because most sub-corps wouldn’t have a whole lot of members. Although it would make sense that the main-corp CEO would have to train some skills that give access to a certain amount of sub-corps.
I think that the maximum number of players in a corp is way adequate, so that needs no change in my opinion, but the max number of sub-corps allowed should be limited, but still a reasonable high amount so that the bigger corporations doesn’t get too restricted.
Maybe the amount of sub-corps a corporation can have could be divided into three skills:
Skill 1, could have a x1 training time multiplier and give +2 sub-corps per level.
Skill 2, could have a x3 training time multiplier and add 8 sub-corps per level.
And Skill 3, with a x5 multiplier could add 20 sub-corps per level.
Maybe a forth skill with x8, for the really big corps, let me know what you think.
I think that’s the main outline I wanted to throw out there, let me and CCP know what you think.