I read this article about the destruction of the wormhole Keepstar in a system called Rage by the locals.
The impossible year-long plan to destroy EVE Online’s deadliest fortress | PC Gamer
It’s an interesting read and I thought it was cool. I did get some questions from reading it however.
It seems The Initiative brought in supplies into Hard Knock’s wormhole using freighters. This raises a few questions for me.
First, why on Earth did the Imitative bring freighters into low sec systems? DSTs can use the cloak trick. If there is something they need to bring into the hole that doesn’t fit in one (say an orca or a Fortizar or whatever) wouldn’t a JF work better since it can bypass low sec gate camps?
Second, why was this not noticed by Hard Knocks? I get that if no one is on grid, they won’t see a freighter. If the hole the freighter comes in isn’t even their static, in a quiet hour it’s possible no one was on grid. So Hard Knocks would be doing their own thing, maybe mining an ore anomaly, maybe leaving their base to look for PVP content, and at the very least I expect people to be doing some PI. With freighters coming in, wouldn’t one of them be noticed by chance? I’m not saying some guy doing PI and seeing a freighter on D-scan is going to be able to dock, reship, and tackle the freighter before the freighter safe logs out. But surely he’d tell people on comms “hey freighter, we got a loot pinata” right? Even if there is an Imitative guy cloaked up inside Rage telling his allies what he can see, the scout wouldn’t be able to predict when some guy inside a citadel decides to undock to do PI. If the freighter warps from a WH to whatever his safe is, enters warp, and then some guy decides to undock and do stuff at the planet near the WH (remember all signatures are within 4 AU of a planet), the odds are high he’ll be spotted.
Third, what would happen if 3 of the freighters were destroyed at the start of the fight? Now that sounds implausible but hear me out. I was in null sec before and a Blackbird ECM ship joined the DPS wing by mistake and warped with the wrong group. In same fleet, some guy in a venture joined the battle fleet by accident and got the fleet warp to the gate. In neither case this resulted in a loss of the ship, but such a mistake could have resulted in a loss. Likewise in rare cases I have seen people warp to the wrong bookmark.
I guess it would depend on what is actually inside those freighters. We know they brought Ravens, so that’s one thing. Assuming they use the same supplies as the Hole Control eviction script, they interdictors for tackle, a control tower to act as a staging point, a Fortizar to act as a better staging (I have no idea why some WH eviction attempts bring a POS to anchor when they intend to anchor a citadel), service modules for said citadel, some ships that can use covert ops cloak, one or more command burst ships, and ammunition.
Let’s say the freighter containing the citadel, one bringing dictors, and one bringing battleships were destroyed, but the one carrying POS and its arrays and most of the battleships are still intact (one Charon couldn’t possibly fit all the Ravens the Initiative used that day so even if one was destroyed they’d still have most).
Or maybe I’m wrong in speculating what was brought over and they never anchored a Fortizar. From that article the only thing I knew for sure they brought were battleships. If someone knows I’m wrong with what they brought, just say 3 freighters were destroyed because someone put them in the wrong wing (or fleet) and they got stuck in fleet warp and didn’t cancel warp in time becuase they didn’t know they were going to the wrong place.
With the destruction of the 3 freighters, what would the impact on the attack on the Keepstar be? The Initiative would still have over 300 guys in Rage in stealth bombers and most of their battleships. They could just bring in more supplies through a wormhole chain right? I know from the article that a fleet of Munnins was on the way to the rescue, but surely the Initiative would have an easier time getting stuff in since they control the grid on Rage’s static.
Ok back to the article. The rescue effort consisted of artillery Muninns. If anyone is confused, this was when they were an artillery ship. The article says they intended to harass the enemy battleship fleet while warping away every time the battleships retaliate. Now that’s fine in theory, but would it work even if they warped to the right place? Wouldn’t the Initative have some ships capable of reaching a Muninn to tackle it and allow their fleet to blap it?
The article finished with the tale of the destruction of Rage’s Keepstar and mentions how the group did want to paint a big target on their backs. They did lose ships, but on the other hand they did make history for having the first Jspace keepstar, something no other group will ever be able to say. That might be worth it.
The final questions I have is not about Rage specifically, but about these evictions in general.
Sometimes victims just load up a bunch of stuff in a freighter and logout inside a doomed structure hoping to just get stuff out later.
Some might come back 3 days after structure deduction. Some might come back after 3 weeks. Some might come back after a year. Obviously different people make different decisions. But whatever these decisions would be, there must be an average or arithmetic mean of how long these people wait. What do you think that average would be? I mean we have no hard data, but I’m sure some people think they know the answer and maybe one of these people is actually correct.
Is there any point in camping the site of a destroyed structure hoping to catch the freighter pinata? The freighter pilot would surely use a scout and see an interdictor or a mobile warp disruptor and then decide to not login with the freighter. You can camp the spot of the destroyed structure all year, I don’t think this is going to work. Plus, the freighter pilot probably would have a combat toon in case you try to hide a cloaked ship on the spot.