And Null sec is trash. Everyone knows it. It’s a combination of frustrating and boring!
I will just add the materials that have been discussed elsewhere and have been talked about for some time. You have probably seen various discussions of how things worked in my various CSM runs. But these were the concepts as designed from the ground up.
There is more direct posts on the EVE official discord. But I wanted to put my two cents of ideas and possibilities in picture format.
All that and you’re ignoring the truth. True Null Sec mining is to rent a jump freighter to haul 50 Ventures to Null. Mine until you get blown up. Grab the next and keep mining. Then all you have to do is swallow the fact that all those spaceship command skills are going to waste because you’re trapped in a ship you got for free as a brand new pilot LOLOL!!!
no one needs to know about resource wars.
Oh…we don’t need to discuss them…unless you want them to be Abandoned sites to mess with.
So say we all!
I really appreciate the time you put into this. I especially like how you highlighted the huge gap between the M^3 of regular mining drones and drones fit to a Rorqual.
What advantage would the salvage frigate have over the current meta of say fitting 8 salvagers to a catalyst ?
I have been trying to think on that line as well.
Yes a Catalyst can work over a salvage target faster by virtue of brute forcing the numbers of salvagers. But its still a little slower than the T1 frigates and Noctis.
The problem is when you put a T1 Frigate [Exploration…but I like to call them Utility Frigates] vs. Noctis…they have about the same rate of salvaging. And Access. So there is kind of a weird issue at the moment where why would you get a Noctis when the T1 Frigate is a much cheaper option and can have the same Access percentage. IE…1-2 cycle around 85% access. Noctis does have the advantage with tractor beams…yes. But it still has the same optimal range as the T1 Frigate.
So my idea was to make a Salvaging Frigate for the ORE line up…that would be a better upgrade than a T1 Frigate. [This would also coincide with updates to the Noctis…IE larger salvage hold…it currently has massive problems with collecting XL wrecks due to its limited cargo hold. Some wrecks salvaged end up in the 40,000m3 range.] I also would have to add a concept for some special modules IE the Tractor Field Generator to allow mass collection of wrecks nearby a Noctis. Something special and unique for it.
The Salvaging Frigate would get a special bonus to tractor beams…much like the Noctis, and would have a salvager optimal range bonuse…besides the normal salvager cycle speed bonus. [Although I think this ship and the Noctis need a 10% cycle speed bonus…to differientiate from the current 5% bonus that both the T1 Utility Frigates and the Noctis share at the moment.
I am tinkering with a concept…of a salvaging probe…that would finally allow people to drop in on salvage wrecks to clean them up. But if you look up as well…there is the idea of a Salvage Field site. [Potentially Scan down-warp to]
The thought I am thinking is this T1 Exploration/Utility Frigate → ORE Salvage Frigate → Noctis → Unknown Salvage Hull Larger scale.
Progression and capacity.
Yes you can brute force with other ships…or even fit them to become better salvagers…Ironically T1 ships can salvage better than T2 ships which isn’t really talked about. But I am also trying to figure out ways of making salvaging a bit more nuanced than the current system in game…with only 2 direction solutions…and whatever side solutions [IE catalyst etc.] Which also covers the fact that ships like ABCS and BS with 8 slots can do about the same kind of brute force salvaging as well.
what they need to do in fix industry if acquiring things will always bring someone back to the game but when you look at building a carrier or a super as a solo player that goal is unrealistic now where it wasn’t before the indy change… without that eve is ■■■■. what made eve fun was you mine for a week then pvp for a week loose all your ■■■■ and start over try doing that now in order to build a ship you need 9 toons ffs
you keep using this word, possibly because it seems as though english isn’t your first language, but you are using it incorrectly…
Rentability is the economic return on a property that is rented out. It can also refer to the quality of being rentable
Just rent a system.
If you don’t enjoy this building process using 9 toons (which I think isn’t even true since you can do mining, refining, reactions, invention/copying and PI on a single char 3x per account), just buy the ships from someone who does? To grab the ISK for that, all you need is ONE moneygrinder and thats 5x easier today than years ago.
You know, it’s a multipayer game, you are not supposed to do everything solo.
thats not the point… 40k players left the game and retention has been ■■■■ ever since the industry changes. I could care less i have a real life and don’t need to give my money to something thats turning into garbage
So, 40k over what time? If it’s since scarcity, that’s actually a pretty good number. If you mean PCU, then I’m sorry but EVE has never had 77k PCU, the most it’s had was 63k (which was when CCP specifically asked for everyone to log in their alts to try and overload the server). Average was roughly 56-57k then. Currently PCU is at 33k-37k.
A 22 year old game that has never had more than 56k players, and still has 33k is quite good indeed…
Bold assumption that all those players leaving is somehow related to industry changes. Most of the people I know that don’t play any more have quit because lowsec turned into a blobbing cyno shithole, nullsec turning into a huge bot- and massmultibox-infested crabbing bluetrain and wardecs that drove out smaller communities with no interest in fighting but just playing together and building their own little sandcastle in some remote corner of the universe. Which was then kicked in by core-farmers over and over again until they simply lost interest in the game.
shudders
I wish people would stop confusing concurrent players for the number of EVE players.
It’s silly to assume every EVE player is online all day long, the players who do are the exception.
Yes, that is one of the problems post 2020…when I joined the game…the idea was as you have said…exploration/mining to build up your ships…and then you you have ships to operate in PVP…you lose said ships…back to exploration/mining.
But since Scarcity…it has become either extremely time consuming solo…or you have to multibox…which alot of people can’t do.
It is really grinding my gears to sit through 2+ hours of Skyhook and Mining Drill timers in our staging station, ready to go because these structures would pop before we can form up otherwise.
I sit there with the thought in the back of my mind,
“This is a waste of my time and I wouldn’t have had to do it a year ago. These crappy little structures didn’t exist.”
It is a self contradictory expansion. On one hand:
- You want smaller alliances to be able to take SOV from larger ones. (You could do this along with these changes).
- While on the other hand, you made it nearly impossible for them to manage power and manpower to run the systems they would take effectively. SYLPH had to surrender their systems because of this.








