You would still have to produce them if you lose them.
Just not sell them. And they could even bump up the production cost to offset their ‘rarity’. Making them more expensive to build than their ‘regular’ version.
You can take the chance to fly them, but I know that I don’t. I like their design too much to part away from them in an explosion.
As they are in limited supply and that you cannot make more of them eventually they will run out.
And from what I have read so far, other people do not like to invest so much time to end up with a BPC either.
Can I suggest a review button be added so that we can take a better look after we transmit our inputs? Reviewing the consensus of other players, and the evaluation samples might help everyone better understand what we’re looking for when we analyze the data. Once we transmit, it becomes locked and it’s difficult to review so no effective way to learn from mistakes or other players inputs. Being able to learn from feedback will go a long way into making this an effective project.
Edit: there is a function that I just found that allows me to do what I’m asking. I think it should be helpful.
Yep, this looks like another buggy sample, I also had a couple of those.
Overall I think about ~50% of all control samples are still buggy or “impossible”. But I’m quite good at detecting those before submit, so I can reroll.
A few things:
It would be nice if, after magnifying the data, if I could move the window about with the arrow keys. That would make it easier to scan the data.
Also, when scanning the data, the vertical scale jumps about. That is distracting from the task of actually finding something. It would be nice if the scale stayed fixed. Maybe a check box is needed, so those who like the re-scaling can have it?
The fold tool is quite powerful. But it does not allow for fast changes. If I happen to be way off, it takes forever to drag it to the right fold frequency. A way to speed it up is needed.
Finally, there is this (and many more like it):
Why is that a transit, and not the dip at the left, or the dip at the right? There seems to be no reason, and the game gives no reason, nothing for me to learn from.
Thanks for the feedback on the post-submit fold feature. As for the samples that people are complaining about. I assume we have all encountered them by now. PLEASE give us some feedback on these “impossible” profiles. In a couple cases, it looks like the peaks were marked, not valleys. Has anyone else seen this? IF this is a valid part of the data sets, then more education from the project would be greatly appreciated.
About the ship BPC. the rewards overlay says its a bpo, but has someone ground up to rank 50 and confirmed its only a BPC ?
This absolutely! Changes in the fold tool are a flat rate which can make changes at very low orbital periods (like around 1 hour) move too quickly while changes made at high orbital periods take too long. We either need a way to quickly adjust the speed ourselves or have it automatically scale up. I have actually found transits simply by skimming through the data folded without seeing it in the regular graph. If I can’t find a transit I’ll fold the data as close as possible and then move it out until I either see a dip or it starts slowing down too much.