Devblog: Skillpoints, Cash & New Players – An Update

Presenting option to buy this pack when u create account remind me of thoose awful facebook games where u start, u build a house or whatever then says it takes 5min but u can finish instantly by just buying some ■■■■■■■ gems… feels like that…

So id rather it just show up as a offer once a year or something…
People dont die from waiting 14 days though i see the benefit and as a new player i would probably… buy it…

But there lies the problem i think…

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Cruisers rule)) we need more. Just à thought

Do you knowe howe many players that just stay in NPC corps iven 10 years old vets and way,im sure you do,WAR thats way, and that wont change before they change the game mecanics so you can be in a player corp that cant be war target an people of that corp cant fire on no corp mates unless agroed first.

Npc corps has its issues. I think alts should not be permitted To join a npc corp

A lott of alt corp dont help

These changes have already happened.

Hisec player corps are no longer subject to war declarations, unless they have a structure.

Corp mates can no longer fire on fellow corpmates in hisec without Concord intervention, unless the leaders of the corp enable an option that allows them to do so.

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No problem, in that case I want all the SP in monetary value back in form of ISK.
That way, you newer Noobs can have 300 mio SP for all care on day 1, since SP then have real monetary value, thus a fair conversion rate needs to be calculated in ISK and such ISK must be compensated for all previous players that trained them over years. This of course excludes people that use Skill Injectors.

Are you sure.i thogth the change only made it so those with no structure cant declear war ?

I play and trained since 2003.
If you want to give new players the ability to buy all the SP they want, fine by me, but we players that trained over time need to be compensated via in-game isk, since now SP have a monetary value in relation to in-game ISK.
A fair conversion rate has to be established. What is the worth of 300 M. SP for instance in terms of real money, a ISK value has to be established and such players must be compensated in-game via ISK. This excludes Skill Injectors obviously, but logs can easily find out how much SP was injected and how much was trained.
Now, if the “newer” people here seriously think that Bittervets against this should shut their mouths and take things as it is, well, they are dead-wrong. Bittervets will get compensated as it is their right to do so.
You newer guys want to buy all the SP, hey, I don’t care, CCP, thanks in advanced for the hundreds of billions of ISK.

TL:DR - There are more problems with the game and the new player experience than just buying skillpoints when it comes to new player retention.

Full version.
Lets just be fair here, the game has been at a rapid decline since the peak back in 2013. CCP is trying everything in their power to bring back the spark that EVE had back in the day. Like at one point, a team of people spent nearly 10 years making a movie trilogy built around the EVE Universe, that takes a lot of motivation, and love for the game.

But you don’t see that anymore. There just isn’t enough content in the game to keep people around. Like for me, I enjoy casual play doing L4 mission in highsec. I used to do Nullsec, but that day to day grind got old too. However, I’m still running the SAME EXACT L4’S that were around back in 2007 when I first started playing.

I re-rolled, and enjoyed the beginning for awhile, but now its back to that “I’m gonna play Eve just to get my space violence fix” and then move on.

But there just isn’t any more palpable content that new players can get into right away, and stick around. Or maybe theres too much? Whatever it is, there are more problems than just this “pay to win” accusation that is being thrown around.

And before I sign this, I’m also gonna share a bit of off topic two cents… Removal of the Ingame browser doesn’t help the new player experience either. Many groups made great tools that could be used in the game in junction to what they’re doing in EVE (Looking at you, Dotlan, EVE-Survival, etc), without having to constantly alt tab out of a tricky situation. Steam users can use the Steam in-game browser, but other than that, all the out of game resources, are just that, out of the game.

I applaud the changes to the wardec system, as mentioned by someone else above, however that might have been too little too late, those people who were mostly enjoying the game casually in Empire Space, have moved on. Those large roleplay groups that I used to play in, are gone. Its not the same Universe as it was 10 years ago.

And if you read all this, go get yourself a beer.

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There is an option in corp settings, only a director can change, if they are war eligible. That means, if they put a structure up, they can have a war waged against them. if the option is selected as “no”, they cannot put a structure in space.

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OK ty Jerry Falcone and Jonah Gravenstein

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Good points NightNinja.

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OK, first thank you CCP Falcon for the quick response to the public outcry.
I’ll admit that at first I too was outraged at this offer. Then I went to see what it was all about before rage quitting, and I honestly couldn’t figure out what all was in the pack… which leads me to what I think is the core issue behind the outrage - and I think you nailed it already:

Transparency. We didn’t know what or why this pack existed - and it was hard to tell what is in it aside from the SP. So that’s where many focused (I was more concerned about the possibility of abusing the dps booster - but as I couldn’t tell what it was…)

While I do have concerns about the path this starts to lead down, as long as it’s available ONE TIME, to all accounts I don’t see it as an issue in the long run… GIVEN that the exploits REDDIT has postulated are covered as best as possible (we’re EVE players, someone will find a way eventually…)

HOWEVER, I don’t think a few ships, pretty paint, and a SP boost will impact retention more than a couple days, unless we couple it with a more focused in-game approach. The new new NPE is a vast improvement, but we need to find a way of getting players Engaged in some aspect of the game. I personally have found that most that stay have engaged in the rookie chat directly with other players to help them find their way to a starting niche. How? no idea, sorry. I do my part and drop into rookie now and then, try and pick up someone that has similar interests and help them learn some ropes.

TLDR;
I’m not quitting, but PLEASE draw the line here on SP selling.
Engage the CSM when entering grey areas - while they may well agree with you I’d think they’d have advised a better approach so as not to ruffle the player base so much.
This isn’t the retention tool you’re looking for.

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I feel the booster should have an expiration date not a 35 day old character limit

Here’s the thing. CCP’s upper management stopped believing in EVE as an emergent dynamic, not having been able to overcome certain .. issues .. until circumstances forced changes. By that time it had become easier to believe that it was impossible to make more than a fixed margin in relation to development. And because they held things back, this became reality.

After that, the decision was simply made to not be awesome, but to be safe and apply the age old method of boiling frogs while simply just focusing on two aspects of general gameplay types.

That it is killing off EVE’s nature, thus repeating an older cycle, is irrelevant. Because the numbers say so. And they will keep saying so because they do not want to do a proper post mortem at the right level to figure out why that is the case.

Don’t blame the devs. They’re not the problem. EVE’s just changing.

I have been playing EVE for 1 1/2 years, starting as an alpha (upgraded to Omega 3 or 4 months in). I am still a newbro. Almost all of the changes I have seen in the last year benefit serious Omega players and hurt new players, The only surprise with a 4% retention rate is how high it is. Reasons for my belief:

The abyss is only for serious Omegas. I flew the Abyss at first and lost a Vexxor when I ran out of time. Serious loss at the time. Flew again after rebalance and made it through L1 this time. Realized I needed a Gila or better to do anything serious. An Alpha (or most newbros) can’t do Abyss.

Joined because of the change to Alphas in 12/17. Had a blast exploring lowsec and losing a Vexor (the guy that killed me offered advise and gave me 50M ISK - that was my real start). I returned to lowsec in a frig and worked the event sites until the end. Sold lots of cerebral accelerators without knowing what they were. New players don’t really understand skillpoints. There have been no events real Alphas can participate in this year.

Most Alphas and many longtime players remain solo, I still am. The first thing I look at on a player profile is how long they have played. The system ignores these folks.

No in game voice chat. I don’t have mumble or discourse. Joined with a group of 6 friends. We flew as a fleet with EVE voice a few times and it went away. So did 4 of my friends.

I voted for all of the newbro/alpha candidates for CSM. One or two won, and the rest went to the 20 year (sic) corp players. I remain unconvinced that the CSM is helping players or long term health of game.

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I have a lot more to say – but as always I’m talking too much. The initial mission today are a lot better than 12/17. But gameplay is meant to rape newbros.

What to discuss?

Honestly my guy, I don’t see a problem with it as a new player or an old player. A million skill points doesn’t really help an old player, and it gets the new players pew pew pewing faster. I wouldn’t spend another minute trying to develop code to restrict it, fine as it is.

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