Devblog: Skills On Demand - Changes Coming To The Skill System!

Finding a university station, setting autopilot and going there is not meaningful gameplay. It’s not about “dumbifying the process,” it’s about providing a quality of life improvement so that folks can spend time doing things that are fun, not the kind of errand running that turns EVE into a second job.

I already have a list of things I need to stop at the grocery store for my wife this afternoon, not having to have skill books on that list is great.

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yes…

I am afraid you have killed a huge industry in Null, importation of low end skill books is a core of null marketing. Those skills are worth 10000% more out in null than in High sec, thats now worthless

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I read the article, didn’t see much point to it for an average player. shrug

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just make to work in all 0.5+ sistems just for all under 2,5 mil sp

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Somehow I’m seeing a connection to the saying “if you can’t do the time, don’t do the crime” here… :wink:

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I didn’t know players started in null.

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but you only paid npc price for them and they not very big so you could sell them back in jita at a slight loss or close to npc price and still get your money back

Quick question, if I trained skills for Triglavian Battleship and you added the Battlecruiser later, why do I have to train now the battlecruiser so I can get access to the Battleship skills again? Even more, I have to buy the skill book… At least unlock the BC skill :expressionless: From highschool they aren’t sending me back to elementary to learn something new…

So you want to reduce the titan skill book by 1/5th of its cost, to put that into perspective:

The dread skills books that cost 125 Million would cost 25 Million. Less than a single tick from carrier ratting

Whilst titan skill books are expensive, its with good reason, they are the biggest ship class in eve and hold immense strategic value, the value should increase or stay the same, however a price reduction would only make them feel less powerful

God dammit! Another “solution” to a not existing problem! This stops more people from getting into space, where the game should mostly be played, and can now stay in the ■■■■■■■ station to “skill up”. When will this simplifying of the game finally stop?

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just make to work in all 0.5+ sistems just for all under 2,5 mil sp

simple no market crash

How about the racial skills ( example, carrier… dread …)
Also this market will be destroyed by the people shipping them around / seeding markets all over empire ?

waves cane

When I first started Eve, information about anything was nearly non-existent. There was very little in terms of outside information and there was no right click anything to gleam either. Everything was through trial and error until you started picking up and having those “Hey, that worked!” moments. Perhaps it was my nature, but that drove me further into the game, not out of it.

Missions were set up that agents were rewarding me deep piles of ammo, a module or two, some odds and ends skill books, and those rare special missions - a frigate ship! And these missions did not give you a warning that you might enter low sec space. I took the mission and off I went - seeing what the (gaming) universe had to offer. Occasionally I would have to decline the mission because I felt my meager skills at the time would not get me back in time to collect the rewards - thirty jumps one way to buy the agent a stash of illegal drugs with a timer under one hour. So that prompted me to find a faster ship - “Hey look - they sell interceptor skill books!” So off I went to save up the ISK and along the way, something else prompted me to pursue more paths for skills due to being exposed to ammo, modules, ships, and skill book rewards.

One thing changed - the players complained that for a player driven market, getting a reward of 50,000 Bloodclaw missiles was hurting their market shares. So CCP revamped the missions to hand out ISK instead and left the market to the players. In a similar vein, if you could not afford a station of your own, dive into those various NPC stations and queue up your blueprint in the very limited number of slots.

Basically, if you wanted to advance, you had to “work” for it.

Yes, a strange concept in today’s gaming market.

But it was fun, at least for me.

Too long and didn’t read? Old Eve kicked you in the ass and told you to go and make your future. New Eve holds your hand and shields you from everything.

Oh well.

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When i started to play this game, it was mostly as it was considered one of the most hard-core games out there to learn and to master.

( that, and i wanted to be Jean Luc Picard with a bad attitude and lots of weapons )

Stop dumbing down this game please

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i thought being insufficiently respectful of your stunning intellect meant people were sjws

now being insufficiently respectful of your stunning intellect is facism?

i am learning so much, thank you for teaching me

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Been there done that, same as most players. It was a pain in the arse.

But what I’d like is this function put at a skill level, ie, the player must reach a level of skill points before this feature unlocks, that way they’ll still have to go fetch some and do a certain amount of travelling about and that way they’ll get a better feel for controlling their ship.

Of course they do. Every ridiculous change in the game since this CSM was installed has been vehemently defended in the forums by them.

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This made me blow coffee out of my nose. Well played.

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Wish i had submitted this idea in time for this skills update…

Make Autopilot a trainable Skill.

Each level reduces slow-boat and alignment times while autopiloting a route through known space.

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