I believe that Eve Online updates have a history of doing more harm than good. This plan will repeat the pattern.
Game updates need to be appreciated by the majority of the player community. That make people feel appreciated. Harming their entertainment value will be costly.
Is there a better way to address this problem statement:
It’s a problem because it means that these powerful groups can respond to activity in a space outside of their operations too quickly, effectively intervening in smaller-scale conflicts and making it nearly impossible for newer groups to get any meaningful foothold in areas of space like nullsec.
Flip the tables. Grant all players reliable and instantaneous travel to all space system. One jump from any system to any system. Allow small groups to have access to normal MMORPG zone travel mechanics. Let those small groups move faster than large groups can respond. Make large groups get tired of wack-a-mole. Make small groups enjoy the game too.
Within sovereign null space, reinforce the sovereignty. Right now, no large group can control their own space. They are forced to play wack-a-mole and they keep complaining about this game mechanic. Who controls all Eve Online space? Gate camps at choke-points. Make sovereignty meaningful.
Eliminate artificial constraints on sov ownership. Right now, smaller groups do not want to risk sov ownership. They must have adequate strength and combat force to defend their space. Larger groups will declare war just to take it away. Small groups cannot afford to defend it. Flip the tables. Make it more costly to hold multiple sov regions, cheaper to hold sov in one system, and easier to defend home systems. Shift the balance of power for Sovereignty away from a few mega alliances and towards small groups. Do this through beneficial changes instead of harmful changes.
Small groups must find sov ownership rewarding and entertaining. RIght now, only a few alliances take that risk. Make it easier for small groups. Let so many small groups fight for space that major groups cannot afford the wack-a-mole game over such vast space. Taking harmful actions against the big groups will hurt the entire game community.
One meaning way to do this would be to reduce artificial constraints on player cooperation. Right now, war declarations are trivial to major alliances and devastating to small player groups. Flip the tables. When someone makes a war declaration, they become valid war targets for all players. The defending players do not automatically become valid war targets. Only while they are actively defending structures will they be war targets. When they warp away and their PVP timer expires, they return to normal PVP rules. Make the big groups evaluate their popularity with the entire player community before declaring war. Make them pay dearly for every ally who joins them.
Please stop implementing harmful game mechanic updates and start improving Eve Online for everyone. Fenris Creations will see improved player enthusiasm and better financial stability.