Option 3: Limited Time Delay Gated Access. Has a much more honest and balanced approach.
Mapping systems…I know alot of people are wed to Dotlan. I personally find EVE Eye a whole heck better and more information dense than even the current “updated in game system” it allows me to see some of the undercurrent of the game and its smaller day to day affects like system adjustments. And its customizable to finding things. It even has a zkill feed, so players can see locations and where activity is going. With delay again, and obfuscations. There are some wormhole mappers that allow people to track connections and create a fairly accurate constellation of wormhole interaction system.
Market systems are another big headache because although it helps day to day players to see what is available. There have been instances of “Insider Trading” because people have used information they gleaned from in game and out of game data mining + leaks. And the issues of market manipulation which can have massive negative affects on the players. I think alot of the market information could be pulled back into the game. Especially using a market Hub comparison tool. Also sometimes the market data is either lagging behind in game application, or it shows market content that isn’t generally public knowledge. [Example of Spiced Wine…generally a thrown away NPC loot item…but fairly valuable per unit in certain NPC lowsec and nullsec areas.]
Fitting systems and capsuleer training organization systems. Do allow people to see what they should be training towards and how their ships should be operating in some content. There is an argument of “solving content” before it even hits the game. But if we had a more comprehensive fitting and pod simulation system in game…things like Pyfa and EVE Mon wouldn’t be necessary. [although people have used such programs to data mine their opposition before.] But also these fitting services do have blindspots. Currently Pyfa has not accurate way to simulate current Edencom Fortress Bonuses for each Empire. So some knowledge in game is actually ahead of the simulation systems. Useful…but always needs to be treated as if its not 100% accurate.
Hoboleaks…is one very question mark situation. Because its a data mining sort of service that shows what has been added or removed from the game. Sometimes you get a preview of content before its deployed to Tranquility. Currently hoboleaks has kind of given away some of the new content materials related probably to the new update and event. So some people have always had legs up in getting a head start into some content. But its not 100% ontop of things. Some of the “ninja updates” get past Hoboleaks. Like alot of the smaller art upgrades of ship models do not show up or get dev blogs, and this is continously ongoing. If API/ESI delays or even security options were enforced. Alot of content would be “Day Zero” deployment start for people. [Unless well you got a “sanctioned whisper”- headsup from Fenris.]
If Fenris wants to democratize information and intel, it has to begin to pull alot of this data back into the game and modernized how this information gets out inside the game, or is accessible. In game tools would rapidly break down third party networks and systems. Does that make their job easier…probably not it would probably make things more complicated.