Well if either were even remotely competent, then still no. “War Dec Community” my entire arse. What we haven’t got any real useful data on is what exactly is causing the poor player retention. Brisc is just riding his pet cause, furiously wanking his CSM tag without actually providing anything but that very first initial data point “players don’t come back after wars are over”, and Falcon/CCP has time and time again shown that they have about as much understanding of their own datasets as concussed marmots, because they don’t actually look at the totality in the game, looking for the core causes of concern. Examples would include some of the more disastrous balancing choices and how they’ve repeatedly ruined ships and gameplay because they didn’t understand what the real problems were.
In this case, they jumped the gun. If wardecs were the actual cause for poor player retention, a week of going offline would not be enough to make people stay out of the game permanently. There’s something else, far more fundamental and problematic. at play when so many can just log off for a bit and then find no reason to return when the danger is over. My money is on the simple fact that highsec gameplay is frankly not good enough to keep people invested. Who the hell has ever come back from a hiatus in Eve going “Oh I really missed running L4s and mining in a Retriever guys. I tell you what.” The core problem isn’t that wardecs push people out of the game for a week (although that is something that needs addressing, don’t get me wrong), it’s that the gameplay is so ■■■■ that they don’t come back afterwards.
Don’t get me wrong, wardecs need drastic changes, but it needs changes towards providing the defenders counterplay and options, not towards making people immune to them. That is counter to everything Eve ever has been about, and it runs counter to player interaction in its most Eve Online form: Conflict.