Wars have been there since the birth of Eve, mostly unchanged. They were there in the beginning, in its best years to today’s decline.
I lost my first ship ever to dekkers. A frigate, which i used to attack willingly a station camping battleship. It didnt end well. Ah, and i dragged another noob with me die, lol. He doesnt play Eve for a long time but i still remember his name.
Then i lost my first battleship to dekkers too. A half fitted Dominix which i wanted to bring to null to rat. I knew i was dekked but i crossed my fingers. I was blazed after only 1 jump! When i died, i was only thinking how stupid i had been - i could judt have asked a mate to scout! - and i decided to get better.
After 12 years, i’d say i have been retained…
What hasnt been there since the beginning are noob-friendly corps and all this care for new players. While i know for a fact that null sec noob friendly corps are a lot of fun, i have to say that a good 90% of high sec alpha corps or social corps or whatever are cancer. I have placed alts in some and the social interaction is often minimal. And i talk about corps with big numbers, in top positions in the recruiting adert filters for alpha friendly ( which should be removed, as they allow passive recruiting). Even those with some structure, seems completely oblivious to the game functioning and mechanics, not to talk about the ability to create fun for their members. For new players, even trying to fight back, to target and shoot somebody before exploding, that would be a bounding experience with their mates and Eve.
As a war-dekker myself, i am only slightly concerned about this incoming modification. As a Eve- player i dont like the fact that it increase safety without nerfing rewards. But this is so true even for noob corps. It’s easy to use a one-man corp to set up a citadel. Also because dekkers will hardly come for a one-man corp only to shoot a structure, because it’s 1) boring; 2) usually very little rewarding.
A better solution would be a nerf or noob corps and soon to be unflagged corps. A progressive tax that grows with char age, impossibility to access anything bigger thana procurer or a t1 industrial, max 10 market orders, max 2 industry jobs, etc etc. At that point, when you flag yourself for war, you do get a real reward for a potential risk. And people wouldnt find war odd at all. Personally i would be fine seeing my fishing pond reduced if thet fugitives are accepting a reward reduction.
In any case i bet a banana that this war nerf will not increase player retention.
Diluiting the strong brand Eve has as a harsh game, will only make it sinilar to all other games out there, at which point why would anyone chose it over newer titles? Might work in the short period to boost numbers and get the Pearl AByss bonus, but if eve is popular is not due to carebears, social corps and new-player-protection rage. Imagine if in that recent video about friend recruitment rewards made by CCP, the three friends instead of fighting decided to unflagg themselv and carebear or if the citadel expansion promo video was ”Build your dreams, and protect the noobs”
This is a small step for a nerf, but a big step for the game concept evolution.