Who is fleeing now? Hahahaha
You should focus your efforts on targeting those that âdonât want to fightâ as they are the ones usually with the most stuff to take.
That said, the game should be structured such that those with the most stuff, or at least the most income, are the easiest to target - risk vs. reward and all that. If everyone is equally vulnerable no matter what they are doing or what actions they take, that is equally as broken as if people are invulnerable. You should be able to play Eve is a safer way, one that provides less reward/income but comes with more safety. But absolutely those impacting the world the most should be open to player interaction as we are all ultimately the content that has kept this game going for so long.
There is no harm in letting some new players, or even established players form some tiny group to inefficiently mine highsec ore in their Procurers free from wars. They are impacting minimally the greater economy and playing in the sandbox is their low conflict, but low reward manner. There is harm in allowing the big movers and shakers who are making the markets and massively farming the riches of New Eden to be immune to wars. Hopefully CCP can find a better system so that the small fry can splash around in relatively safety of highsec, maybe to eventually graduate to the bigger leagues by moving out, or at least deploying a structure (or maybe not but at least pay a subscription) while still allowing those looking for competition to fight over meaningful things in highsec properly.
Balancing something like that isnât easy and maybe CCP wil fail, but I am glad they are at least going to try.
Will current wars become invalid if the defender doesnt have a structure?
Yes, unless itâs a mutual war.
so this tuesday that war will be come invalid?
If you have an active war and you donât have any structures.
Then yes, the war will get invalidated starting the 24h timer to close it. At least that is how Iâve understood it.
thank you
Itâs not against the concept. Allowing some folks an immunity from war decs by allowing them to join a corporation that canât be decced, but canât do basic things that other player corps can do is a fair trade off. Those players can still get ganked, can still PvP in lowsec and nullsec, can do everything else the same and are subject to the same risk. They simply canât be war decced as a corp. But they also canât hold any infrastructure or space, and thatâs a considerable limitation, especially for corps that want to do industry primarily.
95% of EVE PvP has nothing to do with war decs.
Hilarious is the much tears in this thread⌠You say to newbies to adapt , this game is harsh, go.play hello Kitty if you donât like the game as it is, bla bla bla⌠and now I see you all crying, moaning, and tearing your hearts apart with a small and maybe not permanent change to the game. I say to you mister : if you canât smash new players using wardecs anymore, go buy an atron and suicide gank them instead of crying here. Adapt or die
Fine , if you are in low , one more reason to stop crying here
I won the election.
You donât seem to understand what an open world sandbox actually means. It has nothing to do with who lives under what rules - there are different rules for every sector of space already and have been since the game started. High sec has rules low sec doesnât have, null has fewer, WHs have fewer and different, etc. Thatâs always been the case.
People choose which rules they prefer, the level of risk they find acceptable, and the opportunities they have access to are thus limited. Thatâs how itâs always been, and there are trade offs for every choice.
This change fits completely within that existing construct.
Except that I havenât been banned, unlike you, Annah Tsero âŚ
⌠and unlike you I can just stop posting without symptoms of withdrawal.
You two are talking about different things. Heâs talking about the fundamental âlaws of natureâ, which apply equally everywhere in EVE and seem to be at the base of his complaint.
You, on the other hand, are talking about specific rules applying to their respective sectors, which are superimposed onto the âlaws of natureâ. From what I see, his complaint is that those who can hide in undeccable corps have an unfair advantage ⌠but I donât agree with him.
The only difference to an npc corp is the fact that people now can have a group identity, which is absolutely meaningless when there is no Might behind it ⌠and there isnât, otherwise people wouldnât be cowering inside an undeccable corporation.
Btw, because it pops up in my mind:
Have you guys considered that alliance should actually not be immune to wardecs?
Have you seen how many freeports are out there? Hell, do you think these people are so deficient that they canât figure out how to hide structures on alt corps? Thereâs whole lists of corporations I know of whoâs right now as we speak in the process of transferring refineries and engineering complexes to one-man alt corps, so they retain all the benefits of using the structures without having to worry about wardecs at all. The only thing the attackers can conceivably get is a nigh worthless structure kill whoâs value is replaced in a great deal less time than it takes to destroy them to begin with.
Corps that want to do industry are now untouchable in any meaningful way, because theyâre not fuckinâ morons and they will exploit this nonsense completely. Iâve said it before, the sheer short-sightedness of this structure based band-aid is staggering. Turning huge swathes of industrialists invulnerable to competition is going to have significant ramifications. The economy is already fuckered beyond belief by the way Rorquals and Fortress-Insert-Bear-Null-Region-With-Super-Umbrella-Here works, and this adds the entirety of highsec to the list of untouchable industry clogging markets and economies.
⌠because theyâre not morons and wonât be vulnerable, and no oneâs going to be wasting weeks and weeks working on nothing but structures on alt corps.
Every benefit of having structures will be fully available to everyone that arenât idiots or deficient, while all the invulnerability of âsocial corpsâ remain. Well done, stellar game design choices. I bet thisâll make subcounts soar so CCP gets to gargle more Korean Bonus Dick.
It was boring because you never go after a structure that can defend. You choose boring and complain about it.
delete
Folks who wanted to do industry the way you described above have already been untouchable - just leave your guys in a noob corp and use freeports. Right? So what is different after this change than before it?
The only change here is that groups will able to be be actual groups with their own identities, rather than just a collection of guys on comms all part of a noob group.
Thatâs it. And thatâs a good thing, because having that kind of identity is one of the primary things that keeps people in the game.
You rant and rave of the Giant Industry Corporations and you now admit that those same groups are NOT in high sec and still you are lost in a scramble to sound dumber each time.
If people are given a new method for sorting and sharing their assets between characters and accounts without having to use a Corp to do it then this topic would be void.
Then why exactly are you claiming their opportunities and abilities are in any way limited? Before, you had to sacrifice something for this invulnerability. There was a balance where you had to give up things like a group identity and so on if you wanted that perfect safety, and there was counter-play whenever groups of people (with identities) wanted to compete. This is no longer a thing. This is very much not a good thing. Group identities should carry risk, and should encourage competition.
The way this change approached the problem of player retention does more harm than good.
If you actually believe supercapital production is the only hallmark of notable industry, you are genuinely an actual moron. If you think the only thing feeding Jita and Amarr are the nullsec blobs, you need to have a little look at demographics. Especially now that highsec moons give out nullsec ores.
I disagree. Having a corp identity is a big deal for a lot of people, and even if they donât have structures, having that identity and building toward a time where they are prepared and can deal with the potentials of a war dec is a good thing. Identity, group friendships, etc - thatâs the glue that keeps folks playing in EVE.
The problem weâve been seeing is that the war dec groups were hitting many of these groups just as that glue was taking hold, and the meta for dealing with a war dec when youâre unfamiliar or otherwise newish (less than a year) is to log off. Thatâs not going to happen now.
They wonât be unless all the corps within them have no structures.