The interesting part of this is what would happen if Concord expanded into null or low or low or null decided they had had enuff of hs and wanted to take it back then you get a story to be part off what happens if all of high sec becomes a trade and mining hub of a pirate hub based on paying for a writ of piracy from whatever system npc or corp holds the station closest to the sun . This sort of theme motivates combat between the players which in turn generates kills and developments at alliance level but it also needs to be balance with ease of loss or profit greater than the expense dependent on performance of the minor players in the story . CCP KEEP UP THE GOOD WORK this is definatly a step along the path to making a more buy inable game that should continue to value the price of losing a pod
Anyway I have already wasted a few hours not in game reading a mixed bunch of theory crafting about what may be happening or may not help the game increase retention of gamers in the end just play the game get into a good corp with people who you enjoy flying with and make an effort to not only destroy but build whenever you can and help your friends . Hunting your enamys whenever you can because its eve .
Then why not target for the ones willing to fight?
Actually, I rarely fly anything larger than a cruiser and have no cap skills at all. My âfriendsâ prefer not to blap either, sucks all the fun out of any fight.
For a short time I joined a larger merc corp after the watch list changes. It was pretty sad actually, the guys I flew with would only fight when the numbers were completely in their favor, not to mention they needed their OGB (back then), super bling ships and sometimes neutral logi. I ended up getting kicked for having too many losses due to taking on whatever fight came along, even if (reasonable) odds were against me.
Anytime the odds were not in their favor, they ran to the nearest station and either docked or played station games. I moved to low sec for my pvp and never looked back. I have no respect for high sec mercs, they are parasites feeding on the weak and unwilling. Itâs time their play style was adjusted.
As the saying goes; adapt or die.
I read these threads, so probably.
Uh-huh. Sure youâre not.
The weak and unwilling of null sec. Thatâs where most of their kills come from. Other people just just donât undock and act intelligently. Good that no null sec alliance is without structures, so that their behavior at least in that regard wonât be unreasonably curtailed.
and now you are in Goons, which follow the exact same thinking.
Is that why Space Violence is making all of Horde look incompetent? Huh.
Horde is feeding like CONDI in 1DQ.
+1, would also have accepted âHorde does a good job of that without SVâ or some variation thereof.
LOL, Iâm not in Goons or any other null sec alliance.
Whatever you want to think dude, I donât care.
No. Go away.
I have been in that discord, talking to them literally every day for like six months. Where have you been?
This threadâs a monster. I approve of the wardec changes.
After reading most of this thread and that Reddit one, I find it amazing how peopleâs views, and even understanding of the mechanic, is shaped by their perspective. This change, objectively, is possibly one of the most minimal (or lazy, if you are being uncharitable) change CCP could have made. This literally does almost nothing - at best it will have a slight effect on the meta by making it slightly easier, or obvious, for some highsec players to form a player group immune to wars. Yet you have people simultaneous celebrating the change like some liberators are marching into their their city after 15 years of occupation, and others acting like CCP has completely deleted PvP in highsec. In reality, the game is almost essentially unchanged given that the NPC corp has existed forever.
Sure, I would have liked a little more nuance in the changes such that war-immune corps are properly restricted as the NPC corps currently are, but as a temporary change to create a level of social grouping immune to wars, it is fine. People could always hop corps. People could always drop corps. People could always use ACLs to keep certain characters in war-immune NPC-corps. People could always organize with chat channels. You could always hop in or out of corps to join or leave a war on a momentâs notice. This is a slight buff to a very small number of players, but it isnât a massive shift of the meta and it isnât suppose to be permanent.
I find especially amusing how reddit in particular is fixated on these changes allow people to end wars. As Fozzie said, that isnât the intention, and honestly I doubt it will every make it in any meaningful way into the final solution. At a minimum, it takes 9.5 days to explode a structure in highsec so no one, and I mean no one, is actually going to be able to end a war early. Aside from the fact that these reddit types are almost all talk, the time frame of structure combat is not compatible with easy-to-end or short wars. Besides, fighting is intended, so the next round of changes is going to foster wars and give things to fight over, while keeping those who donât want to be in wars out of them.
But that is for the future. For now, nothing meaningful changes. You could always join or leave wars as a player and fly around in NPC corps immune to wars trash talking, stealing, ganking or whatever. It hopefully will provide a little more space for people not ready or not wanting to fight to be in a player-made group where before they we restricted to the NPC corp, but most relevant groups have structures and will continue to. Their logistics may be made a smidgen easier to keep them out of wars, but nothing that wasnât possible before using the NPC corp is being made possible.
In an earlier age of Eve, no self-respecting corp would be seen playing such games. It would be seen as weak and cowardly to hide behind shell corps, at least as a general strategy. Sure, people would still do it, but the majority would publically shame them for doing so. I think now, carebears and their apologists are completely shameless and much greater in number, and they will feel no embarrassment to publically indulge such games. While their butthurt might blind them to how cowardly this makes them look, Iâd at least like to hope that newer players will see through this and judge their new CEO accordingly when she tells him that the new group they joined is too weak/scared to defend their own structures. But regardless, I like that these changes mean the war ends 24h after a corporation loses its last structure, the war ends so the corp can begin rebuilding.
The bottom line though this is a minor change in what is a more complete reform of the mechanic. I remain hopeful that CCP will come up with something that generates more interesting conflict yet still respects the core risk vs. reward sandbox idea of the game.
I agree with Pedro.
Finally - some substance on these forums LOL
Wholeheartedly agree with you man. Reddit is a much different beast than here. A much larger pool to draw from and maybe to generalize they are nullseccers on average. Who by the way seem to be happy with the change and will not be protected with the wardec changes. You can continue to do your blanket wardec thing.
+1âŚ
Agree with most of the post, but letâs be realistic and admit that plenty of corps outside of HS have used shell corporations over the years to shield aspects of their operations. These âself respectingâ corps have been doing it for as long as Iâve been playing (10+ years) with no sign of stopping. There is plenty of âbutthurtâ to be spread around, it appears.
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