Thank you Dom Arkaral for proving my point.
You are the prototype of pvpp wannabe I was talking about. Risk averse pvp player who only looks for the softest targets, who most likely has several decs going as many jumps as possible from where your own structure ( most likely a poco) so you don’t have the need to defend anything, you just use an alt of a few, since alpha’s are free to be used as scouts.
If somehow they do bring into the game that locator agents can actually locate structures i think you might get your panties all tied up, because heee, now you can’t play your own playstyle solo again. Because the big bad soft targets might actually hurt you back.
It’s too easy as a wardeccing corp in high sec to avoid real risk, whereas an indy corp which is deccable has an asset in space they put up there for a reason, which most likely is also their base of operation.
So tracking them down is pretty straight forward if you are the deccer, but as defender all you can do is to step on someone elses playing field and ask yourself which of the sooo many people you see around is actually whispering all the intell over.
So the miner/indy/missionrunner is put at a huge disadvantage because all they can do is adjust completely without much chance of ending the war a tad sooner because they brought the fight back to the attackers doorsteps. Be it themselves or be it hired guns.
And it might look like a sandbox, CCP might even call it a sandbox. But if a certain type of playing in the sandbox has a huge advantage over other styles of playing in the same sandbox i won’t call it a real sandbox but a turkey shoot.
And no, i am not risk averse. i undock during a war, I try to locate opponents, but in high sec the only chance you actually get to fight is when you are decced by one of the huge corporations or alliances, and here and there the rare small corp. But those are as rare as a fight in most of the common wardecs.