Devblog: War, War Sometimes Changes

They are on it.

The example Iā€™m replying to is someone who thinks it would be unfair to ā€œsmallerā€ entities ā€œonly active on weekendsā€ if the War HQ had a reduced reinforce cycle, so that the defender can hit back in time to end the war and save a structure that the aggressor bashes immediately.

CCP has nothing to do with that comment.

Itā€™s all someone arguing that, essentially, the defender shouldnā€™t get a chance to headshot a War HQ to save a structure.

Pretty good set of changes.

+1

No, but I also donā€™t live in HS. Iā€™ve been going there recently for the recent nullbloc fights that have been happening (structure bashing) but ultimately, I live in null. I couldnā€™t name any of the significant or insignificant highsec groups, apart from maybe Code.

At the end of the day, the goal is to increase conflict. By making it easier to be the aggressor, you encourage conflict. Nobody initiates a conflict by being the recipient of a wardec.

The initially stated goal of being able to end the war by turfing their HQ before they turf yours is no less true. You can still engage theirs within a meaningful period of time. If attackers get the defenders first, well, that feels a lot more like they had more gusto than the defenders did.

If you mean me, no, I meant that theyā€™re consistently going to be unable to engage in offensive wars against even moderately larger groups for the simple reason that the moderately larger groups will be statistically able to out-form them more easily in their off-hours. Imagine for example, a group that was only active on weekends. They want to declare war, but theyā€™re just gonna get attacked on like a Tuesday and the 4 dudes that could actually log in werenā€™t enough.

Well, except that the reinforcement timers of structures are already set up with the intention of ensuring that thereā€™s at least one weekend timer available, outside of j-space. I mean, thatā€™s how Upwell timers were designed. Thatā€™s in the devblog for them. So clearly, thatā€™s CCPā€™s intent, too.

Ok, youā€™ve been supportive of the last two sets of changes announced. Who are you and what have you done with Salt?

OMG Goon Tears?? :stuck_out_tongue_winking_eye:

jk, gave it a like.

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They want to use the guns on the refinery to do it. But they donā€™t work against suspects or even criminals for that matter, but they are miners. They donā€™t know this.

Depends in what regard you consider success, I can name many solo people and small groups that have been very successful in harassing and killing larger merc entities.

This will all stop though and is my main concern, the small groups that war and do hit and run gurilla type warfare will have a large target they cannot defend.

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Itā€™s not an issue of using the refinery to shoot the thieves. Sure, you can bump themā€¦ but have you ever tried bumping a Barge or Exhumer orbiting a moon rock at 500?

The rocks get bumped, too. They move. And the miner just follows right along, happy as a clam. Heck, they can start off by getting high-mass bumpers of their own. Iā€™ve seen moon-rocks that have already settled knocked back up to 300+ m/s.

The issue is: you canā€™t get your combat ship and go shoot the thieves.

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Hereā€™s the thing with that. You canā€™t board or store a ship when it is locked when the ship is empty. You canā€™t dock in an upwell structure when you are pointed. Why can you store your vessel in a MX bay when you are pointed and then warp away when the target lock is broken cuz now youā€™re in a pod? Or up ship?

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You can board if you were the owner. Even if itā€™s locked. Which means you can jump in and store it, then jump back into the bowhead/orca/etc. Just make sure a buddy has your orca locked, so only you can jump into it.

You are correct. As you canā€™t own belt 1 of planet 1 in the system you canā€™t own the belt from the moon you are mining in highsec. To solve this youā€™d need to move out of highsec. But that change was a long time ago where you need infrastructure to participate. youā€™d still be SOL when they came in a NPC corp.

No, no. Remember, Goons control the CSM. So itā€™s all a giant conspiracy.

EDIT: I should have known heā€™d make that the next comment, lol.

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Iā€™d double check this. I do not think that is accurate.

Except that you do have to pay to keep the moon refinery running, and if thereā€™s no refinery pulling up the chunk, thereā€™s no rocks to mine there.

So, yes, thereā€™s a clear chain of ā€˜you paid to get those rocks in spaceā€™. And the fact that you canā€™t shoot at NPC corp miners who do this has also been an issue for HS refinery owners since they were introduced.

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You donā€™t think whatā€™s accurate? That the original owner can jump into a ship if itā€™s locked?

Itā€™s accurate. Go ahead and test it. Iā€™ll come help, if you like. I do it all the time.

Can confirm this. Unless you are criminalā€¦

Stand by Iā€™ll get some buddies to test it right now.

What will happen in this scenario after the change?

Corp A and Corp B are both aggressors in a war with Corp C (2 distinct wars).
A and B are working together, there is a fight.
Corp A is flying a logi ship and attempts to activate a remote armor repairer on a ship in Corp B while it is shooting a ship in Corp C.

CONCORDOKKEN.