Devblog: War, War Sometimes Changes

This would lead only to even more one man corps since raising the standings is easier. Also what happens, if the Corp loses standing, or when you transfer it?

FacPo comes and ‘takes it down’?

You would not be able to transfer it to a corporation with less than required standings. Losing the standing after anchoring would not do anything. This worked with the POS system. And despite some corps or alliance jsut used a “Standing man” who would anchor it for the corp. A lot other corps worked hard to get their standings in line with what they wanted.

Spewing out structures left and right in Empire space is just stupid. It makes Empire space crowded with structures which makes wardecs less meaningful. The other thing for this is the price of citadels and what they can offer. Switching from the POS to the citadel didnt just made it easier. But a lot cheaper as well. I personally could go and Anchor 50-80 citadels. Which in itself is stupid.And im not even rich. Not talking about how they removed the fuel upkeep and made them even more powerful. Rechargin Cap, repairing shield armor hull and even drones/heat damaged modules for free is stupid.

So before reworking the wardec system. CCP should think about how meaningless wars are and how easy it is to dodge a war start a new corp and just spit out more structures. The current wardec system is for nothing but to prey on the weak. Theres abolutely nothing in HS thats actually worth fighting for.

I agree that there is way too much garbage all over empire space (maybe fraction police could clear low power ones after 6 month or so), but…

… have you been to Perimeter recently?

You take out 1 system from the countless there is. 1 Jump from Jita that offers less tax on trading. Owned by the largest organisations in EVE. And will probably never be destroyed as the limitations in HS doesnt leave much space for Keepstar fights. And we have the rest of HS that can offer abolutealy no reason for wars.

:scream:

Mercs and Contracts
One of the major benefits I foresee with using a mechanic like this is that it will enable mercenary contracts. By creating contracts where payment is triggered by the disablement of a WHQ and the ending of a dec, mercenaries will have a way to offer assistance to defenders with a clear objective. The defenders will also be reassured by the fact that money is not transferred to the mercs until the contract is complete and the dec is sure to end.

Such contracts will also enable players to hire mercs to deny other corps to wage war by disabling their WHQ, even pre-emptively if so desired. Likewise, mercs can be hired by aggressors in a dec to remove unwanted allies of the defenders.

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There’s nothing in Perimeter worth fighting for, either.

The frustrated whines of Horde are everywhere and no-where, all at once. :wink:

Realistically no one is going to genuinely mine whilst suspect. You’ll just kill of the activity and encourage everyone to Blue eachother. Which is why a kill right or becoming eligible to wardecs would be a thousand times better.

I have.
I was can flipping some guys using covetors (not bots, just not super fast) and used a battle proc, then sat there mining any time there wasn’t a can or my hold wasn’t full.
I spent probably 2 to 3 hours in belt as a suspect that day. Probably doubled my per hour income and if I had lost the proc at the end of that time the extra income paid for it.
Mining ABC ores would also pay for a new proc fast.

Edit. also you know kill rights make you suspect when activated any time in the next 30 days right… On the spot suspect is way better than kill right.

I feel better with an unactivated killright on me than i do suspect. It at least requires the owner of the killright to be active.

Also the trade of killrights becomes like a hired hit.

War dec eligibility would be the best though.

Welcome to the problem with a liner solution to a sandbox problem.

But suspect is over and done 15 minutes later. Kill right means they can hit you with it any time in the next 30 days when you are actually in a valuable ship. And if you don’t die, they can hit you again and again with that suspect flag.
Suspect also means the owners or at least their friends would have to be present at the time to kill you. Aka not afk. Kill right means again, they can be afk and get you later.
All in all suspect is far more appropriate than a kill right.

Suspect timer, no. I like your thinking but need to find another way to make it work.

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Suspect timer is the most appropriate. As it requires actually being there to shoot them. Suspect flags expire fast.

WOW! A lot of players do this and do this very well. WOW! It is gone. My jaw has dropped to the floor.

It requires anyone being there. Not merely a group of players related to the structure.

And i can tell when my killright goes public (e.g. when to be cautious rather than just watch local for reds).

Some how making people war eligible to a corp for being an ass hole would be great fun. And that ‘war right’ could also be sold to mercs.

A bounty on a structure??? hmmm… I’d be interested in that.

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I can just click the kill right from anywhere and set you suspect. Yes I do need to know what you are flying to know if it is worth it really, but I can just hit the button when I log on. Without making it public.
But it making you war eligible simply isn’t practical. it would become the newest way to bash newbie corps, get a spy in, spy mines in someone’s belt, hey presto instant war dec on said newbie corp.

And so it doesn’t need the actual corp to be there… who cares? it’s not like they can jump you with 10 logi or anything any more to make it zero risk. Unless they have enough DPS ships it’s actually a fight. And you can always not shoot back and use logi to tank them also. There are loads of options to defend yourself as a suspect knowing you are going to be one.

How would this work with Incursion Fleets which are very dependent on logistics? You mentioned the ability to be able to immediately (re) dec-war under certain conditions. Is there a possible concern?

Incursion fleets will probably just tighten up their not accepting people at war policy.
There have been times where they took no-one at war.
Other times it’s an ‘at pilots risk’ policy as the fleet flies green safety.

In short, that’s up to players to manage, since players have the tools.