A lot of comments have been made since my last reply, so I apologize if someone has mentioned this already. I mentioned my concerns on the adverse effects that the neutral assistance changes could have on certain Incursion communities. I had brainstormed a bit afterwards, and found that there could be other adverse effects.
If my understanding is correct, the following would be possible after April:
- A group of people from different corps are participating in an Incursion site, one of which is at war (Let’s call them Corp W)
- Another character outside of the fleet, & not at war with Corp W, enters the site in a cheap ship (e.g. a Corvette) and shoots a member of Corp W
- The attacked member will now have a capsuleer logoff timer, and any logistics members outside of Corp W would be unable to assist.
- If the attacked member is tackled by the site, and there are no logistics members inside Corp W in the fleet, they would most certainly lose their ship.
Now, in this hypothetical situation, no war-related conflicts actually occurred, but adverse effects happened because some war happened to exist. So, if this change to neutral assistance is meant primarily for war interactions, I would recommend that the rules be changed to the following (changes in bold):
If a neutral character applies a remote assistance module (such as a remote repairer) to another character they will receive a criminal flag if their target meets all of the following conditions:
- does not share a corp/alliance (or FW side if the war in question is the FW war) with the assistor
- is engaged in PVP, in highsec, with a capsuleer in a corp/alliance/militia that the pilot’s corp/alliance/militia is at war with (Capsuleer War Combat Timer)
Being able to check each group’s war targets to see if they share a common enemy and can help each other would be more ideal, but I can understand that could lead to a performance strain having to continually check who can and can’t shoot who. I think that the change above offers a decent compromise, where it only affects capsuleers who are actually involved in a war-related conflict, and not just any sort of PvP in hi-sec with a person who happens to be in an unrelated war.
Now, this would require the addition of another timer into the game, which I do not know how challenging it would be on server performance. The Capsuleer War Combat Timer could either supercede the Capsuleer Logoff Timer when a war-related conflict occurs, or it could be its own timer with a separate, possibly shorter duration. It’s icon could be a red circle with a star in the middle if it’s a separate timer, or a star with an exclamation mark inside if it supercedes the Capsuleer Logoff Timer.
Thanks to the CCP & CSM members who are digging through all these posts. I hope that the suggestions made in this post could be considered. I think it would minimize the adverse effects that could come from these changes, and make the system better as a result.
Thank you once again for reading.