The issue is that a lot of the time it doesn’t impact everyone/a wide area so it goes un-noticed and people BELIEVE there is nothing happening. We have had 3 pretty technically Shiney SCOPE videos since October.
I also think we will see the actual impact of these threads as many of them seem to have come to a head right around Fanfest.
On a self-promotional side I have been documenting the ongoing Precursor Crisis as long as anyone. Here is my document collecting all the in game information about the Triglavians and connected entities: The Precursor Crisis - Google Docs
I love the new lore, for people who participate it feels pretty wild to see a fought you were just in on Scope. On the other side of it, The Triglavian stuff is less expositional, feels more like dark souls. Finally, AIR is looking really good as a new player experience heavy on exposition.
does the lore really help you in any real way? does it make you fly faster? shoot harder? sleep better?
the lore is just some side stuff. the players make the real lore. you want some real lore? go watch talkinginstations and see what players do?
Note I said some people find that background quite interesting to play in and with. Not everyone will, some people, only care about the player interactions, and others just like the background as flavour.
This here, is a highly subjective opinion. One I disagree with. Player lore is great, and its important even! But its not the end all be all.
Okay that got a giggle that I much needed this evening, thank you!
It affects how I choose to play, who I run missions for, what I put my isk toward… aside from my pvp and industry inclinations, I’m an RPer and WorldBuilder. I write, I contextualize the actions, inactions, and choices my characters make by extension of the setting and my own world building.
Love to hear you say that while realizing the new compression arrays were directly tied into the lore for how they work, as well as how quickly and when they were released.