Director Letter 2026 - Theatres of War

This looks questionable.

Theatres of War are not limited to the frontlines of low security space. The Empire Wars are felt across highsec and lowsec alike.

So more of these annoying Insurgencies in even more places to make playing even more annoying. Fabulous.

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Just as in player corporations, conflict should create opportunities for all playstyles to contribute. Fighting, industry, logistics, resource gathering, and support all matter, whether you are on the edge of the battlefield or deep within your home territory.

another way to get more playstyles involved…

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All this stuff is already massively involved and especially all industry aspects are more involved the more destruction happens, hence my worries that this means more Insurgency crap.

:slight_smile:

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CCP should focus on encouraging player-driven events, rather than trying to railroad things into NPC nonsense.

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What ideas for player driven events do you have?

Yes, because freelance jobs, as player driven events, were a great success :rofl: 99% of them are just pure scams, meaningless spam or ganking magnets. Let the players shape the content of a feature and render it completely useless.

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I envision a sandbox with full loot drops and permanent consequences.

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These campaigns are likely to be similar to the race for the gates event, the events prior to uprising, or even the Shadow War. Where players shape the outcome. Even the latest Drifter Hive thing is player driven, and we have yet to see the results of whatever research they are doing in there, and I suspect we will see them with these military campaigns. We have 3 months until Fanfest and a Gallente election to see what happens.

This is honestly disappointing. We are the ones that write the stories in this universe. There are whole books written about the player created drama, endless hours of video documenting it, the massive player created battles that created head lines in gaming media were what brought people here. Hardly anyone cares about your factions or insurgency crap.

You guys seemed to be headed in the right direction when you focused on new ships and sov stuff. Now you’re once again trying to tell a story that no one cares to read just like wasting resources on a fps that no one is going to play like your last failed attempt. There’s so many things that could be getting attention and here you are talking about solo players…. In an mmo that is built around cooperation… yep.

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I’d like to see Khanid rise up against the trash Amarrians, but CCP’s lore gatekeeping stands in the way of actual player agency.

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This is staying in null sec. There are other parts of space, the people who live in Low and High sec want more of what CCP is outlining. Null players don’t want CCP to mess with null sec too much, you can’t really complain when they focus the development towards the players wanting to interact with the Empires. New ships will keep coming either way.

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NPC faction wars

Really like shooting NPC’s perhaps we will be able to support them for a change.

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One can hope but after years of particular CCP behavior, I am skeptical.

There is boatloads of potential for other kinds of interaction than straight PVP in this whole gameplay complex, that really needs to be exploited more thoroughly.

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When a player ship explodes, you get ALL the goodies instead of what happens now? Permanent consequences, meaning player death is permanent when they get podded?

Sure.

You and like 5 other people. We will see when this drops what impact it has on the player base. I bet next to nothing.

You realize that Uprising was popular right? The numbers just don’t support your assertions.

It was an absolutely atrocious experience, however. The grind was beyond madness. It was absolutely not enjoyable and still a coercive must-participate if you didn’t want to have good systems fall to the Trigshits.

the solo players they are talking about… they are the sheeple on the edge of a cliff pushing back as hard as they can, all along ccp has their pants down and pushing back equally harder

Oh boy.

We gave mining and industry some necessary love with Catalyst and saw how quickly the meta shifted with fleet-based mining and new resource strategies.

No, you botched it by renaming all the ores. Nobody likes that change.

With Legion we connected job seekers and job creators across all New Eden with Freelance Jobs and the introduction of ACLs. You took this system and expanded it wildly beyond our expectations.

No ESI endpoint for Corporation (Ability to create corporation projects using the API · Issue #1363 · esi/esi-issues · GitHub
) projects or freelance jobs. If one wanted to a do a monthly campaign of ‘who can kill the most X ship’ its tedious and boring to set up every single time. Missing out on what could be a great feature there for want of a POST request.

Over the next three expansions, we’re going to elevate Factional Warfare into war with real stakes and pull new players into the fight with purpose from day 1.

I read this and my inner voice went “Oh, they are pushing out Vanguard and realized low sec needs to actually have people in it for Vanguard to matter, since nobody is going to be foot soldering in high sec or null” right ?

Things are never quiet in New Eden; somewhere, someone is always on the edge of war. It’s possible to ignore it, but ultimately war shapes everything: economy, politics, borders, relations, and stories.

Two words. “Blue Doughnut”.

Over the next three expansions, we’re going all in on Theatres of War, expanding Factional Warfare and formalizing Military Campaigns as a core part of EVE’s future.

Factional Warfare is largely contained to its own lake, nobody in high sec cares unless a trade route system gets corrupted and nobody in null cares because wth has low sec got to do with null anyway apart from being where droppers come from?

This represents a shift in how we build EVE; big ambitions will no longer be something we rush to finish in six months, but rather ideas we introduce, build upon, and refine over several expansions.

Kill rights are still temporarily disabled right?

The result is clearer direction, stronger continuity, and the ability to tackle more complex systems. TL; DR: we’re chasing big ideas with real follow-through.

I know a million dollars exists, but I will believe it when I see it.

This is not about simplifying war or making it safer. It is about making conflict more meaningful and consequential, so that more players can understand where they stand, how they can contribute, and why individual actions matter.

Log off one FW character from side where plexing is not worth doing, log onto alt on the other side where plexing is worth doing. Repeat.

EVE is a social game, even when you play it alone. But breaking the barrier to social play is hard, especially for new capsuleers. For many pilots, flying solo is simply the starting point.

In game voice chat making a return? Better in game tools for user created content? How about giving people a reason to get out of their snowflake discords ?

This year, we are focusing on giving new players, especially solo and low-confidence pilots, clear purpose and meaningful agency from day one. Military Campaigns are the foundation of that experience: a way for pilots to take on contracts from rival empires and immediately become part of something larger than themselves.

The stats are that EVE has 60 days to either win someone over or chase them away. At one point there was a stat indicating %95 of people failed to get beyond downloading the installer, hence the fleeting ‘EVE in a Browser’ feature. A large factor in this is finding someone who is willing to hand hold people through the non intuitive mess, Military Campaigns will do nothing to facilitate this function, not unless the plan is to dedicate CCP staff to fill this role or giving existing player organizations the ability to better connect with interested individuals.

From there, we want to gradually introduce complexity, risk, and opportunity, easing players from solo play into co-existence, co-play, and eventually shared purpose.

Looking forward to the next iteration of homefront operations where its a constant parade of 5 logi ships run by the same person.

We have already been building the social tools to support this journey. Corporation Projects, Freelance Jobs, and access-controlled collaboration allow players to contribute without immediate commitment.

ESI endpoint with POST/PUT when?

And the more new players we guide into factional conflict, the more we all win.

Except if your corporation is in High Sec, Null, or WH space. Then its taking away potential recruits to fight in a semi-instanced arena.

The stories, conflict, and persistence we all love and know in EVE continue and will be expanded in EVE Vanguard, where development is well underway. It’s a different kind of EVE experience, but one that stays deeply connected to the universe you already know. For example, Vanguard will play a direct role in upcoming Military Campaigns, strengthening the bridge between ground combat and the wider conflicts shaping New Eden.

Knew this bit was coming. Vanguard is not going to move the dial against Tarkov, Dune or Arc Raiders unless it does something OP for FW, in which case people will complain about how OP it is.

EVE Evolved is also a celebration of craft. Alongside gameplay updates, it brings meaningful visual and artistic refinements that elevate how New Eden feels from moment to moment. Our art teams continue to do incredible work, and this update gives some of that work the spotlight it deserves.

I bought a wattage meter for my PC from the local electronics shop. I have an Intel i3 with a Intel ARC GPU. At idle the machine reads as using 200 watts.

With EVE running on these settings

I get a comfy FPS docked in a citadel of

and the wattage meter says about 325 watts is drawn.

If I switch to the outside view, I get this graph.

and the wattage meter goes down about 25-50 watts to 275.

I do not mind the 75 watts to make EVE go, but a near %200 increase draw the inside of a citadel ( with no way to turn it off anymore ) is ridiculous.

No problem with making EVE art better, if it were not costing so many watts. :frowning: How hard is it to get a toggle for simple citadel interiors like there used to be?

Several of New Eden’s most beloved events are also returning, including Capsuleer Day, reimagined to reflect where the universe stands today.

Another FOMO daily login campaign where gankers get to PLEX for cheap make it a week of trouble.

share more about the vinyl release Past and Future Sounds of New Eden

Is the audio bug with music stopping after half a second fixed yet?

and the usual shenanigans.

No doubt.

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