another one?
We already had a thread on this…
Just for the record (and fact’s sake):
FTFY (as it is an important difference)
Bounties can stay in the toilet where they belong….only used as a tool to scare away newbs with ‘welcome bounty’……some found that ‘funny’……
What does it say on an outside view?
Citadel interiors do have some kind of a problem. GPU usage goes so up it causes overheating and lagging. I don’t know what the H is causing it, but it’s consistently bad. I have turned on outside view, and that helps.
There will be less actual sand in the alleged ‘sandbox’, and more IKEA sand castles.
If bounties were restored, is the expectation that PvP will be reduced, increase, or stay the same ?
Between 260 - 300 watts.
Don’t think it would have much effect as the payout would depend on the target ship and cargo value if I recall correctly.
So unless it is an expensive ship nobody would bother to attack someone just for the bounty and also in hisec you’d have to wardec the person to can attack them.
Most cases it was gankers who benefited from bounties as they blow up the targets anyway without a wardec.
As for regular PvP I think with rare exceptions anyone who got bounties would attack their targets anyway so it was just some additional payout that didn’t motivate anyone when deciding to PvP someone with a bounty.
Even suspect baiters would bait their targets anyway regardless of bounty so even in their case it was just a random side detail without factoring in when it comes to their PvP activity.
So I think it would be the same and would just be an additional side benefit that doesn’t really influence decision making 99% of the time in my opinion.
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Bounties don’t affect PVP unless they are completely overpowered and unbalanced.
The first iteration increased PVP because people farmed their bounties with alts and noobships. Ship combat is PVP, regardless of how nonsensical it is. That’s unbalanced and idiotic, but was a cool way to stick it to the bounty-givers.
The second iteration was completely pointless for the intended purpose. Fractional bounty payouts depending on the ship value never yielded in any meaningful payouts and the system was only used to spoil people’s avatar with a stupid wanted stamp. It had no influence on PVP whatsoever.
Another extreme to the first iteration would be a bounty-system that gives a killright with the bounty sum. If there were no bars and limits, this would be completely insane. Give someone a 100M bounty and have a killright assigned to your registered bounty hunter alt 1, alt 2, alt 3 or alt XYZ. That would create PVP but also completely break the game. However, limiting such killrights only to people who have committed a criminal act from a game-mechanics-pov would also be stupid because those people already have killrights and most of them are already freely engagable because of their low sec status.
Overall, formalized bounties are pointless.
What you could do is setup an ingame billboard/task board where players can post their bounty targets, bounty payout and what they want to see killed to qualify for the bounties. No formal bounty on the target, no killrights, only player governed processes.
The problem with that is that you need to gank or wardec the target, which incurs massive cost that reduces the bounty payout to negative.
Would like your thoughts on this idea
CCP recently revealed that the VAST majority of players play in Highsec…
Why do they try to drive Highsec players out of the game? Why are they so anti-player? They move mountains for nullsec and wormhole groups every 3 months… but piss on the majority of players. Why?
Why is garbage content gated and limited to Highsec, but endgame is all nullsec? Which is dictated by 5 humans or LESS.
Highsec is like the safe play pen at preschool
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Truth be known I actually had my first bee sting while sitting on top of a slippery dip at play school.
Yes even play school is not 100% safe.
That’s because Highsec players are mostly not playing the game. They are sitting under CONCORD protection, AFK mining to PLEX their accounts. This disadvantages those who live outside of Highsec, it is unfair and it distorts the economy. Fortunately, I’m here to help, and I will do my best to kill them all.
Also, a lot of Highsec players are botting.
Sweetie, Capital umbrellas are far safer than CONCORD.
And NOBODY is PLEXing from highsec mining.
If that were true, then why do you think so many people are in HIghsec?
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Capital umbrellas is a false fallacy offering a safety that can’t even compete with Highsec Concord.
Says you. CCP advertises the game as an open universe SANDBOX that each player is free to play as they like, set their own goals, etc within the framework of in-game mechanics. I wish PVP bigots would give that tired old argument a rest, seriously. All play styles are equally valid (as are all areas of space) and CCP doesn’t charge me more or less because I do more PVE than PVP and choose to spend more time in high sec. We all pay the same to play.
This can’t be true, following upon your premise of a sandbox. If it’s a true sandbox, then each player is NOT free to play as they like, because their actions are bounded by the actions of other players. Consequently, PvP players are dominant, because they can kick your sandcastle.