Consequently, PvP players are dominant, because they can kick your sandcastle.
Depends what you mean by dominant, I remember back when Factional Warfare had tiers. We would be a fleet holding one site against another fleet and the site was worth 10x the LP to one side than the other but shared between 20 players it was about 1000 LP is you were on the x10 side.
Meanwhile a guy in a bomber would fly in system, run a mission against NPC’s that had zero effect on the war and walk away with 80 000 LP and by the time we had run two sites he could have done 8 missions, I expect he felt really dominated.
About 5 years ago I suggested something similar to this as a revamp to FW. Basically that the wars should be ongoing between NPC’s and should be something you can join in as a pilot. I actually suggested that you could have NPC battles that players could join in, with staging posts to provide quicker access to combat, and some form of fighter-style combat that would allow players to take part with low risk, though they’d likely be overmatched by anyone bringing their own rig.
I also think it’s a good opportunity for CCP to bring back some of the lore and differences between the factions. Right now space is really just a big blob. It should feel more diverse, in my view. FW is a good way of doing that, with more story and more world changes.