Docking and undocking seems to be getting slower and slower, while computers get faster and faster and therefore should do it faster and faster.
Many years ago, we didn’t even have a loading screen, just a 0.1 - 0.5 second lag spike during the process, GUI remaining otherwise fully operational while you were docking / undocking. Pretty much no interruption to gameplay.
Captains Quarter’s was slower than the standard stations, this is true, but the above mentioned speed is with CQ active. And CQ was so much cooler than the current player structures inside too.
I actually don’t know if the lag spike mentioned only happened with CQ active, since it was also on undock, I wouldn’t think so, but never know.
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No. But my husband and his friends do. I just wish they had the external view on all the stations as they do the player made stations. It seems much faster to dock and undock without the internal view. I would have them all set to external, if it were possible.
I haven’t tested it much myself, but I’ve been told that a lot of the lag spikes and screen delays on ‘scene changes’ (dock, undock, warp) these days is due to loading a lot of textures and extra graphics from all the “make EVE more graphically complex” initiatives CCP has done.
Having more graphics RAM, running EVE from a faster SSD, and sometimes fiddling with graphics settings (DX11 for some, as well as other settings) is supposed to reduce the long loading delays.
This is exactly it, when undocking without a loading screen, able to interact with things, check our ammo, read mission reports, check ship fit etc, we had a lot less / slower of everything.
Now we have a lot more / faster of everything, but have to sit and wait staring at a black screen with a couple letters on it.
Graphics RAM 2015: 4-12GB on the medium - high end cards 970-Titan X.
Graphics RAM 2020: 8-24GB on the medium-high 3060 (8 and 12 GB versions)-3090.
Mechanical disks then vs SSD now.
Abandoning DX9 is possible part of the problem. Don’t really bother keeping up with it - its not a option we have to select as users.
We should see no difference or a speed up, seeing a slow down and a loss of functionality (able to use GUI then vs black screen with letters now) is completely wrong.
I have tested it. The client has a memory leak that consumes your RAM. I run it on a 8 GB Linux box with a 2 GB passive graphic adapter. This is one of my oldest systems. I do a lot of testing for Linux community. Let’s start with the big apple.
The new and improved? launcher chews on 2,5 to 3 GB of RAM leaving less than 5 GB available for the OS. Linux OS doesn’t need much RAM. After the client starts, depending on location in the game ( Jita is the worst ) the client consumes 3 GB of RAM and more. Closing the launcher at this point reduces the lag and keeps the game from crashing or freezing.
Next the memory gets consumed the more places you visit. Flying system to system more RAM is taken by the client. It doesn’t seem the client removes all the data from the last system you visited. Which I could understand, but why not use paging or swap file to store it? Maybe it is to save wear and tear on these new SSDs? I place swap on an old spin HD to avoid destroying my SSDs.
How does fixing this issue benefit CCP? Not all the people playing Eve have trust funds or retirement accounts, users with fancy new computers sure don’t gravitate to Eve Online. They are playing the new games with the flashy graphics. Obviously someone at CCP believes making Eve with more intense graphics will attract more wealthy players. In reality, the common player would spend more cash on their game and less on the PC, assuming the game was properly repaired.
It is amazing, I can get this game to run on a 12 year old system. However it requires Linux OS and a lot of technical knowledge to do so. One can get it working on a Windows 10 OS 8 GB box but they need to run debloat scripts to make the OS take up less RAM. Then the memory leak is still there and it is only a matter or time before your game locks up your system.
If you have 16 to 32 GB of RAM, you probably don’t have an issue with Eve Online. However there is no excuse for sloppy programming. Some programs I work on, in my line of work, require zero defects, as it could cost people their lives. This is only a video game and they can afford a higher failure rate.
Just for comparison, I run Win10 and DX11. The launcher by itself takes up 140-180MB of RAM, not sure why it varies up and down. If I pop open a launch group of 3 accounts, those 3 accounts sitting open at the “Character Select” screen each take up 1.46GB of RAM. If I then log in to one of those chars, the launcher stays at 150MB (currently), the 2 “character select” screens stay at 1.46GB, the ‘active’ account goes to 2GB.
That’s just sitting in dock, it hasn’t travelled or anything. Next time I feel like flying around I may check how the memory usage changes. Could be a while though.
I will take another look at Windows. Be sure you add all the processes opened under the launcher and not just the one Task Manager shows you. I am lazy at the moment, and don’t have my Windows 10 on at present, but as I recall, you need to open the “Details” tab to see all the Eve Launcher hidden PIDs and memory allocations. Here is the quick run down on my Linux task manager;
The top image is shown with only the launcher running. Memory usage is 55% a total RAM 4.2 GB in use. The bottom when the launcher is off now, memory drops to 17% a total of 1.3 GB RAM in use.
Basic math is 4.2 - 1.3 = 2.9 GB of RAM. Eve Launcher by the way is not much more than a browser like Chrome and just like Chrome opens multiple processes to operate. Take note of the types listed here; 2 renders, gpu-process, utility network, crashpad handler, and utility audio.
I will pop over to Windows 10 on the other PC later and see about getting the details there too. As I said above, this won’t be much notice to many users to 16 GB or more, which is considered the average for most users to date. Gamers with money to spend are bound to have 32 GB and more. But then they are catering to the top 10% of the gaming community and alienating 90% of the community doing so.
I am not saying we all need to install 3.5 floppy drives to our PCs to remain backwards compatible, but I test on very old systems to prove or disprove games can operate. This data I share with the gaming community as a hobby. Eve Online happens to hang on a fringe, as many games do. I recommend these games to the Linux community.
Win 10
Game running,
Launcher Running,
one chrome window (this screen now)
7GB out of 8GB.
Just the launcher and chrome was 5.5gb.
launcher closed, with game running
6.1 to 6.2GB
game closed and just this window open 4.7gb
edit: apparently edge and steam had stuff running, shut those down and currently with this window, launcher and game running i’m at 6.4gb
5.8 after closing launcher
Without a doubt, Windows based games always operate best in their native OS. I am an advocate of Linux games for Linux OS and Windows games for Windows OS. This whole idea of using Wine / Proton is not the way I would like to see developers handle their work. Apparently making a direct port of the client in Linux OS would cost the developers too much for the reported 4 to 6% of the player base. However I always looked at it like this; if I was making 10 million a month and 500,000 was laying there on the floor, would I be too lazy to pick it up?
Stepping down off my soapbox now…
This game ( as do others ) have a lot of options for GPU and audio settings. Docking optional features would be a great. Laubrani has a valid point. I for one, spoke out against them adding the “Docking” display slab over a year ago. Many other users question why there was no option to turn it off. The more they add to the UI is akin to a hoarder in a cluttered room, it makes a mess and is difficult to navigate.
@Laubrani you will also see spikes when you jump from instance to instance ( systems ). This is caused by loading new models of ships and stations needed for the next instance. I think it fails to unload the superfluous models. When you cross regional boundaries a whole new market database is loaded. The station interiors are still keeping all the instance information available plus adds more audio and graphics. While these files might be located on your HD or SSD, the speed at which they get place into memory depends on the drive speed and ability. I often toggle off both the visuals and the audio when docked. Ctrl+Shift+F9 tells the client not to use the 3D and your background turns black. Ctrl+Alt+Shift+F12 shuts down the audio, unlike mute this does save load times. It is sad when they make games over powered for the average machine to operate but at least we have some options.