You are proposing a change to the game, in a discussion forum. Everything you post is subject to dissection by other players. If you want your suggestion to be taken seriously, you need to apply logic to your suggestion. Using logical and rhetorical fallacies will get your argument shredded, because it shows you do not care enough about your suggestion to actually back it up with valid arguments.
Give us some valid (non-fallacious) arguments for why this UI change should be made. ‘It would be easy to add’ is not a valid argument. ‘It would make my life easier’ is not a valid argument. ‘It would simplify X because of Y condition’ is a valid argument, provided ‘X’ and ‘Y’ are both true statements.
Keep in mind that there are existing features in the Overview that may already solve your scenario. Be prepared for players to point those out and use their existence as a valid reason to not commit more development hours to an already solved situation. ‘New’ is not inherently better, and it is absolutely true that development time on any one area inherently prevents that time from being spent in other areas, so players have a valid response of ‘since Y other feature already solves this issue, it is not worthwhile to re-invent the wheel to do X in addition when other improvements could be made to the game instead’.
Specific to your statements here:
To be able to quickly lock specific types of targets, drones, bubbles, tackle, capitals etc.
There is already overview preset functionality and custom layout tabs that allow you to define target types and rapidly switch between them on dedicated tabs, entirely customizable by the player and shareable between users. Why not use this existing functionality to achieve your goal? If you are using presets, what is the situation where you are running into problems that this is not solving?