Oh, yes, I agree that the easiest move is to add more sinks. Hence my idea to make ISK a physical commodity, with the added feature of maintaining current digital transfers at a fee. Otherwise, I’m not sure what they can do. Raise taxes again? Raise skill book costs? Various taxes and skill books make up the lion’s share of ISK consumption.
They can do something like selling [soulbound] cosmetic items for ISK, like in other games, but I’m not sure that they’d do anything that could potentially affect their bottom line. It’s CCP we’re talking about after all, and “greed is good.”
Your solutions are tied to nerfing the capabilities people currently have, and will be received about as well as scarcity was.
That’s why I was suggesting the sinks should be tied to new content, so people can make a decision of whether or not to engage in it. Imo, the farms and fields thing is especially good, because it will make people money, but it wont directly produce isk but rather items that can be sold to other players. More or less, PI in space.
It’s fine, but I’m not sure the game needs even more boring PvE things to do. CCP aren’t known for their ability to create compelling, engaging PvE content. Plus, the content isn’t likely to make a significant enough dent. They need something large-scale and sustainable. Either a direct method of destroying ISK directly, or selling non-marketable items like special SKINs. Or just raise taxes further.
Lots of players today might not be aware of this, but in ages past, ISK had a much more reasonable value. Getting a triple battleship spawn in a null belt actually meant something. Everything on the market was much more proportional back then.
That’s not an excuse to not try. They just need to get better at doing it.
That’s why the systems I mentioned were things that scaled well.
I’m aware. I recall a time when a fully fit retriever was 5 million isk and plexing an account only cost 250mil. Battleship costs in particular are a bit crazy these days.
Destiny was literally talking about increasing taxes or creating a physical item that could be taxed more through extra fees. It would also be vulnerable to other players. So yes, it’s effectively talking about an income nerf to the player base. That wouldn’t be received well.
Not proportionally. Your suggestions are “here are some play styles I don’t personally care about to lets change them, and the game, in ways that are completely against what the game stands for” but you draw the line at
I suggested the introduction of new things. Sure they would impact the greater game as a whole, but this is a sandbox, so that’s going to be the case for anything that gets introduced.
I disagree. You took issue with the npcs doing things, but as I said before, poses have had automated defenses forever. Using an npc to do the same job isn’t that big of an issue. Obviously it would be balanced in such a way that a significant force would need players to defend. Npcs aren’t a substitution for that.
And as for the hauling, the only place where the suggestion would be viable is stuff that people aren’t hauling currently. There’s a ton of stuff that just sits in hangers never getting sold or reprocessed or used in anyway.
It was in reference to an income reduction… for everyone except for traders (though an increased tax rate would be.)
CCP did add more sinks to the game, namely through the industry.
All sinks must be applied to the economy as a whole, otherwise some activities will benefit from the lack of sinks. That’s why market is the best place to add sinks, then industry, then farming (tax on bounties ?)
Anything else (linked to a limited ativity) will have no effect on the economy, unless it’s so high that this activity becomes unusable.
If anything, you could add a specific JF token to jump, like 5M per one LY, sold by NPC only like the cores. Or a regional tax on entrance, like 1/1000 the price of your cargo when you change region (reduced by the faction standing, you can refuse but then you are suspect and get a warp speed reduction for 15 min).
Or a tax on respawning, based on the number of SP you have.
But you already know all those ideas are crap and should instead be centralized in the market. The same way CCP did with industry, by increasing the “surcharge” tax on each sale. And then of course also add it to the contracts since contracts trading becomes more relevant noawadays.
I suggest that applying a skin costs ISK be looked at and it has to be done in a station and cant be done in space anymore as another option for an ISK sink
You can’t do that as it would hinder real life CCP income.
Also this would be a drop in an ocean. So a completely useless addition.
The market is already present, already taxed, already an isk sink, required - and increasing its sink is more effective than creating sinks in any other activity, also more fair.
Another possibility is to increase the flat amount of isk spent to create a new order. scc_flat like 100k isk instead of 100 isk.
You dont want to tax market activity between players unless you want less of it. Here is another way of suggesting alternative isk sink (Add your own?)
It’s not off topic, op was complaining about the market taxes. People claimed those taxes exist as isk sinks (on top of being an attempt at fighting botting.)
I suggested another potential way for CCP to get their isk sinks, rather than just relying on lazy market taxes.
I don’t really feel the need to defend my position on the ideas presented yet again, as none of the rebuttals diminish the claims I initially set up.
I’m not really sure what you’re suggesting here? An additional tax on Jump Freighters?
This is what the old clone system was. It was removed because it was dis-incentivizing people to play when they had high levels of skill points.
No, that’s lazy. There are many more potential ways to remove isk from the game, we don’t have to merely rely on market trading to do so.
Oh? Do tell me how much it would cost to ship 1 million worth of modules 10 jumps that would take up 1000m3 of space? All the rates I’ve seen from the major shipping orgs make such transfers not worth doing. Which basically leaves low level players, and they wont have any interest in doing that either.
Why do people think saying someone else is stupid or their point is stupid is somehow smart? It only shows they have no arguments and in fact are the stupid ones. Just saying