# EHP and EHP/s Tank Calculator

The ingame fitting tool is great, you get a rough EHP and are told your HP/s from your active tank. That being said I was more curious about my EHP per damage type and my EHP/s that my active tank gives me. I made this Sheet that calculates both. Better helping me see how the holes in my resistance really affect me and where my tank shines. Being that the EHP/s is also calculated per damage type I can also see how my active tank can match up for every damage type. I include an average and worst/best case Colum for quick referencing .

Feel free to copy into your own sheet so you can edit it and see how your tank does

Nice piece of work - not least of which do you can understand the was improving resistance can often be a better approach than just adding more raw HP.

The in-game simulator is OK, buy factoring in the impact of resistance isnâ€™t its strong point. I recommend a look at PYFA which has for a long time been the tool many use outside of the game.
If you log your characters with it itâ€™ll pull their skills down and slow you to pass fittings in and out the game.

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Thanks. Iâ€™ll give PYFA a look. I heard it calculated EHP/s, the main thing I care about being an active tank but didnâ€™t hear anything about per damage type.

Gave PYFA a look. Amazing tool, probably wouldnâ€™t have seen it if you didnâ€™t post about it. Seems like my calculations were on point. Like I thought PYFA doesnâ€™t break down by damage type so thereâ€™s no way of knowing how your tank performs against its worst damage type

You can set incoming damage type in in pyfa to see stats against specific enemies.

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Yes and no. Yes, PYFA does not present this data explicitly- but that is because very few encounters deal damage of one exclusive type. Instead, PYFA allows you to specify what you are fighting (be it NPC ships or a custom built fit for PvP encounters) and models your EHP against the damage of that ship. This is actually more accurate as to ship survivability than pure per-type damage modeling.

Example (dated!) of NPC damage dealt-by-type variances:

EVE Uni article on Weapons, which addresses damage type variance on Player weapon modules:

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ooo Ty

Sure thing! I hope between PYFA modeling and your own work you have a lot of fun with scenario examples - and thanks for sharing your work with the rest of us.

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@Grendel_Khagah
Good luck - youâ€™ll do well in Eve.

The best way of resisting a Gank is to maintain a good awareness of what is happening around you and to fly within sensible limits - a paper thin hauler with a hundred million ISK in it is a dead target. A pilot that watches for spikes and changes in local will avoid getting jumped.

Another tool:

DotLan is a good map and information tool - an area with large number of kills may be worth avoiding if you are flying something valuable.
If you need help in game feel free to reach out. I suspect any of the regular helpful souls here will make the same offer.
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hp/s / unresisted %
eg. repair 100 hp/s at 75% kinetic resist .
100 / .25 = 400 dps kinetic tanked .

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