Personally I have no desire to take their systems the point is to create fights that don’t involve tidi. To directly answer your question no, if they can competently defend their space that’s fine the important part is that they are forced to defend it themselves rather than with the aid of their 900 closest friends.
This “joining together” is the problem. Not the solution. The game got stuck and became boring because it rewards just making huge bluelists. And then ppl complain that there is no content any more and begin to curbstomp anyone who dares to even try being halfway independent until you have a situation like we face now. Even more “grouping up” would solve exactly nothing. Not even talking about that no group of smaller alliances has - in the current state of the game - any chance of breaking the existing powers by force. It’s just not possible with the current mechanics, since the Supercap- and Capital-, ISK- and asset-stockpiles of the dominant forces have become simply too large. This current conglomerate of bluelists can only be broken by mechanical changes that greatly benefits small and mobile attack forces and makes it incredibly hard for larger groups to completely control large areas. They should always have a lucrative heartland that no one can take away from them, but the outskirts and “renting grounds” should be disconnected from their staging’s power projection.
Then what good are alliances if the various members of said alliance can’t be called upon to defend your territories? Basically what you are wanting are smaller, possibly winnable, non one-sided fights. Like I said earlier, bonus for the small guys, penalties for the big guys…
As far as whoever was giving the ancient history lesson earlier, Rome eventually fell…
I’m not talking about taking their territories in talking about raiding skyhooks. The whole point is it’s a vulnerability. It’s a weak point that someone can come in and steal from forcing the locals to respond. Like I said if you want a giant fight hit a structure or something I don’t care.
There is no bonus for anyone there just isn’t enough time for too many people to show up. Hit and run raids have always been a strategy for dealing with a larger group it’s not a bonus to finally have a single objective that is vulnerable in this way.
Exactly, because they couldn’t threat the entire world and protect all their empire with cynoteleporters for all their legions at once.
I don’t necessarily agree (with the part about the 50% secure container). It provides some guarantee that one’s Skyhook(s) won’t be robbed blind. I wanted to add that this benefits all sizes of alliances (large and small).
The vulnerability window is another bag of snakes altogether entirely…
I just wanted to give a shout-out to @CCP_Swift; the guy really fell on his sword to provide the information about the 1-hour/every 3-day vulnerability window.
As a general rule, small groups have a disdain for large groups. That’s just the way the world works. Small business owners aren’t exactly fans of mega corporations. I could list several more real-world examples, but that would only serve to get my post flagged. I’m sure you already know what they are…
I think you’d quickly find this works in reverse as well. Sure, the Bezoses don’t care too much about your single local arts and crafts store, but boy oh boy would they love to wipe out EVERY local arts and crafts store.
They can because of the time lapse between attacks. Been there, done that.
If small groups linked up, they would just become another/replacement null blk.
If nulblocks wanted to protect their assets more they just have to fork out the isk and start buying up all of the filaments.
odd analogy
oh after this patch i doubt raiding them will be a thing anymore tbvh
is that really the timer??
A couple more heavy handed sessions like this, more fresh mortar and bricks, and they’ll get it right and we’ll be invigorated. Eventually.
If only someone thought of a test server to … test things with players?
Equinoxed ? Nah, Eclipsed right now, lol.
The changes to sov power grid and workforce were worse, after that patch things basically went back to sov 1.0 and 2.0 was just a tax or 600 mill per planet.
I feel sorry for the devs who put in all that work for nullsec. On the other hand, when serious flaws were already visible to us on day 1 (for small, large and renter groups), then someone must have taken a wrong decision. Nothing that was unpredicted, I guess.
Hello, @Daidva_Isayeki My name is Nemec and I like to play football
Skyhook? There is no sky or hooks in EVE.
Do you think they took the name from Batman?
this is the smoothest brain take I can imagine.
Why doesn’t the entire game just band together into one giant coalition so we can all pve in peace?
lol /facepalm