I only fly Cov Ops, and Black Ops basically and I’m happy, I do however find few of the bonuses mentioned a bit uncalled for or not fitting.
Cov ops: they did their job, could do a better job at making them fit combat probes easier. Concord ship line have always found lacking without drones. Especially the Pacifier that has to sacrifice 33% of its dps when out diving.
Redeemer: Panther is a better neuting ship than the new redeemer, suggestion for the redeemer: decrease turret hard points by 1, and increase the % turret dmg bonus to offset this change of dps, then if the neuting power is too great then decrease the suggested neut bonus the ship gets.
Getting a bonus to 1 Heavy neut seem a bit wierd, maybe cycle time would be more fitting or both. 33% reduction to cycle duration, and 33% to Neut power?
Sin: a big ■■■■ you for the logistic drone bonus. Most times the sin does its only dmg through drones.
The Sin is actually the Neuting power of a blops fleet usually, the sin is the one that needed a neut bonus, giving the hybrids a ludicrous bonus but limited the turret hard points or high slots could make it so ppl would actually use the few turrets it can fit, and the rest neuts?
I find the sin healthy as it was, just majorly lacking in tank/low&mid slots, since most are still using shield tanks, max drone dmg, and neut highs.
The vacant drone logi bonus could be turret optimal or tracking, but i suggest a mid or low slot.
Could be inserting some wrong info above there, but that is my experience how ppl fit it, and the bottom line is that the logi drone bonus is not making much sense, and i hate it.
Takes away dps which is the theme of these ships, strike sudden and true, then go into hiding waiting for next ambush.
Widow: Many still cry about the ecm, Game went on to be a good deal more healthy after that change imo, fitting longrange weapons and jam is something, but the strenght of the widow is the burst jammer, 3 widows can keep the whole blops group safe from scrams while they mjd spool, 30km, 36 jam strenght is (insert strike through)aLmOsT mandatory imo.
It wasnt really lacking tank, but this helps with taking off one tank module and add add utility.
On the DPS side, it was winning previously or not far from it, but now i find it lacking.
Since the theme is to strike fast and hard, the engagement arnt that long. Many fit Rapid heavies, adding RoF bonus to that could actually hurt a small bit, while a alpha dmg boost would be way more beneficial.
maybe keeping the bonus sparated? 7.5 % rof to torp/cruise, and 7.5% dmg to heavy missiles?
Cheers, and keep making this game even better, i hope you CCP keep listening to players and let CSM be a big factor if you deem their suggestions objective and healthy!