EVE Buddy: A companion app for desktop and mobile (v0.23)

Will do tonight, thank you for the update!

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** Feature update: EVE Buddy 0.21**

Major redesign of the desktop UI with the following aim:

  • Improve usability of the main navigation
  • Room to grow for new features
  • Harmonize navigation with mobile UI
  • Modernize look and feel

Iā€™d love to hear your feedback on how you like the new design!

Example:

Didnā€™t work. Same issue, I can log in, I can click the ā€œauthorizeā€ button and then the next page loads indefinitely without success.

ty for testing again. would be great if you could send me your debug log for analysis. my email: kalkoken87@gmail.com

So the guy on Android 12 - The minimum app level is probably set too high in Android Studio or whatever itā€™s being made in, you can download different platform versions down to I think Marshmallow? Canā€™t remember itā€™s been a while. In Unity (where I often do this) thereā€™s a helper monkey that downloads them all for you.

As for damaged package - check your Android Manifest; I often find install failures like this, or the one where it says itā€™s installed but then thereā€™s no icon to open it, almost always that damned xml file.

What are you building it in?

Thank you for the feedback.

I am building the app with Fyne GUI toolkit, which can build to many platforms including Android. Fyne is powered by Go and I am using the newest NDK download from Android to build the APK. This is all command line driven, I do not use Android Studio.

I am not sure what the minimum supported Android version is. Will try to find out.

I know from experience that, in Android Studio at least, they do try to cajole you into using the highest available app level and deprecate older ones.

I have not had the opportunity to use Go yet but friends using it seem to love it.

The app looks great btw and will be very welcome when itā€™s ready for prod, thereā€™s been nothing good since Aura for phones.

To be able to check in and manage skill queues and such with my phone would be most salubrious, and if youā€™re feeling adventurous, maybe a fitting tool? I know, it will take ages :stuck_out_tongue:

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I am using the latest LTS version from NDK to build the Android app, which is r27c. They dropped support for Kitkat in r26, which means the minimum supported API level is 21. Android 12 is API level 31, so that should be fully supported.

One of the nice things about Go and the Fyne GUI toolkit is that you compile it natively to many platforms including Android. So I can build the desktop and mobile version from the same code base, which is really nice.

The mobile version should already work on most phones, please give it a try.

I am planning to show fitting for your ships (and later structures) in the fitting style eventually, but I I have no plans yet to implement a fitting tool. Nevertheless, please feel free to open a feature request.


Working on a Google Pixel 6a, Android 15.
A bit sluggish but thatā€™s possibly mostly the phone, a very old handset and newer android arenā€™t generally a great mix, and then there are fairly large amounts of data involved what with skill queues and assets I imagine being somewhat loopy.

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Thank you so much for testing and your feedback.

It could indeed be snappier on older phones and I will continue to work on that. I also got a Pixel 6a for testing, so I get the same results like you.

There also is a big performance update coming up shortly with the next release of the GUI framework, which I am hoping will bring additional improvements.

Itā€™s a solid start and thereā€™s a lot of data there, itā€™s wile handy so it is. I will be following developments.

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Feature update: Eve Buddy v0.23

  • This release adds industry jobs to EVE Buddy. Please note that you need to re-add your characters for the additional scope.
  • Contracts and colonies are now available under the ā€œAll charactersā€ sections exclusively