EVE Ecosystem Stream 29 March Q&A

Question 7: These changes add a significant number of hoops for industrialists to jump through. They need more materials from a greater number of sources, and need to invest as much as another 11.3 million SP into science-based skills, just to continue to do what they have already been doing. How does that make game-play as an industrialist more engaging and interesting, or is this adding more tedium the industrialist has to do, without adding any new gameplay the industrialist gets to do?

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