TLDR: MacOS Performance took a 50%+ hit.
Yes, you read that correctly - no upwards of 26%+ improvement.
This patch has been a massive letdown and needs to be reverted immediately. It’s seriously broken and there’s no way this could’ve been properly tested. I’m not even sure I could run a single client on my old system now…
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Just picked up a new Mac Mini M4. Performance with 3 clients (all high graphic settings) was 60+ fps pre-patch (yesterday and again briefly today after DT before Tranquility died); 60fps if v-synced. Now I’m averaging between 20-28 fps (max) on my main client (3200x1800) while the two clients (1440x810) are averaging between 45-55 fps (which drops to 30-35fps when in actually doing something other than warping around).
In addition, the Upscaling option defaults to “Off” - and even when I select “AMD FSR 1.0” there’s no option for Upscaling Setting. When I apply and return to the game it defaults back Off again. So obviously something is broken here or not implemented correctly.
Lowering the graphics settings makes no difference whatsoever - it’s like the window size (and not the GPU) is defining the level of performance.
Finally, CPU load has increased by 100% (from 15-30%) and the temperature has gone up +5°C. Other than the ~1.08GB patch today - nothing has changed on my end (I’ve only had the new system since Sunday night).
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Addendum: Closing 1/3 clients results in my main client seeing an increase to between 44-46fps (docked). Closing 2/3 clients results in the main client getting up to 55-58fps (docked). So much for this offloading workload to the GPUs… If I had to speculate, I’d hazard that the main CPUs (and not the GPUs) are handling the entire game.