EVE-Industry-Scanner-Tool

Hi capsuleers,

I’d like to introduce the EVE Industry Scanner – an independent fan-made tool for EVE Online designed to quickly estimate profit and ISK/h across different production areas.

The tool is currently in Open Beta, so any feedback is highly appreciated.

:link: https://eveindustryscan.de

Currently supported:

• Industry (Blueprint manufacturing)
• Reactions
• Planetary Industry (PI)

The tool combines SDE data (blueprints / PI schematics) with public ESI market data across multiple trade hubs:

• Jita
• Amarr
• Dodixie
• Rens
• Hek

Features:

:check_mark: Profit scanning for Industry / Reactions / PI
:check_mark: ISK/h calculations
:check_mark: Hub strategies including “Best Hub” and arbitrage opportunities
:check_mark: Material breakdowns (components, ships, etc.)
:check_mark: Comparison of material costs, taxes, and job fees
:check_mark: Optional EVE SSO support (where available) to better estimate build feasibility

Since the project is currently in Open Beta, there may still be bugs, missing items, or occasional incorrect price data.

If you notice anything unusual, feel free to report it with a concrete example:

• Item
• Hub
• What seems off

This helps a lot with improving accuracy.

Discord

Fly safe o7

1 Like

Thank you for taking the time to produce it…

Definitely good to have another helpful app available to use with the game…

DMC
o7

1 Like

Version 0.5.0 is now live!

Some of the major changes include:

:check_mark: New filtering options for faster and more precise scans
:check_mark: Top 3 product suggestions are now displayed directly in results
:check_mark: Completely reworked Reactions section
:check_mark: Improved profit and ISK/h calculations
:check_mark: Better market comparison handling between hubs
:check_mark: Performance and stability improvements
:check_mark: Various UI/UX improvements and bug fixes

As always, the project is still in Open Beta, so feedback is extremely valuable. If you notice missing items, incorrect calculations, strange market values, or anything else unusual, feel free to report it.

Thanks to everyone already testing the tool and providing feedback.

1 Like

Hi capsuleers,

Quick heads-up on v0.5.2 — the industry / reactions / PI profit tool. This release is about smarter background data and clearer trust in each row, not another list of bugfixes.

Hot / Warm / Cold (snapshot tiers)

The rolling market snapshot no longer treats every recipe the same. The worker prioritises by tier:

  • Hot — top recipes by profit (refreshed about every 1 hour)

  • Warm — still profitable runs (about every 3 hours)

  • Cold — the long tail (about every 24 hours)

You get fresher numbers where it matters (your best ISK/h ideas) without burning ESI on thousands of low-value rows. In the table you’ll see tier badges like Hot · 2 h ago instead of one generic “stale” rule for everything.

A–D confidence grades

Each row now has a confidence grade so you can spot bad market data before you trust the profit:

  • A — looks solid

  • B — usable, minor quirks

  • C / D — missing prices, net zero with materials, or other red flags

Hover the badge for a short hint (e.g. missing material prices). Stale warnings are tied to tier too — e.g. “Data outdated (Hot)” — so you know whether you’re looking at a top recipe or a cold one.

Feedback welcome here or via the site contact.

Fly safe o7

some exampels :slight_smile:

1 Like

Hi capsuleers,

Quick overview of what changed since v0.5.2. Focus is on features that affect how you actually use the site for industry/T2 planning.

Industry scan quality (0.6.0)

  • Incomplete hub rows (e.g. missing material prices) now show profit = 0 ISK consistently — including after manual refresh, so you don’t get a fake negative profit in the detail view while the table shows zero.

  • Material price tooltip moved to a proper overlay (no more clipping inside the table).

  • Capital ship warnings (Dread, Carrier, FAX, Super, Titan, Rorqual-class cap industrial) — reminder that these are low/null/WH builds; default profit does not include haul to your build system or real system cost index.

  • Freighter / jump freighter — softer notice (often built in low/null even if highsec Sotiyo is technically possible).

  • “Capital — Sotiyo Low/Null” preset — one-click industry settings (T2 rig-style ME/TE, ~5% SCI, structure tax, SCC) from the capital detail banner.

  • Structure tax & SCC now based on approximate job cost (material × SCI), not raw material cost or gross revenue.

  • System cost index no longer incorrectly shortens build time (it’s a cost factor in EVE, not TE).


T2 tab — full production chain (0.6.1 – 0.6.4)

This is the big one if you build T2:

  • End-to-end T2 chain in the dedicated T2 tab: invention (SDE probability × expected attempts, datacores, T1 BPC) → components (recursive build vs buy per line, indented tree) → T2 assemblysale, with profit/ISK/h vs a simple single-level build.

  • All 8 invention decryptors in one place — comparison table (chance, BPC runs, profit, ISK/h); pick a decryptor and see the full chain update.

  • Invention skills from EVE login when you use SSO — encryption + the right datacore sciences per recipe from the SDE (no more manual skill fields).

  • Assembly uses invented T2 BPC ME/TE (−4 + decryptor), not your generic industry ME/TE — matches in-game job math more closely.

  • Material math aligned with EVE job rounding; separate Rigs market filter; search field has a clear (×) button.

  • T2 list filtering: the T2 tab only shows items with a normal T1 → invention path. Pacifier, other CONCORD ships, special editions, etc. are hidden there so you don’t hit dead-end “invention” errors. On the Industry tab you can still open those as a build-only chain (no invention block).


Performance & stability

  • Dedicated rate limit for the T2 chain API (no longer competes with the main scan — fixes “too many requests” when expanding a T2 row right after a scan).

  • Caching / debounced loads when switching decryptors in the T2 detail view.


Current version: 0.6.4

Feedback and bug reports welcome (especially odd T2 lines or hub edge cases). If you use it for a specific hull or market group, I’m interested what still feels wrong compared to your in-game spreadsheet.

Fly safe o7

1 Like

Bump UP :smiley:

New Version Release:

Corp BPO/BPC (0.6.5)

If your blueprints live in the corporation hangar:

  • Optional corp OAuth login (separate from normal character login) — one click “Enable corp BPO” in the toolbar or character data panel.
  • Toggle “Corp BPO/BPC” in the toolbar or industry settings — uses corp ME/TE and corp hangar data from ESI.
  • Corp mode automatically filters to only your corp blueprints (not the full recipe database).
  • Rows with your corp BPO show “Calculated: ME x / TE y” from the corp inventory.

Opportunity score — “Score” column (0.6.5)

  • New column: 0–100 rating for how worthwhile a build looks overall (not a margin %).
  • Combines profit, ISK/h, market liquidity (daily volume), material investment, and margin.
  • 0 = not worth it (no profit); 70+ = very attractive.
  • Small button in the column header explains it in plain language.

Feedback and bug reports welcome (especially odd T2 lines, corp BPO edge cases, or hub quirks). If you use it for a specific hull or market group, I’m interested in what still feels wrong compared to your in-game spreadsheet.

Fly safe o7
— Futur0815

1 Like

🚀 Version 0.6.8 is now live!

Just a quick bump to share the latest update. Thanks to everyone who has tested the tool and shared feedback—it has been incredibly helpful!

✨ New in v0.6.8

  • Score UX improvements
  • Thin Market detection
  • Feedback form
  • Scan Sub Navigation

💬 New: You can now submit feedback directly through the new Discord feedback form. Whether it's a bug report, feature request, or just an idea for improvement, I'd love to hear it!

🗺️ Coming Next

  • v0.7 – Reaction Industry (Build vs. Buy)
  • v0.8 – Gas & Booster Analysis
  • v0.9 – Wormhole Industry Tools

As always, feedback, bug reports, and feature suggestions are greatly appreciated. Thanks for helping improve the project, and fly safe! o7



1 Like

v0.6.9 – Market Update is now live

The next step of Phase 0.5 has been released, bringing several new market analysis tools to the scanner.

What’s new

:bar_chart: Market Tab (EVE SSO Login Required)
A new Market section has been added, providing quick access to regional market analysis without running an industry scan.

:money_bag: Top 30 Trading Routes

  • Top 30 most profitable hub-to-hub routes
  • Estimated profit per run
  • Safe jump count between hubs
  • Buy and sell volume overview

:pick: Raw Materials

  • Minerals and ores
  • Buy and sell prices for every supported trade hub
  • Compare hubs instantly without opening the Industry Scanner

:counterclockwise_arrows_button: Regional Trading

  • Hub-to-hub arbitrage analysis
  • Net spread after taxes and fees
  • Quickly identify profitable regional trading opportunities

Fixes

:check_mark: Hub price calculation
Prices are now correctly taken from the selected trade hub’s solar system instead of the cheapest order anywhere in the region. This makes all market calculations significantly more accurate.


What’s next

Development now continues with the remaining Phase 0.5 improvements before moving on to Phase 1.0 – Reaction Industry (Build vs Buy).

As always, feedback, bug reports and feature suggestions are very welcome.

Fly safe!



1 Like

I love the tool, nice job.

1 Like

:rocket: v0.7.0 – Reactions Update is now live!

I’m happy to announce that v0.7.0 is now available! This update introduces full Reaction Industry support and several quality-of-life improvements across the scanner.

:sparkles: New Features

:test_tube: Reactions – Build vs. Buy
Reaction products are now fully integrated into the main scanner. The scanner automatically indicates whether producing or buying is currently the better option:

  • :green_circle: Green = Build

  • :white_circle: Grey = Buy

:chains: Reaction Chains & Gas
A new Reactions section has been added, including:

  • Complete material chains

  • Gas analysis

  • Booster material analysis

:star: Improved Watchlist
The Watchlist has been redesigned as a dropdown and is now organized into:

  • T2

  • Industry

  • Reactions

:bust_in_silhouette: Character Information
Hover over your character name to quickly view ESI character information without leaving the page.


:hammer_and_wrench: Improvements & Fixes

  • Scan table now uses the full available width—no more horizontal scrolling.

  • Fixed Score column overlapping while sorting.

  • Cleaner overall layout with more space dedicated to scan results.


:soon_arrow: What’s next?

With Phase 1 now complete, development continues with Phase 2, focusing on expanding market intelligence and improving the Planetary Industry experience.

Planned features include:

  • A complete overhaul of the Planetary Industry section.

  • Price Alerts for selected items.

  • Price History Charts to better visualize market trends over time.


:heart: Thank you!

The Open Beta will come to an end in mid-July, and I’d like to sincerely thank everyone who has tested the tool, reported bugs, suggested features, and shared feedback over the past weeks.

Your feedback has had a direct impact on the development of the project and has helped shape many of the features released so far.

As always, feedback, ideas, and feature requests are greatly appreciated.

Fly safe! o7





1 Like

🚀 Phase 2 Complete – Industry Gets Smarter

Phase 2 is all about helping you make better industry decisions—not just showing potential profit. The scanner has evolved from a simple profitability tool into something that answers the questions that actually matter: Should I build it, sell it, import it, or wait?

✨ What's New in Phase 2

  • 🛰️ Wormhole Import Mode
    Generate shopping lists for wormhole logistics, including arbitrage opportunities, cargo volume (m³), and export hub planning.
  • 📦 Supply & Stockpile Overview
    See what materials are already available in your hangars, PI storage, and what still needs to be acquired.
  • 🌍 Live PI Colonies
    Connect your character to view extractor status and colony storage directly from ESI.
  • 🏷️ Supply Badges
    Material rows now clearly indicate whether an item is available from your hangar, PI, stockpile—or needs to be purchased.

📦 v1.0.0

  • ✅ Wormhole Import Mode
  • ✅ Supply & Stockpile in the Industry Tab
  • ✅ Live PI Colony Integration
  • ✅ Material Supply Badges

📦 v1.0.1

  • 📊 Sales Volume panel when expanding a scan result
  • 🌐 Compare sales volume across Jita, Amarr, Dodixie and other trade hubs
  • ⌨️ Fixed Ctrl+V paste support in the search field

💡 Why this matters

A high profit margin doesn't automatically mean an item is worth producing. If only a handful of units sell each day, you're tying up ISK in products that may sit on the market for weeks.

With Phase 2 you can now evaluate:

  • ✔ Profitability
  • ✔ Market demand
  • ✔ Sales volume by trade hub
  • ✔ Available materials
  • ✔ Wormhole logistics
  • ✔ PI production status

The goal is simple: make industry decisions based on real market conditions—not just the highest margin.

As always, feedback and suggestions are welcome. Fly safe! o7

1 Like

:rocket: Version 1.1.1 Released — Beta is over!

A quick update for everyone following the project:

The beta phase is officially over. The application is now considered production-ready, and the old beta notice has been removed.

What’s new in v1.1.1

Planetary Industry

  • Fixed detection of all ECU extractor types (Barren, Storm and Temperate planets are now recognized correctly)

  • PI colony data is now cached locally, allowing extractor countdowns to continue even while you’re offline

  • Automatic background refresh approximately every 30 minutes

  • Improved information about data age and when a colony needs to be opened in the EVE client

General

  • Removed the beta notice shown at startup

Included in v1.1.0

Industry

  • Industry Jobs with live countdowns for manufacturing, research and invention

T2 Industry

  • Search and calculate complete production chains without running a scan first

Watchlist

  • Custom alerts based on Profit and Opportunity Score

Industry Scanner

  • Storyline modules are available again (e.g. Thurifer)

  • More buildable items restored, including Faction Drones, Mobile Depots and MTUs

Planetary Industry

  • Character switcher added

  • Corrected planetary resource matrix based on EVE University

  • Improved buildability calculation for PI production chains

UI

  • Fixed dark-mode tooltip in the Sales Volume graph

As always, feedback and bug reports are greatly appreciated.

Thanks to everyone who helped during the beta and contributed ideas and testing. o7

1 Like

Just a small bump. :slightly_smiling_face:

I’m curious:

What’s the one feature that would make you use this tool every day?

Whether it’s for Industry, Reactions, PI, Wormholes, Markets or something completely different—I’d love to hear your ideas.

Every feature currently in the application started as feedback from the community, so keep the suggestions coming! o7

1 Like

:rocket: Industry Scanner v1.1.3 – Better Decisions, Not Just Higher Margins

Another small update is live, building on the changes from v1.1.2 and v1.1.3.

The focus of these releases is simple: helping you decide what to build, when to sell, and whether an opportunity is actually worth taking.

v1.1.3

:money_bag:Industry & Reactions – Instant Profit & Wait+

Reaction profitability now gives you more than just the traditional “patient” profit.

You can now compare:

  • Instant Profit – sell directly into existing buy orders, accounting for taxes

  • Patient Profit – list your items and wait for them to sell

  • Wait+ – see the additional profit you could make compared to selling immediately

This should make the difference between “I can sell this now” and “I should wait for a better price” much clearer.

:globe_showing_europe_africa: PI Planner – Final Step

The PI planner now shows a dedicated final-step calculation:

  • Direct input cost

  • Expected output revenue

  • Profit

  • Margin

The default sell/buy hub is now Jita, instead of automatically selecting the “best” hub.


v1.1.2

:magnifying_glass_tilted_right: Build Check

Not sure if an item is actually worth producing?

Build Check evaluates a product using live market data:

  • Current profit

  • Market liquidity

  • Current spot price vs. average sell price

  • Overall verdict

  • Optional sell alarm

The goal is to quickly answer:

“Is this actually worth building right now?”

:bug: Public Bug & Topic List

Anonymous reports can now be shown in a public footer list.

This makes reported issues and topics visible to everyone and helps avoid duplicate reports.

:seedling: PI Colonies

The PI colony interface received a layout update with clearer list/detail views and improved scrolling in table areas.


:light_bulb: The bigger picture

With every release, the Industry Scanner is becoming more than just a way to calculate profit.

The goal is to give you a complete picture of an industry opportunity — from production costs and potential profit to market liquidity, selling prices and timing.

That means you can spend less time switching between spreadsheets, market windows and different tools, and more time actually making your industry decisions.

Build smarter. Sell smarter. Plan ahead.

As always, feedback, bug reports and new ideas are very welcome. If there is something you would like to see added to the Industry Scanner, let me know!

o7

1 Like