Hi capsuleers,
I’d like to introduce the EVE Industry Scanner – an independent fan-made tool for EVE Online designed to quickly estimate profit and ISK/h across different production areas.
The tool is currently in Open Beta, so any feedback is highly appreciated.
https://eveindustryscan.de
Currently supported:
• Industry (Blueprint manufacturing)
• Reactions
• Planetary Industry (PI)
The tool combines SDE data (blueprints / PI schematics) with public ESI market data across multiple trade hubs:
• Jita
• Amarr
• Dodixie
• Rens
• Hek
Features:
Profit scanning for Industry / Reactions / PI
ISK/h calculations
Hub strategies including “Best Hub” and arbitrage opportunities
Material breakdowns (components, ships, etc.)
Comparison of material costs, taxes, and job fees
Optional EVE SSO support (where available) to better estimate build feasibility
Since the project is currently in Open Beta, there may still be bugs, missing items, or occasional incorrect price data.
If you notice anything unusual, feel free to report it with a concrete example:
• Item
• Hub
• What seems off
This helps a lot with improving accuracy.
Discord
Fly safe o7
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Thank you for taking the time to produce it…
Definitely good to have another helpful app available to use with the game…
DMC
o7
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Version 0.5.0 is now live!
Some of the major changes include:
New filtering options for faster and more precise scans
Top 3 product suggestions are now displayed directly in results
Completely reworked Reactions section
Improved profit and ISK/h calculations
Better market comparison handling between hubs
Performance and stability improvements
Various UI/UX improvements and bug fixes
As always, the project is still in Open Beta, so feedback is extremely valuable. If you notice missing items, incorrect calculations, strange market values, or anything else unusual, feel free to report it.
Thanks to everyone already testing the tool and providing feedback.
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Hi capsuleers,
Quick heads-up on v0.5.2 — the industry / reactions / PI profit tool. This release is about smarter background data and clearer trust in each row, not another list of bugfixes.
Hot / Warm / Cold (snapshot tiers)
The rolling market snapshot no longer treats every recipe the same. The worker prioritises by tier:
-
Hot — top recipes by profit (refreshed about every 1 hour)
-
Warm — still profitable runs (about every 3 hours)
-
Cold — the long tail (about every 24 hours)
You get fresher numbers where it matters (your best ISK/h ideas) without burning ESI on thousands of low-value rows. In the table you’ll see tier badges like Hot · 2 h ago instead of one generic “stale” rule for everything.
A–D confidence grades
Each row now has a confidence grade so you can spot bad market data before you trust the profit:
Hover the badge for a short hint (e.g. missing material prices). Stale warnings are tied to tier too — e.g. “Data outdated (Hot)” — so you know whether you’re looking at a top recipe or a cold one.
Feedback welcome here or via the site contact.
Fly safe o7
some exampels 
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Hi capsuleers,
Quick overview of what changed since v0.5.2. Focus is on features that affect how you actually use the site for industry/T2 planning.
Industry scan quality (0.6.0)
-
Incomplete hub rows (e.g. missing material prices) now show profit = 0 ISK consistently — including after manual refresh, so you don’t get a fake negative profit in the detail view while the table shows zero.
-
Material price tooltip moved to a proper overlay (no more clipping inside the table).
-
Capital ship warnings (Dread, Carrier, FAX, Super, Titan, Rorqual-class cap industrial) — reminder that these are low/null/WH builds; default profit does not include haul to your build system or real system cost index.
-
Freighter / jump freighter — softer notice (often built in low/null even if highsec Sotiyo is technically possible).
-
“Capital — Sotiyo Low/Null” preset — one-click industry settings (T2 rig-style ME/TE, ~5% SCI, structure tax, SCC) from the capital detail banner.
-
Structure tax & SCC now based on approximate job cost (material × SCI), not raw material cost or gross revenue.
-
System cost index no longer incorrectly shortens build time (it’s a cost factor in EVE, not TE).
T2 tab — full production chain (0.6.1 – 0.6.4)
This is the big one if you build T2:
-
End-to-end T2 chain in the dedicated T2 tab: invention (SDE probability × expected attempts, datacores, T1 BPC) → components (recursive build vs buy per line, indented tree) → T2 assembly → sale, with profit/ISK/h vs a simple single-level build.
-
All 8 invention decryptors in one place — comparison table (chance, BPC runs, profit, ISK/h); pick a decryptor and see the full chain update.
-
Invention skills from EVE login when you use SSO — encryption + the right datacore sciences per recipe from the SDE (no more manual skill fields).
-
Assembly uses invented T2 BPC ME/TE (−4 + decryptor), not your generic industry ME/TE — matches in-game job math more closely.
-
Material math aligned with EVE job rounding; separate Rigs market filter; search field has a clear (×) button.
-
T2 list filtering: the T2 tab only shows items with a normal T1 → invention path. Pacifier, other CONCORD ships, special editions, etc. are hidden there so you don’t hit dead-end “invention” errors. On the Industry tab you can still open those as a build-only chain (no invention block).
Performance & stability
-
Dedicated rate limit for the T2 chain API (no longer competes with the main scan — fixes “too many requests” when expanding a T2 row right after a scan).
-
Caching / debounced loads when switching decryptors in the T2 detail view.
Current version: 0.6.4
Feedback and bug reports welcome (especially odd T2 lines or hub edge cases). If you use it for a specific hull or market group, I’m interested what still feels wrong compared to your in-game spreadsheet.
Fly safe o7
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Bump UP 
New Version Release:
Corp BPO/BPC (0.6.5)
If your blueprints live in the corporation hangar:
- Optional corp OAuth login (separate from normal character login) — one click “Enable corp BPO” in the toolbar or character data panel.
- Toggle “Corp BPO/BPC” in the toolbar or industry settings — uses corp ME/TE and corp hangar data from ESI.
- Corp mode automatically filters to only your corp blueprints (not the full recipe database).
- Rows with your corp BPO show “Calculated: ME x / TE y” from the corp inventory.
Opportunity score — “Score” column (0.6.5)
- New column: 0–100 rating for how worthwhile a build looks overall (not a margin %).
- Combines profit, ISK/h, market liquidity (daily volume), material investment, and margin.
- 0 = not worth it (no profit); 70+ = very attractive.
- Small ⓘ button in the column header explains it in plain language.
Feedback and bug reports welcome (especially odd T2 lines, corp BPO edge cases, or hub quirks). If you use it for a specific hull or market group, I’m interested in what still feels wrong compared to your in-game spreadsheet.
Fly safe o7
— Futur0815
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