EVE is not a sandbox

A typical sandbox involves a box and sand. The goal is for the child to “play” by molding the sand into a display of imagination (creativity)… like a castle. But then the child can no longer do anything with this castle because the structure will break if touched just like a house of cards.

A good example of what a sandbox is in gaming is the title “Minecraft”.

EVE Online is not a sandbox, despite the publisher using the word. There is nothing to mold nor create. Everything is given to you before you even log in… you are forced to play by the rules and settings of the game, you cannot use any imagination. You do what you are told to do, or you log off.

An example is by using a “theme park” mmo like elder scrolls online, and using this facade called eve online.

EVE = ESO in space

Territorial Conquest = Cyrodiil

Faction Warfare = Battlegrounds

Complex Economy = Trade Market

Missions = Quests

Abyss = Dungeons

Gate Camping = Scouting

Ganking = Ganking

Incursions = Trials

Industry = Crafting

Trade = Trade

Exploration = Exploration

Chat in stations = Chat in towns

Walking in stations (removed) = Towns

Station Assets = Banks

Ship Cargo = Inventory

Clone movement = Teleportation

Skill learning = Spell learning

Alliances = Factions

Corps = Guilds

Home (whatever that is) = Player Housing

Ship Skins = Cosmetics / Fashion

Anything else? Yes, of course the counter is not always an exact equal, this goes for either game, but the point still stands, how is ESO a “theme park” but EVE a “sandbox”?

Case closed.

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Can you build your own castles in ESO?

(Admittedly they are cookie cutter castles, but I think a lot of kids use buckets together with wet sand in a similar fashion.)

LOL…just another angry miner using a day-old account to whine…LOL

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Hang in there, OP! Obviously you’re very bored, but quarantine won’t be forever!

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How is it not?

Checkmate, atheist

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/Case Reopened

The fragile castles are the corps/alliances and the player/player relationships we build in Eve, this is the “real” game and where the sandbox is. All the other stuff like mechanics, ships etc is just different types of sand. But anyway, if you look at any analogy it’ll collapse pretty quickly. I’m not interested in labels tbh.

The true test is that I’ve been playing Eve for 3 years, that’s twice as long as the length of time I played Elite: Frontier back in '93 which up until Eve was the longest I’d played anything.

By all means if you would rather play Minecraft don’t let us stop you, enjoy feller.

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October 29, 2012 | By Kris Graft
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I’m not quite sure what is the point of your post, but I’ll bite.

We are not scientist trying to classify species. We use various terms to describe games because these terms help us to more concisely describe a game to others -whether they be viewers, potential customers, friends, or people we’re arguing with on the internet.

Now, these terms were not defined by some authoritative body. They were developed on the fly (mostly) by journalists, advertisers, and gamers. As such, they are often broad, ambiguous, and fluid.

Naturally, I believe your argument to be fundamentally flawed. You assume that your definition of “sandbox” is the accepted definition of the term, and ignore the fact that calling Eve a “sandbox MMO” is more useful for describing Eve than other terms.

TLDR: Your argument is basically, Mass Effect is not an Action RPG because Diablo is an Action RPG.

ME = Baldur’s Gate in Space
Dialogue Wheel = Dialogue Choices
Paragon/Renegade = Alignment System
Planets = Towns and/or Dungeons
Star Map = World Map
Soldier = Fighter
Adept = Mage
Party Members = Party Members
And so on

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By the way,

You are nothing, you have always been nothing, and you will always be nothing.

:slight_smile:

This post is trash

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OP’s name is “Nihil Marx”

That 3 years of latin I took in high school finally paid off.

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Selling buttered popcorn folks :smiley:

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