EVE ONE - Your all in one management portal

Hi Commander,

Soon, a new all in one platform to view and manage your characters outside of the game will be available.

This means you can now have access to your EVE Mail, calendar and follow up with your skills or marketplace prices from everywhere at any time (given that you have access to internet of course).

The APP features:

  • Overview
  • Characters (You can link multiple characters)
  • Calendar
  • Mail (You can now read and write mails)
  • Contacts
  • Assets
  • Fittings
  • Simulator (Our AI will assist you in making the perfect fit for you based on your need and skills)
  • Market
  • Killboard (Complete data from day 1)
  • Corporation (Discord and Mumble integration)
  • AURA AI (Latest most advanced and EVE Online trained specific who knows all about you and can recommend you better)

Look forward to our next announcement, it’ll be released soon!
Fly safe o7

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Hi Commanders,

Another day passed, the development is going well with the exception of viewing your current saved fit from the game, it seems the API can’t pull out the modules properly, so I may have to remove that feature if I can’t make it work. Everything on the list from my previous post above Fittings works perfectly.

The development for the live assistant ā€œAuraā€ is almost done, I injected everything there is to know about EVE Online, the linked characters data injection went well too, so now Aura knows everything about your linked characters instantly and can communicate with you with full knowledge of your skill, the ship you’re currently flying and in which area of the space. Aura has access to all your kill log history and can certainly propose you the best fitting based on your skills and what’s well known to be a good fit for either PVP or PVE. The only thing I’m missing here is the push button from the chat to automatically push all the recommended modules, rigs, drones and ammos to the fit simulator.

Fit simulator is also another big challenge, trying to pull every single thing that could be fit on a ship, and its specificities so that you have an idea of what could fit or not and the stats you would have on that ship. It’s harder than I expected. I’ll be less technical here, but that’s 1 hard challenge I’m working on.

The market is pretty much done, I’m having issues pulling every single item from the game and its price, but I’m not worried too much, I’ll work on it after the Fitting Simulator.

For Killboard, I initially pulled data from EVE Online’s API, but the history is only a few months, so I went with zKillboard’s API, but I have more issues to fix there too…

Everything else works fine :wink:

Thanks for waiting,
Stay tuned!

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Hi Commanders,

I’m now at day 3 of the development, the progress is excellent! I completed the following features:

  • Overview
  • Characters (You can link multiple characters)
  • Calendar
  • Mail (You can now read and write mails)
  • Contacts
  • Assets
  • Fittings
  • Market (You now have access to all items on the market, the price for those items in all major trading hub, the 90 days price history and Price UP/Down in percentage to quickly know if the price is going up or down. You can also add to your watchlist items, and it will sync on all your devices, so you can follow closely the price of the items you care about.).
  • Killboard (All your kill history is now available)
  • Corporation (Discord and Mumble integration)

In my previous post, I mentioned having difficulties with displaying existing fitting, I finally figured out how to pull the data and that section is completed.

The Fitting Simulator is one hell of a challenge, but I almost finished. It’s one of the last features to work on before I officially release the app. So here’s what you can expect:

  • Meet your new buddy, BOB The builder, an advanced AI with full knowledge of your character for better situation awareness, better recommendation and optimized fit based on your needs. BOB has been injected with everything there is to know about EVE Online (this poor thing has been studying hard).
  • All ships, modules, rigs, drones, charges are cached into our server to increase browsing experience while you or BOB build your next ship.
  • Intuitive UI with full visibility on all statistics there is to know.

What there’s left for me to do with the Fitting Simulator is inject more data into our poor BOB. My goal is that when BOB suggest you a fit, the fit shows in a confirmation box in where you will agree or not to push to the simulator. Once it’s pushed, BOB will read through all the statistics of the ships including the modules AND also take into consideration all your skills level that could increase the base stats and make sure the suggested fitting is optimal. BOB will automatically detect if the CPU or Powergrid exceeded and will push another fit that’s more tailored to your skill. If BOB find that the capacitor is unreasonably low (will depletes fast), BOB will adjust the fitting once more without your intervention.

I hope you’ll enjoy using the fitting simulator as I spent 80% of my time on that section and there was a lot of bad words that came out of my mouth many time, I can tell you that hehe.

Lastly, I’ll adjust the other AI that I made specifically for the entire app. Just like BOB, Aura knows everything about every characters you linked on the app and also knows everything there is to know about EVE Online. It is an advance AI System in which I integrated about 11 different LLM services, so Aura knows more than just EVE Online. If you feel bored, just enjoy talking about all and everything to Aura.

Aura’s limitations are simple, it cannot push a recommended fit to the fitting simulator, for that, speak to BOB :wink:

I’m expecting to finish everything by tomorrow, so stay tuned!

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Greetings Commanders!

Today is the last day of development before I release the app. I’m finishing up with the mobile optimization and overall responsiveness.

All sections are now completed with the exception of Fitting Simulator. That page is turning my hair white. EVE’S API are all over the place, some are too old, some are incomplete, some have weird logic,… So I’m pulling multiple APIs to get accurate statistics from each item. This page will remain Beta until I’m satisfied of the stats accuracy.

For the mobile optimization, Fitting Simulator was and still is the complicated one since I had to redesign everything to make it look nicer and less ā€œstats crowdedā€.

Let me know if there’s a feature I haven’t mentioned and that you believe should be added to the app. I’ll be glad to hear all your comments.

Stay tuned! :wink:

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Greetings Commander!

The time has come! I am happy to announce the launch of EVE ONE.

TRY NOW → e v e o . c c

EVE ONE is your new portable go to app for everything related to EVE Online. You can access from any devices about 10 of the most used services in-game and from other known third-party website, such as:

  1. Characters Information
  2. Calendar
  3. Mail
  4. Contacts
  5. Assets
  6. Existing Fittings
  7. Fitting Simulator
  8. Marketplace
  9. Killboard
  10. Corporation

Keep in mind the app is in its early stages and that some bugs may arise, if that’s the case, I invite you to share them here while I get a Discord ready for this app.

I’m looking forward to hearing from your comments here and stay tuned as I’ll be adding a discord channel and some more features on the app.

Enjoy!

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I just started looking into it and I gotta say it’s quite impressive… Obviously it’ll take some time to really go through it all…

Just off the top, the fitting sim currently lists all sizes of modules, rigs and charges for the hull showing in the fitting sim.. Would be very helpful if it only listed the appropriate size for the hull showing in the fitting sim… I haven’t interacted with AURA yet but BOB seems cool…

Currently I have fitted ships and ā€˜Named’ containers filled with various items sitting in Rens Trade Hub station along with other ā€˜Loose’ items… As it is right now, the Eve One Assets section is a little confusing… It lists containers and fitted ships as Cargo / Hangar with a ā€˜Read Me’ next to it stating it can’t read the station name due to API issues, structure is privately owned or no docking access…

Currently I don’t know which one of those listings is ship or container… It might help to split the Assets section into two sections, Ships and Items… I think the fitted ships should have their own section in the app with their name / hull types listed..

Anyway, good work on it, you definitely did one hell of a job with it so far…

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o7

Great comment! I really appreciate it! I’ll surely work on it tomorrow. It’s almost 6am, I need to sleep ^^.

Thanks again!

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Greetings Commander!

This is day 1 since our app has officially been launched, here’s the change logs for the last 24 hours:

TRY NOW! → e v e o . c c

CHANGE LOGS - 2026-02-26
– EVE ONE V1.2 –

  1. Attempted to display Plex balance in the Overview, and Assets tab, but without success, EVE Online’s API don’t allow Plex to be fetch. Therefore, I added a Plex section in the Asset where users can manually enter their Plex balance to quickly get the approximate value in ISK.
  2. Enhanced the Fitting Simulator’s filtering system; the grid now detects the ship you selected and only display compatible modules, drones, and charges.
  3. Fix issues where the Fitting simulator wouldn’t show accurate navigation data based on the propulsion modules selected.
  4. Fix Aura where some data weren’t injected on login causing Aura not to know anything about the user’s information.
  5. Fix Aura market price detection where item prices (sell/buy) were inaccurate.
  6. Fix Aura chat order where messages weren’t displayed in a proper order (Old message up, newer messages down).
  7. Fix Aura greeting message that keeps disappearing on load (removed entirely, looks nicer).
  8. ADDED: Aura can now detect in which system you ship is located and identify your fit on that ship on request.
  9. Fix the Assets page API pulling the wrong station name and setting ships as Top Level Group.
  10. Updated the Assets page to facilitate the view between Ship and item’s locations.
  11. Updated the Assets page, ship section to include browsing the ship fit and cargo.
  12. Updated the Assets page, items section to include cargo container browsing.
  13. Optimized recent fixes for mobile view.

I’m still working on the Discord server, meanwhile, please feel free to comment anything below, I do welcome feedback.

Thank you!

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Wow, that’s definitely impressive…

Keep up the good work…

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Greetings Commander!

We now have a Discord!

Be part of the EVE One community now! → Visit our website for Discord Link

E V E O . C C

You’ll have access to share your suggestions, request technical assistance, and chat with the community about all and everything.

Enjoy our AFK Lounge with our music bots and our crazier channels for your gaming needs.

See you there :wink:

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Greetings Commanders!

This is day 2 since our official launch, see below our recent change logs.

Website (I cannot put a link because EVE System hides my post…):

e v e o . c c

CHANGE LOGS - 2026-02-27
– EVE ONE V1.3 –

  1. ADD: Added the Planetary Interaction feature into the app.
  2. ADD: Added the Ledger feature into the app.
  3. ADD: Added the Intel Parser feature into the app.
  4. UPD: Updated the Login screen to display the newer features.
  5. UPD: Updated the mobile view for the newer features.
  6. UPD: Injected all data from the 3 new features in to Aura. Aura can now give you a status about your planets, give you intel about a specific player and tell you more about your expenses and income. Try it, you’ll be amazed!
  7. UPD: Aura now has a face.
  8. ADD: Added a Discord Server

Looking forward to your feedback!
o7

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Well that definitely doesn’t sound right…

Also noticed your thread in EVE Technology and Research Center forum, Third Party Developers sub-forum has also been censored…

Maybe @ISD_Drew can help?

Hi @DeMichael_Crimson ,

Thank you for your help!

I replied to their automated system when they hidden the post, hopefully they can reconsider :confused: .

It’s already hard to promote the app, having EVE hide my messages makes it even more difficult hehe.

Thanks again!

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It’s no problem and you’re welcome… You’ve obviously put a lot of work into it…

I can’t think of a reason for it to be censored, it’s a very cool app which would definitely help the Eve Community… I believe a mistake has been made and ISD should be able to fix it, especially since other people have links to their apps posted in these forums…

It’s good that you replied to their flag system but that may take a while… Course tagging a Dev like @CCP_Swift would be best but ISD members like @ISD_Drew and @ISD_Golem seem to respond more quickly… Only other option I can think of besides tagging them is maybe submit a support ticket about it but that’ll also take time..

Anyway, good luck to you, hopefully this issue is quickly resolved…

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Sorry for the trouble. Spam filter got a bit over aggressive on this topic I’ve cleaned it up, I’m going to remove off topic posts on it though.

Looks like a great project.

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Wow thank you so much ISD Drew! This means a lot to me, and thank you DeMichael, you’re amazing!

I have great features to announce tomorrow, but they are technically available now :wink:

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is it possible to select what access the app can have? For example if I want to be able to track my skill queue and notifications but not allow the app to read my assets, mails or location?

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Hi @Syzygium ,

That’s a legitimate question and let me be clear on what access our app has in memory.

When you authenticate with our app, you authorize the app to pull data through EVE ESI on your behalf for the different features our app offers. All informations that are shown to you are saved locally on your device and dies when you clear you cache or sign out.

While you do allow the app to fetch data through the ESI Connector that you authorized the app to access, it is simply used as a connector to the various section of our app. None of the data are stored on the server.

Here’s the ā€œBUTā€, the only data that is temporarily stored are the chats you had with ā€œAuraā€ and ā€œBobā€. If you ask Aura if there’s any mails today, and there was, Aura will write a resume of your email(s). That email would technically be temporarily store in our Encrypted Data Blob (EDB). If you don’t want those data to touch our server, you could avoid chatting with Aura and Bob or avoid asking sensitive questions to either of them.

The other information that’s stored on EVE ONE’s EDB is the items that you marked as ā€œFavoriteā€ on the market. That isn’t particularly sensitive. That information has to be saved in order to synchronize your ā€œWatch List / Favoriteā€ to your other devices.

So, to answer your question, the app doesn’t have the option to select which permissions you wish to grant or not as this would severely impact the experience you have with the app and go against the idea of ā€œAll-In-Oneā€.

You can read more about how your data are handle on the privacy page:

EVE ONE - Privacy Policy

I hope this answered your question and even better, reassured you on the data that is saved temporarily on the EDB.

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Thanks, that was all I needed to know.

My concern is that any developer of an app can tell me as really non-skilled end-user whatever he wants and I have no way to prove or disprove it.
So, the only way to make sure no app can read or store my mails or location is to not grant it that API/ESI access. Because after your app has the data, I have no way to reliably control where that data goes, no matter what the dev is telling me.

No offense, good luck with your project I just wanted to be clear about that point.

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Of course, I understand and also, this is an information you could get from EVE Itself, informations that you grant access are coded by design by EVE Online to only save the data locally (on your machine).

So even if I wanted, I couldn’t pull your data as it would require me to authenticate through EVE SSO with your account which is not shared.