Eve Empire started as my replacement for Neocom II, which only ran on iOS and is no longer maintained. It has since grown into a full companion app that runs on Android, iOS, Windows and macOS. It’s free, with no ads and no in-app purchases.
Star map: colour systems and the space around them separately (sovereignty in alliance colours, activity, kills, jump range, Ansiblex zones, industry indices), with jump bridges, bookmarks, route planning and in-game waypoints
Live intel: reads your intel channels, alerts by distance and ship type, and shows reported ship icons circling their system on the map
Local scan: paste local and see each pilot’s danger, kills, tags (FC, cyno, bait) and your standings
Industry: a build calculator with your own blueprints, skills, structures and stock, plus a shopping list and production plans
Corporation (for CEOs and directors): structures with fuel timers, starbases (POS), moon mining, wallet divisions, members, assets, orders, contracts and industry jobs
Characters: skills, clones, wallet, assets, orders, contracts, mail, PI and industry jobs for all your pilots at once
Fitting simulator: DPS, EHP and capacitor; imports from EFT, DNA and killmails
Market and databases: prices and history, every item, blueprint, NPC and faction, wormholes, incursions and an agent finder
Notifications: skill queue, industry jobs, contracts and calendar events for every pilot, plus structure and POS fuel, corp contracts and corp jobs, even when the app is in the background
Corporation monitoring: (for CEOs and directors): structures with fuel timers, starbases, moon mining, wallet divisions, members, assets, orders and contracts
Download
Android: Google Play
iOS: TestFlight beta (App Store review in progress)
That was actually one of the main goals — to create a modern successor to the older companion apps that are no longer maintained. Really happy to hear the UI and overall experience feel good to use.
And yes, fitting tool is coming very soon
And huge thanks as well for all the help with testing and feedback — that really helps improve the app.
Surely you mean the biggest and bestest group in the game?
Jokes aside, what was the reason for calling this app after one of the current largest coalitions in the game?
Is it intended for Imperium members only?
I can imagine this name makes marketing your app a fair bit harder. People easily find a ‘pyfa’ or ‘evemon’, ‘eve rift’ or ‘zkillboard’ but when I search ‘EVE imperium’ I’m going to hit a lot of other more relevant results first.
And actually, you’re right — I had already planned to rename the app quite a while ago and even made a new logo for it, but never got around to changing the name publicly until now. It’s now called EVE Empire.
And no, the app is absolutely not intended only for Imperium members. Anyone can use it regardless of alliance/corp/faction — there’s nothing exclusive or restricted to any specific group.
You also make a very valid point about discoverability/searchability, which was another reason for finally making the change.
EN — EVE Empire 1.2.2 (build 16) An update has been released
Please update the app to the latest version.
New: Corporation support. Manage your corporation directly in the app — wallet & journal, market orders, members, moons, structures, starbases, industry, contracts, assets, and a wealth overview. Add a corporation from the character management screen using a character with the appropriate roles.
I’m planning to do one more small update for Beta testers with minor bug fixes, and after that I want to proceed with the official App Store and Google Play release.
If you still have any feedback, feature requests, or bugs you’ve found, I’d really appreciate it if you report them now.
I’m also planning to create a small website where the PC version of the app will be available.
After release, I plan to work on adding Mercenary Dens, freelance projects, and some additional calculators.
You can already download the PC version there (Windows and macOS). The site includes a short first-launch guide — you’ll need to allow the app once in your system, since the build is not yet code-signed.
The official iOS and Android release is on the finish line — submitting to the stores in the next few days. I’ll let you know once it passes review
The Android version of Eve Empire — your free companion app for EVE Online — is officially live on the Google Play Store. Skills, market, PI, industry, fitting simulator, killboard, corporation tools and more, all in one native app.
As for iOS… it’s built and ready, but I’m still wrestling with Apple’s App Store bureaucracy. It’ll land on the App Store as soon as I get through the review maze — thanks for your patience, Capsuleers!
However - I have some feedback, while using this app on a Win11 PC. The app runs pretty laggy/sluggish. Not sure what the issue is. Its just a minor annoyance, but anyway.
Also - if you are trying to recreate original Neocom (I still have Neocom I on my phone, thats how good it was and I have over 300 fittings in there), the bar is pretty high. I don’t think there’s been an app ever since that could match it (let alone surpass it).
The best feature IMHO was that the fitting section showed you the tracking in actual speed (either transversal or I think, if I remember correctly - “orbit speed” as if you were shooting at the same ship you are in, while orbitting it at your current speed. It changed whether your prop mod was on/off). That feature alone was priceless. Not sure if this is something you’d be able to implement (reverse engineer?) into your fitting assistant.
Other then that - I could not really get into using the fitting assistant on the PC. It felt clunky, but I assume its because it meant to be better balanced for use on a mobile phone?
Thanks a lot for taking the time to write such detailed feedback — I really appreciate it!
Sorry for the delay in replying. Things got pretty crazy at my day job with a major release, and right after that I went on a two-week vacation, so I haven’t had much time to work on the app recently.
I’m sorry to hear about the performance issues on Windows. It definitely shouldn’t feel sluggish, so I’ll try to investigate what’s causing that. If you have a chance, it would be great if you could join the Discord server. We can try to troubleshoot it together, and it would also make it easier for you to share any other feedback or ideas as you continue using the app.
As for Neocom II — I completely agree. I was a huge fan of it myself, and honestly, that’s one of the main reasons I started this project in the first place. My goal isn’t just to copy it, but to eventually build something that can become a worthy successor.
The tracking calculation you mentioned is a really interesting idea. I’ll look into whether it’s possible to implement something similar in the fitting simulator.
Regarding the fitting UI on PC, you’re probably right. The simulator was designed with mobile in mind first, and the desktop version is still evolving. I’ll continue improving the desktop experience as well.
Thanks again for the great feedback—it really helps shape the direction of the project.
Star Map: all of New Eden or one region at a time, with search and layers — sovereignty, jumps, kills, incursions, storms, Thera and Turnur, planets and more. It shows where your pilots are online.
Navigation: new Range tab — every system within jump range of one system. Jump routes, gate routes and jump range can be drawn on the map.
Jump bridges: paste your alliance’s list in Settings > Navigation and routes go through them.
Chinese: Settings > Language > 中文. Attribute names, market categories, PI schematics and ship bonuses now use the game’s own translations.
Desktop: closing the window asks whether to quit or minimize, and the app checks for a new version at launch.
Settings > Logs with a network inspector, off by default.
Corporation jobs show on the Productions screen, tagged “· Corp”.
Updated item database.
Fixed
Security was rounded down, so 0.5 systems read as 0.4. Numbers and colours now follow CCP’s scale — 0.5 is yellow again.
Fitting: drones in space were read from the wrong skill and capped at three. It now follows your Drones skill.
Some nullsec systems with names starting with J were missing from the jump planner.
Killmails: items inside containers and ships are no longer hidden, blueprints have icons, and an item is no longer listed twice.
The skill queue highlighted the wrong skill as training.
Fitting list: deleting a fit left the next one showing a red delete background.
Assets: blueprint copies are labelled and use the copy art.
A character whose sign-in expired is marked for re-sign-in instead of sitting empty.
Screens reuse recent data instead of refetching everything; pull to refresh still forces an update.
The corporation card follows your finger when reordering.
P.S. Please update your item database: Settings → SDE Database → update. Without it the star map draws wrong.
Desktop: the Star Map now carries the planner beside it. Build a gate route, a jump route or a jump range in the side panel and it draws on the map as you go, and a system’s card sets origin, destination or avoid straight from the map.
New: the Star Map shows sovereignty hub upgrades. Paste your alliance’s list in Settings > Navigation, switch them on in the map’s layer menu, and filter by upgrade to find where to mine or rat.
Desktop: Intel — the app reads your EVE intel channels and puts what pilots report on the Star Map and in a live feed: hostiles, their ships, gate camps and kills, with a panel beside the map or in its own window.
Desktop: Intel alerts — rules for hostiles near your pilots, named pilots, ships or keywords, with a sound and a popup that stays over the game.
Kills from zKillboard now appear on the map and in the feed, with the victim, their ship and what it cost.
Fixed language bugs: item attributes, group names and store items ignored the app language.
Fixed fitting bugs: damage types, drone control range, tactical destroyer modes and propulsion modules.
Minor fixes and performance improvements.
Windows and macOS builds are up now: https://eve-empire-web.pages.dev/ Android and iOS will follow once the stores finish their review. The Android and iOS versions will be available once they pass review in their respective app stores.
If you’d like to get the Android version sooner, you can download the APK from Google Drive and install it manually.
Glad to hear it — thanks for coming back to confirm. That’s exactly what 1.4.1 changed: Windows was falling back to software rendering whenever the graphics driver turned down Direct3D, so it now runs on OpenGL there.
On iOS — still nothing from Apple, they haven’t come back to me. You don’t have to wait for the store, though: the iOS build is available right now through official TestFlight, and the join link is in the Discord. You’d be testing the same app, just through Apple’s beta channel.
If you get a chance, I’d really appreciate you trying the new Intel feature in 1.5.0 (Windows/macOS only, since it reads the game’s chat logs). It watches your intel channels and puts what people report on the star map and in a live feed, with alerts you can set up however you like. There’s a lot in it and it’s genuinely hard to test all of it on my own.
Any bugs or suggestions, just ping me. I’ll keep working on it, but overall it’s close to what I had planned.